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Thread Statistics | Show CCP posts - 1 post(s) |
Arkena Wyrnspire
Fatal Absolution
13967
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Posted - 2014.06.04 09:14:00 -
[1] - Quote
[10:07] Iron Wolf // Tony Adkins: Possibly very good news. wait one Stun Lock was apperantly fixed
[10:12:14] Arkena Wyrnspire: Is this true?
[10:12:26] Shahin Kanafchian/CCP Saberwing: Yes yes yes yes yes
*dances in joy*
You have long since made your choice. What you make now is a mistake.
Cross Atu for CPM1
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Arkena Wyrnspire
Fatal Absolution
13987
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Posted - 2014.06.04 12:58:00 -
[2] - Quote
Beren Hurin wrote:Kasote Denzara wrote:It's sort of a nerf towards all automatic weapons, which is okay by me because that slow-when-hit has prevented my escape so many times. Yeah, its a buff to scouts, effectively, and a nerf to the HMG. It will mean that people can strafe through its shots more effectively.
Well, it still basically instakills anything moving through its cone of fire anyway so it's not going to do much.
You have long since made your choice. What you make now is a mistake.
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Arkena Wyrnspire
Fatal Absolution
13988
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Posted - 2014.06.04 13:15:00 -
[3] - Quote
dent 308 wrote:By fixed do you mean 'removed'? Or 'made more effective'? Removed completely, apparently.
You have long since made your choice. What you make now is a mistake.
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Arkena Wyrnspire
Fatal Absolution
13992
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Posted - 2014.06.04 13:39:00 -
[4] - Quote
CCP Logibro wrote: If you find something you think that has escaped the removal and still slows you down on hit, let us know so we can add it to the chopping block.
Everything still slows me down.
That might be because I'm dead though.
You have long since made your choice. What you make now is a mistake.
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Arkena Wyrnspire
Fatal Absolution
13996
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Posted - 2014.06.04 13:51:00 -
[5] - Quote
Firbolg Barun wrote:Respec. Now. Go back in your hole.
You have long since made your choice. What you make now is a mistake.
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Arkena Wyrnspire
Fatal Absolution
14015
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Posted - 2014.06.04 16:03:00 -
[6] - Quote
One Eyed King wrote: In one of the pre release builds (I think it was pre open beta because I don't remember hearing about/seeing it), hit detection was so bad and speed so high that incredibly fast scouts could weave through automatic gun fire without being hit.
This is one of the reasons scouts can't be faster, because apparently even with current hit detection speeds much over 11m/s would be game breaking.
There was a time where kincats increased strafe speeds as well (plus other things - mysteriously, RoF sometimes increased) and there were no stacking penalties, plus the base speed of scouts was higher.
So you could have scouts strafing faster than Minmatar scouts sprint today. Couple that with there being no aim assist and abysmal hit detection at the time and... well... Yeah.
You have long since made your choice. What you make now is a mistake.
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Arkena Wyrnspire
Fatal Absolution
14024
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Posted - 2014.06.04 16:52:00 -
[7] - Quote
fragmentedhackslash wrote:Just field tested MLR-A BURST HMG's, seems like its still atun locking at about 50% of previous.
Is that because the targets are dead, or?
You have long since made your choice. What you make now is a mistake.
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Arkena Wyrnspire
Fatal Absolution
14042
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Posted - 2014.06.04 20:12:00 -
[8] - Quote
J0LLY R0G3R wrote:
XD So scouts got nerfed and I instantly said, you know what, that suit looks like I could have some fun in it. lol nice i have some awesome timing. XD
You missed some great times. Chromosome was a lot of fun in a scout. I mostly stick around to see if I can get some more of that. I used to run a B-series scout with active armour tanking, elbows of steel, and a breach shotgun. The famed 'elbows of steel' referred to the mysteriously high melee damage that the B-series did at the time. The breach shotgun could also splat people out to... 15m?
Good times.
You have long since made your choice. What you make now is a mistake.
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Arkena Wyrnspire
Fatal Absolution
14048
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Posted - 2014.06.04 21:36:00 -
[9] - Quote
Adipem Nothi wrote:And the Chromosome Breach Shotgun
That Range. That Stopping Power. That beautiful kickball Sound.
:: Wipes Tear from Eye ::
I miss Chrome. There were only a few things that were ridiculously unbalanced and nothing was really unusable.
You have long since made your choice. What you make now is a mistake.
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Arkena Wyrnspire
Fatal Absolution
14050
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Posted - 2014.06.04 21:47:00 -
[10] - Quote
mr musturd wrote:Arkena Wyrnspire wrote:J0LLY R0G3R wrote:
XD So scouts got nerfed and I instantly said, you know what, that suit looks like I could have some fun in it. lol nice i have some awesome timing. XD
You missed some great times. Chromosome was a lot of fun in a scout. I mostly stick around to see if I can get some more of that. I used to run a B-series scout with active armour tanking, elbows of steel, and a breach shotgun. The famed 'elbows of steel' referred to the mysteriously high melee damage that the B-series did at the time. The breach shotgun could also splat people out to... 15m? Good times. In chrome scouts had the highest base melee damage it was around 350 I think and it was intentional
And it was sane! Apart from the nova knives, actually. Uprising knives are so much better it's ridiculous.
You have long since made your choice. What you make now is a mistake.
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Arkena Wyrnspire
Fatal Absolution
14158
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Posted - 2014.06.06 22:12:00 -
[11] - Quote
Adan Montano Pietsch wrote:Adipem Nothi wrote:Played several matches. Got killed by lots of things. But I've yet to find myself frantically "re-sprinting" or frozen in place.
On the flip-side, attempts to "bullet weave" at high speed have proven unsuccessful. Tested under AR, CR and HMG fire. All remain capable of placing shots on target.
TL;DR: Win-Win. Stunlock is gone, but it still unsafe to rush head-long into enemy fire. Thank God, lets not make the HMG useless again
The HMG is very, very far from useless right now.
You have long since made your choice. What you make now is a mistake.
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