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Maken Tosch
DUST University Ivy League
8752
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Posted - 2014.06.07 04:18:00 -
[1] - Quote
On my previous thread, I brought up the topic of how matches might be created using Eve Online's Planetary Interaction as a way of providing those matches. Read about it in the link below.
https://forums.dust514.com/default.aspx?g=posts&t=164456&find=unread
But the topic I made earlier doesn't cover asset deployment (how we move our crap) which is a very important topic to bring up as early as possible. Therefore this new topic you see here will cover just that. Since I know not a lot of you like spreadsheets, I compiled my proposal in a nice little layout that is as easy to understand as possible.
Google Drive Image https://docs.google.com/drawings/d/1HgCKOFZTxv9S1ZK0PD7QTXrEbX82J4vhKuj8ZeFQI4o/edit?usp=sharing
Minor Details
Interbus Warbarge: Since mission running and free roaming in high-sec is likely to be populated by players who haven't joined a corp, select assets should be shipped via the NPC-driven Interbus Warbarge. Interbus is like a public transportation service that gives legionaries who are without a player-run corp a chance to move around without having to depend on a partner to move things for them. However, they are a tad bit inefficient in terms of time spent traveling to the destination. Therefore don't expect expedient transfer of your stuff.
Player-Owned Warbarge: Managed and controlled directly by the corp, these would likely controlled by either a Capsuleer or a Legionary who has enough skills and backup to move this thing. Moving it across Low-Sec or Null-Sec will be a tricky proposition but it should be easy to move around across high-sec if your corp has possession of one. You might need more than one of these to cover your time zones. This warbarge would allow the pilot to provide OB support if needed and could swap ammo for damage type.
If you plan to go to Low-Sec or Null-Sec, you should need a Player-Owned Warbarge. To compensate for the cost of transport, the missions that appear in these dangerous areas should be respectively high. However, keep in mind that mission running anyway comes with risks. Notice the arrows crossing between Mission Running and Open World Low-Sec. This means that even though you can mission run in those areas, players everywhere (who are outside your mission parameters) will be able to scan your mission site down and interfere with your efforts if they choose to do so. Depending on the security status of the system, they will either steal your loot or kill you directly and probably ransom you.
Finally, just you embark on your (mis)adventure, you should be given the option to decide which assets to bring with you and how many of it. Keep in mind that warbarges will have a finite space available per player.
What do you think?
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Godin Thekiller
shadows of 514
2538
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Posted - 2014.06.07 04:53:00 -
[2] - Quote
I'd add this to it, as flying a ship that big just to do one of these is unnecessary really (and in a lot of cases, flying out a 600 mil+ ship that's huge is a really bad idea), and as I stated in the post, some players can't afford an, as I said, 600 mil ISK + ship.
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Maken Tosch
DUST University Ivy League
8752
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Posted - 2014.06.07 05:04:00 -
[3] - Quote
Godin Thekiller wrote:I'd add this to it, as flying a ship that big just to do one of these is unnecessary really (and in a lot of cases, flying out a 600 mil+ ship that's huge is a really bad idea), and as I stated in the post, some players can't afford an, as I said, 600 mil ISK + ship.
Price will be an issue there. But as I said in the image, it doesn't have to be exactly how I proposed it. Changes can be made to make it more practical where possible. And I agree with you that warbarge sizes should be considered. Maybe a cruiser-sized one for the lone Legionary or a single squad.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Regis Blackbird
DUST University Ivy League
283
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Posted - 2014.06.07 13:08:00 -
[4] - Quote
I would like to decouple the need for a warbarge for mercs to travel in New Eden.
There will always be a price problem, unless you make them really cheap.
I would prefer to introduce new modules in EVE like mCRU and "DropPods" which can be filled with clones and materials and loaded on any ship (cargo space in general are huge, and we are tiny tiny people). These can then be deployed to a district in the same way OBs work today (I.e, EVE players connect to the district).
High and low sec should work with a contract system with NPC corporations as you suggest, and the amount of material will determine what ship size (thus price) you need to pay for transport.
The only reason I see for warbarges are for Planetary Conquest, since this requires a ton of material and are specially designed for this purpose. So for that I am fully behind your thought
PS: CCP wolfman stated they are thinking of spawning directly on planets via neutral CRU which I think would be "OK" for High Sec only.
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Fox Gaden
Immortal Guides
3643
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Posted - 2014.06.07 14:38:00 -
[5] - Quote
I like Regis BlackbirdGÇÖs idea.
Imagine purchasing a personal CRU and stocking it for a salvaging expedition. The bigger the CRU the more clones and gear can be stored, but the more it costs. Maybe the small one only holds 10 clones, and space for about 15 complete fits so you will have some options to adapt to the situation. You would set this up ahead of time, and try to include a combination of gear which will give you the most options with the space you have available.
Then you pay to have an EVE character pick up the CRU at the station and drop it from orbit onto a Salvage district, or launch it onto the side of a Dead Space derelict station.
I am not quite sure how best to arrange pickup after though.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Godin Thekiller
shadows of 514
2541
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Posted - 2014.06.07 17:53:00 -
[6] - Quote
Fox Gaden wrote:I like Regis BlackbirdGÇÖs idea.
