manboar thunder fist
SAM-MIK General Tso's Alliance
49
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Posted - 2014.06.09 15:12:00 -
[1] - Quote
Just remove tanks from ambush, we need the tactical ability to call in LAV or dropship for rapid transport, escape and tactical positioning.
For example entire team is stuck behind a hill, huh, call a dropship, transport to city rooftop, save a few dozen clones from being killed.
Lavs can't get mass kills, Assault dropships are currently pretty flimsy, i reckon they should stay in ambush, it's helpful to have eye in the sky and seeing as 1 forge gunner or swarm launcher can successfully knock off a dropship's aim and send it running i think it benefits the usefulness of commando class and forge gun heavies.
The only problem is tanks as they can rip up infantry on open maps at an unprecedented rate. Also consider this, by removing dropships and lavs from ambush you lock down the infantry to their movement speeds, which is arguably a horrible idea since heavies, logis and coordinated squads will suffer.
I suggest a "timer" which counts down until vehicles can be called in on both sides, perhaps 1-2 minutes into the game, to give it the feel of a sudden battle escalating quickly, a true Ambush.
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
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manboar thunder fist
SAM-MIK General Tso's Alliance
50
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Posted - 2014.06.09 18:57:00 -
[2] - Quote
So really what we are saying here is not that vehicles in ambush are a major problem, but the balance of being stomped while you're spawning and the inability to retaliate is the real issue.
Personally i feel with the new improvements to blaster dispersion it is hard to even take down 1 proto forgegunner without risking your tank completely, 2 people with atleast adv av should IMO provide sufficient suppresion to keep a madrugar in red alert until infantry take out the AV, this would allow for more tactical gameplay and a real team based effort in ambush.
In conclusion i feel that if only a timer can be implemented to stop vehicle spawns until 2 minutes into the game this will give players a benchmark for escalated warfare, a quick getaway or an eye in the sky without being wrecked as soon as duna, cough, i mean a random tanker, calls his instastomp madrugar in.
SIMPLE VERSION 1. vehicle/av balance fixed 2. timer implemented to stop vehicle stomping from the beginning
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
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manboar thunder fist
SAM-MIK General Tso's Alliance
51
|
Posted - 2014.06.09 19:16:00 -
[3] - Quote
Ilia Ardent wrote:Rather than taking them out completely why don't you have a simple toggle solution in the same area as the game mode toggle?
This way you can choose; vehicle/no vehicle. As well as Proto/no Proto.
This would certainly help new players by eliminating Proto stompers an vehicle farmers across all game modes.
welcome to the like ladder +1
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
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