Kallas Hallytyr
Skullbreakers
458
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Posted - 2014.06.10 15:35:00 -
[1] - Quote
CCP Rattati wrote:1) Stacking penalties on Armor Repairers
Excellent. This should help make Repairer Fits less dominant but still viable. I'm expecting to see two repairers/one hardener become the go-to for rep tankers (which is not unreasonable.)
CCP Rattati wrote:2) Reduction and progression to Damage Amplifiers
Sweet zombie baby Jesus, they used to not have stacking penalties?!? Egads man! This proposal MUST follow through.
CCP Rattati wrote:3) Reduction of Large rail damage and ROF, increase of Heat Cost
I think these changes are fine for the most part. However, I feel that with these changes a small increase to Large Railgun range should also be implemented: returning to something like 400 would not be unreasonable, and the ROF and heat build-up changes will be most welcome.
calisk galern wrote:hmmm with the proposed numbers I suspect drop ships to gain a large amount of survivability, and since most top class drop ship pilots are near indestructible already this should create a new fotm.
This is a pretty flawed concept: the top ADS pilots (and all ADS pilots who've actually taken their lumps learning to fly properly) will not be easy to replicate, and that is what FOTM is all about - ease of replication. Flying a standard dropship is not immensely difficult; flying one well is mildly difficult; flying an ADS well is difficult; and flying an ADS well while shooting decently is one of the hardest professions in the game, while also carrying the highest price tag, not only for continued flying but for entry into the skill set.
The good ADS pilots out there will get an advantage: Large Railguns have been popping the only-90%-cautious pilots for ages because of their ridiculous ROF and, apparently, the regarded fact that Damage Mods did not have stacking penalties. The changes in Bravo will mean that Large Railguns are not immediately an automatically dead dropship, instead the ADS pilot will have more than half a second to react, meaning the good ones will survive more, but still be forced to disengage their original ground targets.
Personally, I think the armour repairers will need a further small tweak, as the true issue with the ADS is the heavy rep Incubus being able to shrug off large amounts of infantry AV: Pythons already rely on mobility and disengaging in the face of one Forge Gunner, one high skilled Swarmer or multiple of any AV. |