Imagine purchasing a personal CRU and stocking it for a salvaging expedition. The bigger the CRU the more clones and gear can be stored, but the more it costs. Maybe the small one only holds 10 clones, and space for about 15 complete fits so you will have some options to adapt to the situation. You would set this up ahead of time, and try to include a combination of gear which will give you the most options with the space you have available.
Then you pay to have an EVE character pick up the CRU at the station and drop it from orbit onto a Salvage district, or launch it onto the side of a Dead Space derelict station.
I am not quite sure how best to arrange pickup after though.
Not all ships are designed for every job. You can't just purpose a ship to do a job that it's not made to do. How will you send out vehicles when there's no bay for them for example (because they will most likely get their own bay, seeing as though it needs more than just cargo space, and isn't really compatible with drone bays seeing as though you are dropping things off inside of it, as well as having the RDV's), Where will the mercs get out of the ship from? just walk out of the cargo bay?
Also, making that a thing would not only not make any sense, it would have to be put into EVE (as you know, salvaging expeditions don't exist, because they don't make any sense.).
Lastly, you don't launch modules. You would fit it to a launcher (most likely) and launch them. Or simply have a bay which is a launcher, and launch them like that.
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Blup Blub Bloop. Translation: Die -_-
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Maken Tosch
DUST University Ivy League
8752
|
Posted - 2014.06.07 18:16:00 -
[7] - Quote
Godin Thekiller wrote:Fox Gaden wrote:I like Regis BlackbirdGÇÖs idea.
Imagine purchasing a personal CRU and stocking it for a salvaging expedition. The bigger the CRU the more clones and gear can be stored, but the more it costs. Maybe the small one only holds 10 clones, and space for about 15 complete fits so you will have some options to adapt to the situation. You would set this up ahead of time, and try to include a combination of gear which will give you the most options with the space you have available.
Then you pay to have an EVE character pick up the CRU at the station and drop it from orbit onto a Salvage district, or launch it onto the side of a Dead Space derelict station.
I am not quite sure how best to arrange pickup after though. Not all ships are designed for every job. You can't just purpose a ship to do a job that it's not made to do. How will you send out vehicles when there's no bay for them for example (because they will most likely get their own bay, seeing as though it needs more than just cargo space, and isn't really compatible with drone bays seeing as though you are dropping things off inside of it, as well as having the RDV's), Where will the mercs get out of the ship from? just walk out of the cargo bay? Also, making that a thing would not only not make any sense, it would have to be put into EVE (as you know, salvaging expeditions don't exist, because they don't make any sense.). Lastly, you don't launch modules. You would fit it to a launcher (most likely) and launch them. Or simply have a bay which is a launcher, and launch them like that.
Excellent point, Godin.
I can clearly see already how complicated this will be in trying to implement deployment of assets belonging to a first-person shooter in a world mostly dominated by the likes of Eve players. Little things are making it complicated right now.
How will a warbarge go through low-sec without some means of countering a gate camp? Covert Cynos maybe? How big will the barge be? Surely it must be big enough to house an RDV, any vehicles, your suits, weapons, and your clones. Will every player have a personal NPC warbarge or will they have to queue in with other players?
Judging from the Fanfest 2014 Dust Keynote, warbarges will more than likely be strictly NPC controlled for the time being as a short-term solution to this problem.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Godin Thekiller
shadows of 514
2545
|
Posted - 2014.06.07 22:25:00 -
[8] - Quote
Maken Tosch wrote:Godin Thekiller wrote:Fox Gaden wrote:I like Regis BlackbirdGÇÖs idea.
Imagine purchasing a personal CRU and stocking it for a salvaging expedition. The bigger the CRU the more clones and gear can be stored, but the more it costs. Maybe the small one only holds 10 clones, and space for about 15 complete fits so you will have some options to adapt to the situation. You would set this up ahead of time, and try to include a combination of gear which will give you the most options with the space you have available.
Then you pay to have an EVE character pick up the CRU at the station and drop it from orbit onto a Salvage district, or launch it onto the side of a Dead Space derelict station.
I am not quite sure how best to arrange pickup after though. Not all ships are designed for every job. You can't just purpose a ship to do a job that it's not made to do. How will you send out vehicles when there's no bay for them for example (because they will most likely get their own bay, seeing as though it needs more than just cargo space, and isn't really compatible with drone bays seeing as though you are dropping things off inside of it, as well as having the RDV's), Where will the mercs get out of the ship from? just walk out of the cargo bay? Also, making that a thing would not only not make any sense, it would have to be put into EVE (as you know, salvaging expeditions don't exist, because they don't make any sense.). Lastly, you don't launch modules. You would fit it to a launcher (most likely) and launch them. Or simply have a bay which is a launcher, and launch them like that. Excellent point, Godin. I can clearly see already how complicated this will be in trying to implement deployment of assets belonging to a first-person shooter in a world mostly dominated by the likes of Eve players. Little things are making it complicated right now. How will a warbarge go through low-sec without some means of countering a gate camp? Covert Cynos maybe? How big will the barge be? Surely it must be big enough to house an RDV, any vehicles, your suits, weapons, and your clones. Will every player have a personal NPC warbarge or will they have to queue in with other players? Judging from the Fanfest 2014 Dust Keynote, warbarges will more than likely be strictly NPC controlled for the time being as a short-term solution to this problem.
Seeing as We know what at least the current WB size is (Capital, costs the same as a Ocra), we at least have a starting point. Also, they have plenty of time to put all this in, seeiing that they have a good 2 years or so.
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