Ghost Kaisar
The Last of DusT. General Tso's Alliance
5116
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Posted - 2014.06.06 05:25:00 -
[1] - Quote
Aeon Amadi wrote:KAGEHOSHI Horned Wolf wrote:[SHIELD EXTENDERS]Problem: Basic shield extenders are not worth using for only 22 more shields.
Likewise, enhanced shields give too little HP. 33 more HP basically only protects from 1 AR shot.
Complex shield extenders are good and require no changes in my opinion, but it is troubling that they give 100% more HP than enhanced shield extenders; progression is clearly not right.
I personally don't bother with shield extenders unless they're complex, and I know others who feel the same way.
Solution: Buff basic extenders to 33
Buff enhanced extenders to 44
[SHIELD REGULATORS]Problem:As a low slot module, shield regulators are in direct competition with the much more attractive armor modules. Ideally shield regulators should be more attractive to shield tankers than an armor plate. Basic: 10% Enhanced: 20% Complex: 25% Values are too low for significant effect
Difference between enhanced and complex is too low
Solution:Basic: 20% Enhanced: 30% Complex: 40% Additional concern:The Caldari scout has unnecessarily and obscenely high shield recharge rate, combined with extremely short shield recharge delays. These have to be reduced, or else my proposed changes will lead to further imbalanced with the Caldari scout. Loving it. Looks exactly like a lot of the changes that were discussed over Skype not too long ago and I'm very excited that someone else agrees, especially on the regulators. One thing I'd like to take a look at in the future, if necessary, is a re-evaluation of the PG/CPU costs of some of the modules as it's very hard to fit some of them. I think that buffing the Shield Regulators is a great way to encourage dedicated shield tanking over hybrid tanking, so I'm totally down for this either way. +1
Really? I discussed this on Skype with someone too!
Headed to Destiny, To Hell with CCP
PSN: EVL_Elgost105
RIP Dust514 05/02/14 GG CCP
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Ghost Kaisar
The Last of DusT. General Tso's Alliance
5129
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Posted - 2014.06.06 19:10:00 -
[2] - Quote
KAGEHOSHI Horned Wolf wrote:DeathwindRising wrote:Anything over 30% for shield regulators will put the shield delay under two seconds when stacked. Is that intended? Caldari assault with ~400 shield hp and ~60hp/s recharge and delay under 2 seconds? Combined with mobility, you wouldn't kill one of these unless you grabbed him by the neck and shot him in the face lol Or if you just kill him without giving him time to hide and regen, I think it would be balanced since there is stacking penalties, and the low slots could otherwise have been used to stack 160+ armor (2 plates); I think its a fair HP vs regen speed tradeoff. Also, a Caldari assault can't have 60hp/s regen rate without using 2 energizers; a significant slot sacrifice, even with a prototype Caldari assault you cannot have enough high slots left over after using 2 energizers to get 400 shields.
Hey look! Shield tanking working as intended!
Headed to Destiny, To Hell with CCP
PSN: EVL_Elgost105
RIP Dust514 05/02/14 GG CCP
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