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Godin Thekiller
shadows of 514
2521
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Posted - 2014.06.04 21:21:00 -
[1] - Quote
My question is why would anyone would leave salvage behind...........
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Godin Thekiller
shadows of 514
2521
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Posted - 2014.06.04 21:50:00 -
[2] - Quote
True Adamance wrote:Godin Thekiller wrote:My question is why would anyone would leave salvage behind........... I suppose that would depend on the situation. Any number of things could happen in Dead Space. Critical Failure of Systems, Rogue Drone attack, rival factions raiding, perhaps as I said to trap unwary investigators, etc. Why else would anyone investigate the dark and lonely remnants of Dead Space ships.... for Moneys of course.
Well, rouge drones would just eat the person/people and whatever they had, and pirates would salvage whatever they could.
Also there's no salvaging deadspace pockets...........
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Godin Thekiller
shadows of 514
2521
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Posted - 2014.06.04 22:30:00 -
[3] - Quote
True Adamance wrote:Godin Thekiller wrote:True Adamance wrote:Godin Thekiller wrote:My question is why would anyone would leave salvage behind........... I suppose that would depend on the situation. Any number of things could happen in Dead Space. Critical Failure of Systems, Rogue Drone attack, rival factions raiding, perhaps as I said to trap unwary investigators, etc. Why else would anyone investigate the dark and lonely remnants of Dead Space ships.... for Moneys of course. Well, rouge drones would just eat the person/people and whatever they had, and pirates would salvage whatever they could. Also there's no salvaging deadspace pockets........... Not for the pilots besides destroying the mobs and looting their ships. However the assets present in those areas are still unexplored. The Massive dilapidated Amarr and Minmatar stations are ripe for content placement, the bunkers and communications towers....pirate bases. Broken hull of Capital Ships as seen in the SOE Epic arc....... all of those things provide the perfect setting for instanced PvE sessions Simply because EVE pilots do not do it does not mean it cannot be done.
fixed.
Anyways, now I see what you are asking for. But that still brings up my point: the rouge drones would jsut eat the salvage of anyone that comes near and doesn't escape, so nothing would get left behind. Therefore, it would make no sense for anything to be left behind. As for Pirates, I see the point of some stuff being left behind, but most of it? no.Any valuables will be stolen, and any large hulls would be taken as well. So just having a area in which there's a bunch of loot makes no sense, as the stuff would be simply taken. Pirates don't kill just to kill; they kill to take the dead people's **** (or sense we're in New Eden, the people, for biomass). I'm fine with going into the district, finding a base, ripping it apart, then salvaging everything that's there, or ambushing a convoy of pirates, or even running into a drone hive, and taking it out. But have a pile of salvage just laying there? lolno.
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Godin Thekiller
shadows of 514
2538
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Posted - 2014.06.07 07:34:00 -
[4] - Quote
Fox Gaden wrote:Godin Thekiller wrote: Anyways, now I see what you are asking for. But that still brings up my point: the rouge drones would jsut eat the salvage of anyone that comes near and doesn't escape, so nothing would get left behind. Therefore, it would make no sense for anything to be left behind. As for Pirates, I see the point of some stuff being left behind, but most of it? no.Any valuables will be stolen, and any large hulls would be taken as well. So just having a area in which there's a bunch of loot makes no sense, as the stuff would be simply taken. Pirates don't kill just to kill; they kill to take the dead people's **** (or sense we're in New Eden, the people, for biomass). I'm fine with going into the district, finding a base, ripping it apart, then salvaging everything that's there, or ambushing a convoy of pirates, or even running into a drone hive, and taking it out. But have a pile of salvage just laying there? lolno.
Well despite what Godin TheDowner has argued, I think there would be a lot of salvageable stuff floating around out there. - Many many station would have run out of resources, with their entire population starving to death, and the stations preserved in the frozen darkness of space, when the EVE Gate closed. - System failures, fires, astroid impacts and many other unfortunate events can kill all occupants of a station, outpost, or space ship. Unregistered private operations could easily drop of the grid without any official notice. Even the investors might just right it off if they donGÇÖt want investigators poking around and seeing what the place was really used for. - Pirates fleeing only with what they can carry when Concord show up unexpectedly, would leave lots of stuff behind, and if they were killed or captured as their ships made a run for it, they would not be able to come back for it later. Concord would only take stuff relevant to their investigation. - If the Rogue Drones have been there a while, then there might not be much in the way of salvage left, but you can salvage parts off the drones after you kill them. If the Rogue Drones have only just arrived, there might be lots of stuff left.
