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Thread Statistics | Show CCP posts - 4 post(s) |
Lorhak Gannarsein
Legio DXIV
3432
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Posted - 2014.06.09 11:10:00 -
[1] - Quote
Stream of consciousness here, from reading this thread (lots of good stuff, Himiko!)
Cut missile damage, cut missile reload (so DoT is significantly higher but burst DPS is lower), tighten the spread (by, like, a LOT. Make them useful at 100m instead of only 25m).
Increase railgun range to 400m (need to avoid overlapping and allow for escape ranges). Raise damage per shot (not by too much, but a damage mod nerf should mitigate the impact. Maybe have it so 1x damage mod rail remains approximately equivalent?). Lower RoF (yes, this is the reverse of missiles. Lower DPS a little, and make it more of a skillshot instead of a spam)
Rework booster fitting costs. A complex booster is 50% of my fitting (I'm not even joking; I have 2100 PG and it takes like 1050). Increase damage required to break recharge. From memory it's 105 at the moment; change it so it's just enough that a shield hardener prevents an unmodded SL from breaking regen).
Increase Gunnlogi base shield total by a small amount; base EHP is 4150 vs 5200 on Madrugar.
Oh, and FIX THE DAMAGE PROFILES!!!
Railguns deal blaster damage, and have done since like Chromosome, if not before. Missiles still deal the old explosive damage profile of 70/135 instead of 80/120, which really cripples them against shields.
I would also like shield rechargers (and maybe even regulators?) but I understand that might not be possible.
BlowoutForCPM
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Lorhak Gannarsein
Legio DXIV
3449
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Posted - 2014.06.11 08:22:00 -
[2] - Quote
PLEASE!
If you do nothing else, fix the damage profiles! One of the reasons shields are so marginalised is because rails deal blaster-type damage!
Missiles also deal the old damage of 70/135 rather than 80/120 as they should be. Fixing this would help with missiles vs. shields and would change nothing about TTK vs armour (where it takes two volleys anyway, especially with damage mods nerfed).
BlowoutForCPM
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Lorhak Gannarsein
Legio DXIV
3453
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Posted - 2014.06.11 11:56:00 -
[3] - Quote
DeathwindRising wrote:Lorhak Gannarsein wrote:PLEASE!
If you do nothing else, fix the damage profiles! One of the reasons shields are so marginalised is because rails deal blaster-type damage!
Missiles also deal the old damage of 70/135 rather than 80/120 as they should be. Fixing this would help with missiles vs. shields and would change nothing about TTK vs armour (where it takes two volleys anyway, especially with damage mods nerfed). thers that. but missiles have other problems: - volleys are too small - full auto fire is bugged - reloads are too long (only a problem because full auto is bugged) - need more range - need less dispersion
Well, yes. But the only actual bugs there are the full-auto fire, which isn't too hard to subvert (spamming the trigger is frustrating but effective). Aside from that, and the damage profiles, missiles are 'working as intended' strictly speaking.
CCP Rattati Best Dev
Sorry, Blowout...
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