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Thread Statistics | Show CCP posts - 4 post(s) |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11044
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Posted - 2014.06.09 08:33:00 -
[1] - Quote
Please please do something about the unkillable 3 repper madrugars.
As for the large blasters, they do not do enough DPS to be preferable to large railguns as close range AV. Large blasters need to deal more DPS then the large railguns, but large blasters need much much lower ROF than they currently have now to make them not so powerful against infantry, perhaps also give the shots travel time instead of being hit-scan as well; they still seem like anti-infantry even after hotfix Alpha. Large railguns should be like snipers (high range, low DPS), while large blasters should be more like the vehicle version of a shotgun (short range, high DPS).
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11070
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Posted - 2014.06.10 08:06:00 -
[2] - Quote
Godin Thekiller wrote:KAGEHOSHI Horned Wolf wrote:Please please do something about the unkillable 3 repper madrugars.
As for the large blasters, they do not do enough DPS to be preferable to large railguns as close range AV. Large blasters need to deal more DPS then the large railguns, but large blasters need much much lower ROF than they currently have now to make them not so powerful against infantry, perhaps also give the shots travel time instead of being hit-scan as well; they still seem like anti-infantry even after hotfix Alpha. Large railguns should be like snipers (high range, low DPS), while large blasters should be more like the vehicle version of a shotgun (short range, high DPS). Blaster doesn't need any more nerfs atm. Its like you didn't even read what I said, I want the large blasters to have MORE DPS, but at the cost of anti-infantry capabilities. If you raise DPS alone while leaving the large blasters otherwise the same, then it will be extremely overpowerful against infantry.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11070
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Posted - 2014.06.10 08:32:00 -
[3] - Quote
Godin Thekiller wrote:KAGEHOSHI Horned Wolf wrote:Godin Thekiller wrote:KAGEHOSHI Horned Wolf wrote:Please please do something about the unkillable 3 repper madrugars.
As for the large blasters, they do not do enough DPS to be preferable to large railguns as close range AV. Large blasters need to deal more DPS then the large railguns, but large blasters need much much lower ROF than they currently have now to make them not so powerful against infantry, perhaps also give the shots travel time instead of being hit-scan as well; they still seem like anti-infantry even after hotfix Alpha. Large railguns should be like snipers (high range, low DPS), while large blasters should be more like the vehicle version of a shotgun (short range, high DPS). Blaster doesn't need any more nerfs atm. Its like you didn't even read what I said, I want the large blasters to have MORE DPS, but at the cost of anti-infantry capabilities. If you raise DPS alone while leaving the large blasters otherwise the same, then it will be extremely overpowerful against infantry. Rattati said in the OP that he wants them to be primarily for AV, currently railguns are better for AV even at the blaster's optimal range. Alternatively, the large railguns could have a DPS nerf to make blasters more preferable for close range AV; if that is what happens, I would still prefer if damage got increased and ROF go decreased to make it less effective against infantry while still maintaining the same (or higher) DPS. The DPS doesn't need raising, nor does it need to be nerfed even harder vs. infantry. That just makes the vehicle TTK worse ( a thing we're trying to fix), and it being even more pointless.
Read the "Alternatively" part about railguns. Either way, large blasters have to become preferable to large railguns at close range, and large railguns should be preferable at longer ranges. If large blasters are meant to be anti-vehicle as Rattati states, then they are awful at it since large railguns have both the range and DPS advantage. Whether if its by buffing large blasters, or nerfing large railguns (while leaving large blaster DPS the same), large blasters need to have a niche as the close range AV option.
Rattati stated that the large blasters are now supposed to only be a suppressor of infantry, but currently even after hotfix Alpha they still just slaughter infantry as if they are meant to be primarily slayers of infantry. Many people I talk to say its now much harder to strafe and avoid being hit by large blasters because the dispersion makes shots fly at their direction even when the driver did not have aim on them.
My comments are based on Rattati's stated goals for large blasters, those goals are not met.
On the subject on TTK, I would recommend looking at damage mods; perhaps lowering their efficacy and/or adding stacking penalties.
As always with everything I post, I'm expecting you to try to get the last word in, I've said what I needed to say, so have fun.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11070
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Posted - 2014.06.10 09:51:00 -
[4] - Quote
CCP Rattati wrote:We propose the following: 1) Stacking penalties on Armor Repairers 2) Reduction and progression to Damage Amplifiers 3) Reduction of Large rail damage and ROF, increase of Heat Cost We won't change shield modules for tanks this time around, but with these changes Shield tanked vehicles should be more viable and Armor tanked a little less, such as the Madrugar and ADS. Here are the numbers: Numbers I support these completely. A large railgun nerf would make large blasters preferable as the close range AV, while railguns would be the long range AV turret one.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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