1: Many of those have been found, and if they are, is studied, not taken apart and used as parts for our use.
2: Those are still usually salvaged or repaired if possible. People don't just leave **** hanging in space like that for long. And if they do, rogue drones will come along
3: CONCORD doesn't chase down pirates; that's not their job. And even if it was, they would obviously collect all of that stuff as evidence. Because you know, that's what police do.
4: Well in that case it would just be ratting, but not in a asteroid field.
Didn't say it was a bad idea, having a area to find stuff to loot and fight against enemies (what true is really asking for), but the premise is what I'm arguing against, because quite frankly, it makes little sense;quite a stretch you could say. No, I'm not a downer, I just like things that make sense, because you know, sensible things immerse easier than less sensible things.
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Godin Thekiller
shadows of 514
2539
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Posted - 2014.06.07 07:42:00 -
[5] - Quote
2 questions:
1: how do we get our gear there
2: Are you talking about one of those tiny outposts in missions, or a full sized station? IF the latter, There would be a lot more than just a few dead workers. And salvaging an entire station? Again, are we talking full sized or just a outpost?
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Godin Thekiller
shadows of 514
2541
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Posted - 2014.06.07 18:00:00 -
[6] - Quote
Hawk-eye Occultus wrote:Godin Thekiller wrote:2 questions: 1: how do we get our gear there 2: Are you talking about one of those tiny outposts in missions, or a full sized station? IF the latter, There would be a lot more than just a few dead workers. And salvaging an entire station? Again, are we talking full sized or just a outpost? 1). The same way we get our bodies there, with a ship. 2). There are so many things in space that sit around, waiting to be salvaged. In fact, it is even said that they are being salvaged. Some examples: The City of God - an entire city in space. A deserted ruin. The Golgothan Fields - A huge debris field of shipwrecks. Mekhios Graveyard - The ruined remains of the ships in the battle between the Amarr and the Elder Fleet. There are SO MANY things that can be salvaged. With the advent of dynamic debris fields (created by fleet battles between players), I don't think there will be a shortage of salvage any time soon.
Those places cannot be salvaged, as those are sites that CCP made so you can't do so (I've been to all of them). That would be like us going to Normandy and taking apart the pillboxes that still are there and standing, and using them as building material, or say the Great Wall of China. You just don't do that.
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Godin Thekiller
shadows of 514
2555
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Posted - 2014.06.09 00:07:00 -
[7] - Quote
Hawk-eye Occultus wrote:Godin Thekiller wrote:Hawk-eye Occultus wrote:Godin Thekiller wrote:2 questions: 1: how do we get our gear there 2: Are you talking about one of those tiny outposts in missions, or a full sized station? IF the latter, There would be a lot more than just a few dead workers. And salvaging an entire station? Again, are we talking full sized or just a outpost? 1). The same way we get our bodies there, with a ship. 2). There are so many things in space that sit around, waiting to be salvaged. In fact, it is even said that they are being salvaged. Some examples: The City of God - an entire city in space. A deserted ruin. The Golgothan Fields - A huge debris field of shipwrecks. Mekhios Graveyard - The ruined remains of the ships in the battle between the Amarr and the Elder Fleet. There are SO MANY things that can be salvaged. With the advent of dynamic debris fields (created by fleet battles between players), I don't think there will be a shortage of salvage any time soon. Those places cannot be salvaged, as those are sites that CCP made so you can't do so (I've been to all of them). That would be like us going to Normandy and taking apart the pillboxes that still are there and standing, and using them as building material, or say the Great Wall of China. You just don't do that. Just because you cannot do that to them now does not mean it cannot be done in the future. Besides, one of those places I listed is not under control of any empire; and you failed to account for the dynamic titan debris fields made by players. Titans are HUGE! Your real world example seems to rely on the fact that the items are historical monuments (which somehow makes them immune to being knocked down?). In response to that, have some articles: http://en.wikipedia.org/wiki/List_of_destroyed_heritagehttp://en.wikipedia.org/wiki/Destruction_of_early_Islamic_heritage_sites_in_Saudi_Arabia#Destroyed_siteshttp://en.wikipedia.org/wiki/List_of_heritage_sites_damaged_during_the_Syrian_Civil_War
Player made. That doesn't equate to randomly spawning ****. Also, obviously people destroy **** irl. And? You still aren't supposed to destroy it and take it apart as materials for other ****.
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