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Godin Thekiller
shadows of 514
2538
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Posted - 2014.06.07 04:53:00 -
[1] - Quote
I'd add this to it, as flying a ship that big just to do one of these is unnecessary really (and in a lot of cases, flying out a 600 mil+ ship that's huge is a really bad idea), and as I stated in the post, some players can't afford an, as I said, 600 mil ISK + ship.
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Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
shadows of 514
2541
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Posted - 2014.06.07 17:53:00 -
[2] - Quote
Fox Gaden wrote:I like Regis BlackbirdGÇÖs idea.
Imagine purchasing a personal CRU and stocking it for a salvaging expedition. The bigger the CRU the more clones and gear can be stored, but the more it costs. Maybe the small one only holds 10 clones, and space for about 15 complete fits so you will have some options to adapt to the situation. You would set this up ahead of time, and try to include a combination of gear which will give you the most options with the space you have available.
Then you pay to have an EVE character pick up the CRU at the station and drop it from orbit onto a Salvage district, or launch it onto the side of a Dead Space derelict station.
I am not quite sure how best to arrange pickup after though.
Not all ships are designed for every job. You can't just purpose a ship to do a job that it's not made to do. How will you send out vehicles when there's no bay for them for example (because they will most likely get their own bay, seeing as though it needs more than just cargo space, and isn't really compatible with drone bays seeing as though you are dropping things off inside of it, as well as having the RDV's), Where will the mercs get out of the ship from? just walk out of the cargo bay?
Also, making that a thing would not only not make any sense, it would have to be put into EVE (as you know, salvaging expeditions don't exist, because they don't make any sense.).
Lastly, you don't launch modules. You would fit it to a launcher (most likely) and launch them. Or simply have a bay which is a launcher, and launch them like that.
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Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
shadows of 514
2545
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Posted - 2014.06.07 22:25:00 -
[3] - Quote
Maken Tosch wrote:Godin Thekiller wrote:Fox Gaden wrote:I like Regis BlackbirdGÇÖs idea.
Imagine purchasing a personal CRU and stocking it for a salvaging expedition. The bigger the CRU the more clones and gear can be stored, but the more it costs. Maybe the small one only holds 10 clones, and space for about 15 complete fits so you will have some options to adapt to the situation. You would set this up ahead of time, and try to include a combination of gear which will give you the most options with the space you have available.
Then you pay to have an EVE character pick up the CRU at the station and drop it from orbit onto a Salvage district, or launch it onto the side of a Dead Space derelict station.
I am not quite sure how best to arrange pickup after though. Not all ships are designed for every job. You can't just purpose a ship to do a job that it's not made to do. How will you send out vehicles when there's no bay for them for example (because they will most likely get their own bay, seeing as though it needs more than just cargo space, and isn't really compatible with drone bays seeing as though you are dropping things off inside of it, as well as having the RDV's), Where will the mercs get out of the ship from? just walk out of the cargo bay? Also, making that a thing would not only not make any sense, it would have to be put into EVE (as you know, salvaging expeditions don't exist, because they don't make any sense.). Lastly, you don't launch modules. You would fit it to a launcher (most likely) and launch them. Or simply have a bay which is a launcher, and launch them like that. Excellent point, Godin. I can clearly see already how complicated this will be in trying to implement deployment of assets belonging to a first-person shooter in a world mostly dominated by the likes of Eve players. Little things are making it complicated right now. How will a warbarge go through low-sec without some means of countering a gate camp? Covert Cynos maybe? How big will the barge be? Surely it must be big enough to house an RDV, any vehicles, your suits, weapons, and your clones. Will every player have a personal NPC warbarge or will they have to queue in with other players? Judging from the Fanfest 2014 Dust Keynote, warbarges will more than likely be strictly NPC controlled for the time being as a short-term solution to this problem.
Seeing as We know what at least the current WB size is (Capital, costs the same as a Ocra), we at least have a starting point. Also, they have plenty of time to put all this in, seeiing that they have a good 2 years or so.
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Blup Blub Bloop. Translation: Die -_-
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