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Sigourney Reever
Nova Corps Marines Ishuk-Raata Enforcement Directive
26
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Posted - 2014.06.05 13:13:00 -
[1] - Quote
http://www.theguardian.com/technology/2014/jun/05/world-of-darkness-the-inside-story-mmo-ccp-white-wolf
Quote: There were plenty of developers who would get redirected to create Eve content for three to six month cyclesGǪ During these times, World of Darkness development was significantly slowed down. I remember the upper management often exasperatedly trying to figure out what to do with the remaining staff for a six-month period while their artists and programmers were busy elsewhere.Gǥ
'There was very little of the core game in it'
This constant yo-yo effect contributed to a development cycle in which planned features were partially completed and then dumped numerous times over. There seemed to be no clear vision on how the various parts would create a cohesive end product.
Sources report that, over the nine-year period, the game effectively reached alpha GÇô the stage at which all the major features have been implemented - three times, only for each version to be scrapped.
Sound Familiar? |
Zahle Undt
Bullet Cluster Lokun Listamenn
1693
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Posted - 2014.06.05 13:22:00 -
[2] - Quote
Thanks for the link
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Sigourney Reever
Nova Corps Marines Ishuk-Raata Enforcement Directive
29
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Posted - 2014.06.05 14:39:00 -
[3] - Quote
what do ya know?
http://www.polygon.com/2014/6/5/5782190/ccp-iceland-layoffs-eve-online
Quote:Sources close to the matter tell Polygon this is a "gigantic cut" for the Reykjavik office; however, staff at the company's other offices are affected as well. We're told this is likely the result of investor pressure, while CCP staff at the executive level remain untouched so far. |
Sleepy Shadow
L.O.T.I.S.
184
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Posted - 2014.06.05 14:40:00 -
[4] - Quote
Good read, sad, but explains a whole lot.
I have never proto stomped but now that DUST 514 is dead I can do it without remorse!! 247 million ISK to go.
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steadyhand amarr
shadows of 514
3148
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Posted - 2014.06.05 14:43:00 -
[5] - Quote
Been waiting for that post. Guess that explains what happened to skrim 1.0, its really sad that are my leadership are being stuiped posts over the years where in fact spot on.
Sadly as a result i wont be buying into legion or valk till its blindling clear ccp have got their **** together
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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KatanaPT
Tech Guard RISE of LEGION
781
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Posted - 2014.06.05 15:22:00 -
[6] - Quote
"CCP has an extensive track record of promising to return to features and never doing so. There was little discipline to the process."
Yup...
Tech Guard Recruiting Video
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KatanaPT
Tech Guard RISE of LEGION
781
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Posted - 2014.06.05 15:24:00 -
[7] - Quote
"Eventually CEO Hilmar Veigar P+¬tursson issued an apology to the players. But even this short appeasement wasnGÇÖt what it seemed; according to Blood, Petursson didnGÇÖt actually write it.
GÇ£He had members of our storyline team GÇô a group responsible for writing in-game content and fiction GÇô put it together,GÇ¥ he says. GÇ£He was either so out of touch, so arrogant, or perhaps both, that he couldnGÇÖt find the words to say himself. They bailed him out big time."
lol.
Tech Guard Recruiting Video
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steadyhand amarr
shadows of 514
3149
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Posted - 2014.06.05 15:36:00 -
[8] - Quote
Why investors have not called for a CEO change is beyond me, the gaming industry is in bucket tbeir are no good studios left just lots of idots with big egos
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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byte modal
103
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Posted - 2014.06.05 22:10:00 -
[9] - Quote
damn. Sadly, sounds like every company I've ever worked for. Managers that have zero understanding of the ground-level work, arbitrary timelines without real leadership or direction, no pre-production meetings so that everyone is on the same starting page with the same projected ideas, and no grounded sense of a goal allowing managers to change milestones day to day assuming changes are "small" that inevitably require rebuild from ground level.
You don't build a house by putting a roof framework up to then decide you want a third story on top of what is currently a single-story foundation. Oh, and let's expand the kitchen by 5' and put another bathroom in the corner over there. What do you mean you have to cut the foundation to run additional piping?! WTF am I paying you for!? I don't care if I approved the blueprints! This is your fault!
Devs have always had my sympathy Well, except for Z lol. just kidding there. sorta.
- me.
