Author |
Thread Statistics | Show CCP posts - 4 post(s) |

Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
502
 |
Posted - 2014.06.09 09:11:00 -
[1] - Quote
The thing about sica's with 2 dmg mods, is there is no risk for the reward. What if, while the damage mods are active, the heat accumulated per shot is doubled(for 1 dmg mod) or tripled (for 2 dmg mods), or even quadrupled (if they have a guny with 3 dmg mods)
That, along with the dmg mod nerf would help out alot.
And if you don't like that idea, just make them like afterburners/fuel injectors, you can only have 1 on a valid fitting (including all the loophole aurum/militia versions) Could also do the same with the rep modules. :P
Support Assault changes
|

Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
502
 |
Posted - 2014.06.09 09:15:00 -
[2] - Quote
and for the speed......i dunno if they already are like this, but make the base swarm speed a little bit higher than the max speed of a maddy with a nitro/no plates, and a hair slower than an ads with ab at max velocity.
Support Assault changes
|

Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
509
 |
Posted - 2014.06.09 20:59:00 -
[3] - Quote
Duke mentioned something about making pythons more resistant to swarms in that related feedback thread. I agree with this, you get 3 hit by swarms and 2 hit-3 hit by forges, 2 hit by rail tanks.
The incubus is in a very op state, it can tank single proto av users, without having to run off to heal constantly from swarm users, unlike my python which is in/out constantly. My average bombing run is 15-20 seconds, my average running time is 30-45 seconds.
It's the same with the repper maddy, armor based vehicles can get too much repps out of stacking their modules (as sica's/rails get too much dmg by stacking the dmg mods) Maybe a stacking penalty would also be in-line for vehicle modules....even my beloved python. I should have to sacrifice more shield depletion time, if I stack shield extenders. (just as the infantry) This would also make that shield depletion skill more useful, and perhaps open the door for more of a variety of builds.
Vehicles were meant to hit hard, then run and hide, right?
Support Assault changes
|
|
|