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Thread Statistics | Show CCP posts - 2 post(s) |
Aeon Amadi
Edimmu Warfighters Gallente Federation
5954
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Posted - 2014.06.06 03:45:00 -
[1] - Quote
KAGEHOSHI Horned Wolf wrote:[SHIELD EXTENDERS]Problem: Basic shield extenders are not worth using for only 22 more shields.
Likewise, enhanced shields give too little HP. 33 more HP basically only protects from 1 AR shot.
Complex shield extenders are good and require no changes in my opinion, but it is troubling that they give 100% more HP than enhanced shield extenders; progression is clearly not right.
I personally don't bother with shield extenders unless they're complex, and I know others who feel the same way.
Solution: Buff basic extenders to 33
Buff enhanced extenders to 44
[SHIELD REGULATORS]Problem:As a low slot module, shield regulators are in direct competition with the much more attractive armor modules. Ideally shield regulators should be more attractive to shield tankers than an armor plate. Basic: 10% Enhanced: 20% Complex: 25% Values are too low for significant effect
Difference between enhanced and complex is too low
Solution:Basic: 20% Enhanced: 30% Complex: 40% Additional concern:The Caldari scout has unnecessarily and obscenely high shield recharge rate, combined with extremely short shield recharge delays. These have to be reduced, or else my proposed changes will lead to further imbalanced with the Caldari scout.
Loving it. Looks exactly like a lot of the changes that were discussed over Skype not too long ago and I'm very excited that someone else agrees, especially on the regulators. One thing I'd like to take a look at in the future, if necessary, is a re-evaluation of the PG/CPU costs of some of the modules as it's very hard to fit some of them.
I think that buffing the Shield Regulators is a great way to encourage dedicated shield tanking over hybrid tanking, so I'm totally down for this either way.
+1
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Aeon Amadi for CPM1
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5960
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Posted - 2014.06.06 06:38:00 -
[2] - Quote
DeathwindRising wrote:Anything over 30% for shield regulators will put the shield delay under two seconds when stacked. Is that intended? Caldari assault with ~400 shield hp and ~60hp/s recharge and delay under 2 seconds? Combined with mobility, you wouldn't kill one of these unless you grabbed him by the neck and shot him in the face lol
The thing about a percentage based module (this was discussed in depth in Skype) is that once you start stacking it naturally incurs it's own stacking penalty. The entire thing we're wanting to encourage is a for players to utilize regulators over armor plates as there really is no reason to do so. You also have to consider that shield extenders penalize the depleted shield recharge delay, so currently you have to fit regulators to compensate for the penalty of having extenders on your fit in the first place.
All in all there's a lot in the way of shield tanks being viable and the overall goal is to focus Shields in their area of expertise: Rapid recovery. I'm honestly not too worried about a guy with ~400 shield HP and ~60HP/s recharge because in a fire-fight, that's less than a second of direct fire from my Assault Rifle, which is already getting a very hefty bonus against shields. Laser weaponry will perform even better and once the meta begins to shift to shield modules a bit more, you'll see a lot more Amarr Commandos and Assaults to compensate.
It looks startling at first but you have to consider that there are suits available in game that have -MUCH- lighter delays than that, for instance the Caldari Sentinel which has a 1 second depleted delay. It's regarded as a true shield tank, bolstering rapid recovery at the expense of being easier to kill, it just so happens to also be one of the easiest sentinels to kill (at least for me).
Assuming you're right, and it gets really hard to deal with, there is absolutely nothing stopping us from reversing some of the changes and dialing it back until it settles in a nice spot. This is just the starting point and I think a lot of shield users will be happy to see these changes
Useful Links
Aeon Amadi for CPM1
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