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pagl1u M
Namtar Elite Gallente Federation
866
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Posted - 2014.06.04 18:07:00 -
[1] - Quote
Confirmed Decloak Animation Length 0.5s0.3s
What does it mean? Are you making the animation faster so scouts can cloak and decloak faster? Or does it mean that you are actually creating a delay between decloak and first shot. I dont get it, help me!
Minmatar loyalist!
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Crimson ShieId
Psygod9
491
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Posted - 2014.06.04 18:12:00 -
[2] - Quote
Delay between cloaking and shooting, though I haven't gotten to test it out myself (Still haven't logged onto Dust in two weeks) I've already heard it doesn't make much of a difference.
Nova Knives are magic~
-Inserts knife into nearest merc's spinal column-
And now, so are you! Bask in the magics!
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pegasis prime
PROTO WOLVES
1754
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Posted - 2014.06.04 18:31:00 -
[3] - Quote
Not much has changed some NS scrub who shall remain nameless manager to get 2 Shotts off their vizam scr right in front of me and unfortunately said Shotts landed right in my chest.
Proud Gunlogi pilot and forge gunner since August 2012.
I fought and bled for the State on Caldari prime.
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Scheneighnay McBob
The Last of DusT. General Tso's Alliance
5157
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Posted - 2014.06.04 18:42:00 -
[4] - Quote
I've noticed no difference in decloak speed
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CRNWLLC
Screwy Rabbit ULC
305
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Posted - 2014.06.04 19:12:00 -
[5] - Quote
Scheneighnay McBob wrote:I've noticed no difference in decloak speed Seems to be the consensus so far.
I've heard some players suggest that the .2 second difference is so that the cloaker's target will, in theory, have more time to see the cloaker before the cloaker pewpews him.
That makes a lot of sense, right, because when you're using a cloak and trying to be sneaky, you usually approach from the front. Oh, and not to mention the standard rear-view mirrors that come with each dropsuit.
I can't believe how many people are acting like Hotfux Alpha is such a panacea. Are they all just trolling? |
pagl1u M
Namtar Elite Gallente Federation
869
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Posted - 2014.06.04 19:24:00 -
[6] - Quote
CRNWLLC wrote:Scheneighnay McBob wrote:I've noticed no difference in decloak speed Seems to be the consensus so far. I've heard some players suggest that the .2 second difference is so that the cloaker's target will, in theory, have more time to see the cloaker before the cloaker pewpews him. That makes a lot of sense, right, because when you're using a cloak and trying to be sneaky, you usually approach from the front. Oh, and not to mention the standard rear-view mirrors that come with each dropsuit. I can't believe how many people are acting like Hotfux Alpha is such a panacea. Are they all just trolling? I think that it should work this way: you are cloaked you approach me from my back = you kill me.
You are cloaked, I see you. I start shooting and you cant for say hall a second because of the delay = I kill you.
How it is now is: i m not aware= you kill me, I m aware = 50%....
Minmatar loyalist!
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Ryme Intrinseca
The Rainbow Effect
1304
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Posted - 2014.06.04 20:06:00 -
[7] - Quote
CRNWLLC wrote:I've heard some players suggest that the .2 second difference is so that the cloaker's target will, in theory, have more time to see the cloaker before the cloaker pewpews him. Yep that's one possibility, though not the only one:
1. If firing is independent of the animation, now the animation is shorter, fire-from-cloak is slightly nerfed because you are visible earlier.
OR
2. If you need to wait for the animation to stop before you can fire, now the animation is shorter, fire-from-cloak will be slightly buffed .
Either way, the animation is only 0.2 secs shorter, so probably not noticeable in practice. |
JIMvc2
UNREAL WARRIORS
174
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Posted - 2014.06.04 20:09:00 -
[8] - Quote
In my opinion it was a huge difference. I tested it on shotgun and before I shot, I decloaked. 1+
Taking out tanks but mostly infantry with my Plasma Cannon = not bad. I managed to get 12 kills. Over all the alpha is good. No lag no jerkyness.
If you run proto gear, prepare to suffer the consequences. You've been warned.
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Scheneighnay McBob
The Last of DusT. General Tso's Alliance
5161
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Posted - 2014.06.04 22:14:00 -
[9] - Quote
pagl1u M wrote:CRNWLLC wrote:Scheneighnay McBob wrote:I've noticed no difference in decloak speed Seems to be the consensus so far. I've heard some players suggest that the .2 second difference is so that the cloaker's target will, in theory, have more time to see the cloaker before the cloaker pewpews him. That makes a lot of sense, right, because when you're using a cloak and trying to be sneaky, you usually approach from the front. Oh, and not to mention the standard rear-view mirrors that come with each dropsuit. I can't believe how many people are acting like Hotfux Alpha is such a panacea. Are they all just trolling? I think that it should work this way: you are cloaked you approach me from my back = you kill me. You are cloaked, I see you. I start shooting and you cant for say hall a second because of the delay = I kill you. How it is now is: i m not aware= you kill me, I m aware = 50%.... Which brings up the question of how useless cloaks actually are.
They only seem to work against someone's peripheral vision.
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PLAYSTTION
GamersForChrist
162
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Posted - 2014.06.04 22:25:00 -
[10] - Quote
pagl1u M wrote: Confirmed Decloak Animation Length 0.5s0.3s
What does it mean? Are you making the animation faster so scouts can cloak and decloak faster? Or does it mean that you are actually creating a delay between decloak and first shot. I dont get it, help me!
It means they are invisible shorter. It was done to stop people shooting while still cloaked.
44/4 in a BPO Scout (1.8) 40/5 in a Proto Assault (1.7)
Open Beta Vet 23mil sp
R.I.P Dust 514
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