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Godin Thekiller
shadows of 514
2532
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Posted - 2014.06.05 17:52:00 -
[1] - Quote
1: That is the old PR. They could make it into another gun, but it probably won't happen.
2: Gauss Rifle could be a LMG (iirc the thing has a 100 round bullet count).
3: That's the old large rail. Kinda pointless to put that in
4: That's the old Sagaris, not a different HAV size.
5: SCV is never going to happen; otherwise it'll be OP as all hell. That thing was made for the RTS, not dust. Same for the Sagaris.
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Godin Thekiller
shadows of 514
2532
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Posted - 2014.06.05 18:46:00 -
[2] - Quote
Fox Gaden wrote:
I would also like to see MAVGÇÖs as personnel carriers.
That's what they are.
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Godin Thekiller
shadows of 514
2534
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Posted - 2014.06.06 00:27:00 -
[3] - Quote
Dagger-Two wrote:True Adamance wrote:1. Thread by Dagger Two
Check
2.) Logical and suggests inclusion of more content as well as benefits to player immersion.
Check
3.) Suggests more HAV frames
******* SOLD!
I all seriousness this is a great thread I could not have said any of this better myself. Haha, thanks True. I think immersion is a far larger part of this game's (successful) future than some realize. As for your points Godin, the assets may have been 'old PR' but that doesn't discount their potential for use, or even as replacement for current assets simply from an art perspective. In fact, I think it would be a WASTE if these art pieces didn't get more recognition. You can't tell me that old rail turret, or that Sagaris model, don't look a hundred times better than what we have currently.
I didn't say it was PR, I just said it was old As for a waste, that happens on a daily basis when developing assets for games. iirc there was at least 8 SCR designs (all looked nice tbh), yet there was only one that got through. Basically the same concept.
As for how they look, that's an opinion, not a fact. If you're asking for my opinion, the old saggy is ugly, but I like the turret. Over the new rail? Nope, as I like both equally. the new one however makes the most sense design wise, and that's why they went with that one. Should it be in the game as well? Depends. Is there a need for it?
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Godin Thekiller
shadows of 514
2534
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Posted - 2014.06.06 01:48:00 -
[4] - Quote
True Adamance wrote:I have to say their older Assets for nearly everything related to Dust 514 was better designed and looked cooler, specifically because they were working with Carbon.
I am expecting significant advancements in the quality of future assets being deployed in future. While its true these changes do not need to be deployed right off of the bat for Legion I wholly support the development and inclusion of more content that fills out the New Eden experience for mercenaries.
As Dagger Two said the immersive elements are more important that most people realise and will be in future for legion.
My point is that it is probably not needed.
Also, we're not getting Carbon, so there's still the problem of porting over the assets.
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Godin Thekiller
shadows of 514
2538
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Posted - 2014.06.06 23:59:00 -
[5] - Quote
Kincate wrote:Yeah some of the earlier concept art was pretty cool, sometimes I think the get alittle eager and try to over due it.
It would be awesome to have the single shot grenade launchers on rifles though.
Weapon rigging will probably allow for that (if they give it to us).
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Blup Blub Bloop. Translation: Die -_-
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