Paladin Sas
Sanmatar Kelkoons Minmatar Republic
401
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Posted - 2014.06.07 09:31:00 -
[1] - Quote
TL;DR slights nerfs to other suits and a minor damage bonus to assaults should help bring the classes more in line whilst keeping things meaningful and different from eachother.
ive been reading many threads talking about various balance aspects, and how the assault suits are under performing, and i agree, whilst disagreeing, that they are under powered.
my personal view is that, assault suits are (for the most part) actually pretty good where their at now. its the other suits that need to be brought into line. i know a lot of changes have gone into the works to make scouts more "scouty" and less "kill everything because best suit is best", and i know that people are concerned that logis will become the new slayer, but i think we need to look at this from a pragmatic view.
the inherant assault bonus of 5% reduction per lv to light/sidearm weapon cpu AND pg is insanely powerful. at lv 5 your basically downgrading the fitting cost of a weapon by a full teir, more so if you have other fitting skills to go along with it. while this doesn't directly translate into anything awsomesauce, what it does allow is for alot of flexibility in fitting tank/damage/ewar modules. effectively, the assault suit becomes what "i believe" the assault should be, and that is your bread and butter suit. it can do anything, not as well as any other specialized suit, but while it doesn't have any inherent strengths, it also doesn't have any inherent weaknesses, which should be unique to the assault class.
heavys are tanky and hurt alot, and i think they could do with a "slight" speed reduction to better counter their strengtths in this area, nothing drastic, but maybe a 0.1m/s reduction across the board for all heavies. on paper its barely noticeable, but youll feel it when you need to get from A to B in a hurry, and because its a blanket speed reduction, we still keep the racials/classes feeling different from each other.
scouts are being made to be less durable, which is a good thing. their the speed kings of the field, great at flanking and surprise attacks, but you should be able to put them down fast. paper tiger if you will.
logi is a special problem. right now logis do logi very well, but they can also play slayer, and thus, i feel that this is one of those rare cases where a buff the the assault suit will do better than a nerf to the logi to differentiate.
thus i purpose that assault suits gain a 5% damage increase across the board. not 1% per level, but 5% as an inherent stat for running in an assault suit (similar to the gallentes inherent armor rep bonus)
what this allows for is an incentive to use the assault suit as a slayer, yet it still retains its utility as the bread and butter suit of choice
now, i know im gonna recieve A LOT of hate for this, but i feel that MOST of the racial bonuses are great where they are. the amarr makes it king of laser guns, the minmatar can shoot bullets for days and the caldari reload speed is my personal favorite, it allows for very sustained supression over an area and lends well to a skirmisher playstyle, which is what ya gotta do as a shield tank anyway.
the only racial than might need to be rethought is the gallente spread reduction, because sometimes, less spread isnt better, instead, that might be better served as a blaster rate of fire bonus. the idea being, you get in, and you shred your target, and it works well since blaster weapons are very short range. this also servers the purpose of "buffing" the plasma rifle, without actually having to buff it.
please share any thoughts/opinions ye all may have |