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Thread Statistics | Show CCP posts - 1 post(s) |
knight guard fury
Carbon 7 Iron Oxide.
1046
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Posted - 2014.06.05 08:10:00 -
[1] - Quote
IMO i think scouts arent entirely OP, but there bonuses make them strong in what they and people use them in some of the most aggressive ways. IMO scouts should be "feared" to a degree but they shouldnt be so fierce that most or some of the community hates them. i also think the slot layouts at proto should be capped at 4 at proto (dominant tank) this way the main difference for them is how they are played and what bonuses provide for thier roles
The Minmatar scout: this is one scout i favor the most and would have to say this scout is well balanced but weaker, but its bonuses are fine and its speed makes up for its lack of armor and shields. slots 3/3
the amarr scout: this scout is a great armor tanked scout for combat dealing with medium frame suits and heavies, but its insanely slow speed makes no one want to use it and its bonus is pretty much worthless in most cases besides getting somewhere without loosing full stamina. i think you should make the amarr scout a bit faster and change its current bonus to something more useful. slots 2/4 i would suggest changing the bonus to a reduction to pg/cpu to biotics, or a bonus to laser weaponry or something that would be useful to its lack of speed is a reduction to armor speed penalty per lvl.
the caldari scout: it is a great shield tanked scout and is superior at passive scan, and i agree with the recent nerfs to them. i do agree that the precision bonus should be at 3% instead of 5, but the range should be at 2% since it should be the king at close range scans instead of long range. slots 4/2
the gallente scout: this is a well balanced and well fitted scout that can easily avoid scan and should have long range scanning capabilities whether it can scan at long rang range or not. i do like that it is 3% to damps instead of 5 but the range should be kept at 5% so it can have that long range ability. slots 2/4
i also find that since it has good tanking abilities and decent speed abiities making this the more favored suit of the scout class. i think you should either change something slightly about the speed or armor or something but it is more favored because of its ability to tank well.
In Rust We Trust
Vherokior Warrior
My Honor is for the Republic
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knight guard fury
Carbon 7 Iron Oxide.
1048
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Posted - 2014.06.06 01:56:00 -
[2] - Quote
CCP Rattati wrote:The only way I can study this is with a neat spreadsheet, I just told Kagehoshi the same thing. I am interested but this text format is just not user friendly to me. I appreciate the effort, and thanks.
SOON-tm
In Rust We Trust
Vherokior Warrior
My Honor is for the Republic
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knight guard fury
Carbon 7 Iron Oxide.
1051
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Posted - 2014.06.07 16:51:00 -
[3] - Quote
so im almost done with the scout spread sheet but im wondering what the Cal and Gal racial bonus would be like.
something that doesnt give a direct bonus to damps or precisions but something that benefits the use of them. any suggestions?
In Rust We Trust
Vherokior Warrior
My Honor is for the Republic
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knight guard fury
Carbon 7 Iron Oxide.
1051
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Posted - 2014.06.07 18:12:00 -
[4] - Quote
thanks for clearing that up, and should the Cal scout have a 2% bonus so that it ='s a basic module and not an adv. since the gallente bonus ='s a basic mod.
In Rust We Trust
Vherokior Warrior
My Honor is for the Republic
|
knight guard fury
Carbon 7 Iron Oxide.
1051
|
Posted - 2014.06.07 18:13:00 -
[5] - Quote
thanks for clearing that up, and should the Cal scout have a 2% bonus so that it ='s a basic module and not an adv. since the gallente bonus ='s a basic mod.
In Rust We Trust
Vherokior Warrior
My Honor is for the Republic
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