843 Epidemic
BurgezzE.T.F General Tso's Alliance
1404
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Posted - 2014.06.09 16:33:00 -
[1] - Quote
I am a Forge Gunner, and recently I have become interested in ADS piloting. From my experience I have found this:
1) It is very rare that a swarm launcher will kill me, they will certainly harm me however and cause me to retreat if they are persistent enough. More than one player using a swarm launcher acts as a good defence mechanism against ADS, but it isn't so OP of a method that ADS piloting becomes useless, it just means the infantry has to help out.
2) ADSs are incredibly expensive. Even at my standard (Which is all STD/Mlt gear) I am spending roughly 350,000 ISK per ship. Now due to the fact as an ADS pilot the only real points you're getting is kills and destruction you tend to not get huge ISK payouts, so even losing just 1 ship in a battle means you've potentially made a huge loss already, anymore than one ship and it's a guaranteed loss.
3) I have Forge gunned many ADSs and I have been forged in my ADS. I know this thread doesn't mention forges, but they are far, FAR too powerful. I can understand a rail tank possessing that sort of power, and that's alright because a rail tank can be countered (Fly over it where it can't aim, destroy it or force it to retreat) however against a GOOD forge gunner there is nothing you as an ADS pilot can do about it. No ADS can kill me when I'm forging and when I'm in an ADS it's incredibly rare that I'll kill a forge gunner. 1 shot from almost any forge and one has to retreat, another 1-3 shots and you're down. Forge against Tanks is fine, because tanks can escape the fire a little easier using ground cover and they don't get knocked around from 1 hit.
So really when I think you look at a proto-swarm fit costing somewhere probably around 120-150,000 (potentially much much cheaper) and then you look at an ADS (Costing upwards of 350,000) a ship, I think it's fair that a swarm's main role is acting as a 'keep-away' in regards to dropships, I think the only time a swarm should be able to destroy a dropship is when the ADS pilot makes a mistake, or when used in collaboration with other AV.
As far as changes one thing is for certain (At least from my perspective) reduce the ISK cost of ADSs. It's not right that you can drive around in a 50,000 ISK Tank but an ADS is so expensive AND vulnerable. I don't know what to say about the forge problem, because to me personally I find it too easy to ruin an ADSs day, all I need to do is sit on a tower and forge them. It's cheap and easy for me. Similarly when I'm in an ADS and I don't have trustworthy or able infantry to hunt down enemy AV that's your ADS out the window for the whole match.
The only time flying an ADS is viable is when you have a fully competent infantry team that is willing to sacrifice the objectives to kill AV (Which is a bit silly anyway), or the enemy team is wholly incompetent and cannot defend themselves.
Bare in mind I'm an ADS Pilot of only about 2 weeks, though the problems I've encountered I believe are real.
EDIT: Just to re-iterate: ADSs are ALWAYS able to be killed by infantry AV, if you can't kill an ADS either you're doing it wrong or you're facing Sir Snugglz. Yesterday in a match my squad destroyed 8 incubuses, in ONE match, it was ridiculous. Point being, ADSs aren't hard to kill if you have a capable squad
Brb, sister needs the TV
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843 Epidemic
BurgezzE.T.F General Tso's Alliance
1409
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Posted - 2014.06.10 09:13:00 -
[2] - Quote
bogeyman m wrote:Swarm Launchers 1) Buff lock range to 200m 2) Make lock-speed range dependent - closer is faster, farther takes longer (balances #1) 3) Make missiles 10% faster 4) Makes missiles 10% smarter (less molehill and building impacts) *NO change to missile travel range *NO change to missile damage
ADSs (& HAVs) a) Nerf vehicle resistance, reppers & hardeners b) Reduce cost of top level vehicles 10% c) Increase price of military level vehicles 20%
Do you have any idea how hard it is to be an ADS pilot?
Brb, sister needs the TV
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