Irony: Post #35
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Gooseman Manwhore
CREATURES OF THE NIGHT
35
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Posted - 2014.06.05 22:50:00 -
[10] - Quote
I think I just found Dilbert....
I put the sexi in dyslexia
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Gemini Cuspid
Amarr Templars Amarr Empire
84
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Posted - 2014.06.05 23:18:00 -
[11] - Quote
steadyhand amarr wrote:Why investors have not called for a CEO change is beyond me, the gaming industry is in bucket tbeir are no good studios left just lots of idots with big egos I pretty much discussed this in the layoff post and I have to agree that the fact no major executive was touched was the worse part of it. I can understand the CEO position but no one in executive management? This isn't either right nor for the investors and customers a positive thing. It really reinforced the idea that things went wrong which were unavoidable and that they just need to redirect resources and be more "laser focused" on their stuff.
But without a change in executive position that "laser focus" will be on the wrong things and the status quo of culture and attitudes will remain. I'm with the guys who do the stuff with development and writing; they're doing what they can and it's irritating as heck. But their supervisors/bosses/team leads really aren't doing theirs and after a while even the regular guy has to stand up and do something. I mean sure you want to keep your job but having been in that position where your opinion is the only voice of dissent feels a lot better when your company goes into bankruptcy and some of the points you've made are levied as reason why for the failure. |
Zahle Undt
Bullet Cluster Lokun Listamenn
1705
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Posted - 2014.06.05 23:42:00 -
[12] - Quote
Makes me wonder how much the Dust devs were dealing with wondering if they were working on Legion or Dust or Valkyrie or...who the **** knows.
Incompetence in PR, incompetence in marketing, incompetence in game design.....that much incompetence starts at the top, but hey the CEO is the owner pretty much right? Can't fire the owner, the difference between what would happen at other developers owned by public corporations and are shareholders that demand sacrificial lambs and stock prices to fret over in the former case.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Joseph Ridgeson
WarRavens Final Resolution.
1975
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Posted - 2014.06.06 00:04:00 -
[13] - Quote
The "work up to alpha, scrap it, start again thing" is kind of interesting. That is basically the same thing that killed Curt Schilling's MMO and caused Duke Nukem Forever to go through 14 years of development through entirely different engines and design teams.
Reading the article, it is fairly par for the course really other than the "work on this for a few months, come work on EVE for a few months." I don't know if anyone is familiar with the Trenches comic but it deals with people in the videogame business testing, developing, and managing. Every week, there is a "Tale from the Trenches" that include people sending in their experiences of what happened. The "Sweat Room", the "it is your fault that you have to have overtime because you guys can't deliver", and the "no, make it more... ppppssshhhh" are all very common stories sadly. The 'Salami Tactic' of cutting costs and money spent on employees through minor things like the cafeteria and then not giving raises and then hitting health care plans is also disgustingly common in any business in the world. That is a sad state of affairs in and of itself.
To be fair, the advantage that Legion has now is an Executive Producer but how effective Rouge is leading things in a line is unknown to us. There is also the possibility of the "learning from the mistakes" but we can only wait and see. The thing that needs to happen is CCP assign people to projects and keep them there until they are done and CCP desperately needs to see each game as a different product. One of the problems of DUST was they tried to make a FPS on a console like EVE which can best be described as a "economy simulator with social interaction and combat." There is nothing wrong with either of those but they really cannot be the same product. You cannot take a FPS whose whole shtick is "run around and kill people" and try to make it like EVE which is a far more slow paced game. It would be like trying to make World of Warcraft into Hearthstone or vice versa.
Legion needs to be it's own thing. Valkyrie needs to be it's own thing; hopefully far more arcade oriented than Legion or EVE. EVE can still keep going with it's shtick. Let them share the same universe, the same IP but don't let them share the same table. EVE is reaching for more plates of food and guarding as much as she can, Legion is trying to figure out how he fits into the mass of flesh, and Valkyrie is so happy to be here that he is having a seizure on the floor from excitement.
As with anything when it comes to CCP: we can only wait and see.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Sigourney Reever
Nova Corps Marines Ishuk-Raata Enforcement Directive
39
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Posted - 2014.06.06 14:21:00 -
[14] - Quote
Topic moved to the Locker Room for what?
How is this 'not dust related'?
Stay Classy CCP! |
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