I-Shayz-I
I-----I
3644
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Posted - 2014.06.09 01:44:00 -
[1] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=2181156
So I was reading this post and figured I'd like to see the re-addition of suit variations in Legion...but on a more dramatic scale.
Previously we had Type 1/2, Series A/B and vk.0/vk.1
What these turned into were just the racial suits that we have now...as having two versions of every racial suit would just become too much content. To put it simply, a type 1 Caldari assault was armor based, while the type 2 was shield based. A type 1 heavy would be slow and have more low slots, while the type 2 was faster, had more shields, but replaced some low slots with highs.
BUT, what if we brought back variations as a DRAMATIC change rather than these minor racial variances. For example, having the type 1 Assault be a very quick regenerating suit with good mobility but low base health (similar to our current assaults, but faster regen), and the type 2 be a heavily armored/shielded assault with mobility about the same as a logi, and two light weapon slots.
"Shayz, you just described the current commando -_-"
No, I didn't. The current commandos we have may be similar to that, but they are much closer related to Sentinels than Assaults. Plus, with commandos not really finding a home in Legion, (and CCP wanting to make assaults have two light weapon slots), this is a good compromise. Anyways, let me continue.
Logistics type 2 could be geared for demolition. Right now we don't have a single suit in the game that has a bonus directly to AV related tasks (granted, there are some bonuses that make certain suits better at the role, but they aren't directly specified for AV). You wouldn't have quite as many equipment slots, and still have about the same mobility as logistics, but they would have one of two unique traits...either the ability to use heavy weapons (but no sidearm slot), or the ability to have two grenades.
Sentinel type 2 is something I've been wanting for a very long time but sadly never got here with the racial heavies. A suit with a heavy weapon AND a light weapon. The HP values possible on these suits would also be much greater than any current sentinel. I would even possibly remove the ability to sprint or use vehicles with this suit. With all of the upsides, you have the biggest downsides, like an insanely slow movement speed and large hitbox. It's meant for point defense, but needs to be supported and can't run away easily.
Finally the Scout type 2 would obviously be a pilot suit. I'm not much for vehicles, and vehicle balance is always a tricky one...but I would love to see a very fast, very hard to detect suit with possibly an affinity for sidearms/pistols. Very limited in terms of suit modules, it would increase the effectiveness of vehicles in ways that doesn't affect power. For instance, making dropships more responsive, or tanks easier to control...turret roation speed, accuracy of missile turrets, etc.
Again these are just ideas as I'm guessing CCP already has plans for how they want to create their "role" system, but having variations besides just different amounts of armor/shields or slots would feel much more diverse and fun.
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