Takahashi Kashuken
Edimmu Warfighters Gallente Federation
6
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Posted - 2014.06.03 18:23:00 -
[1] - Quote
Disappointing answers
None of the answers fill me as a vehicle pilot with any confidence in any of you so lets throw some questions at you and see how you fair
Q: How many SP have you invested in vehicles/turrets and which can you use and to what level?
Q: How long have you been using vehicles for on a regular basis?
Q: How long have you been using vehicles in PC?
These 3 questions say to me how much you know about vehicles and if you have used them in a competitve gamemode, to me pubs is not a good indication due to shoddy matchmaking in general and ambush tankers and how easy it can be
Take me, 20mil SP+ invested in vehicles and played in PC for the last year give or take with the full variety of vehicles while being up against and playing with the best the game has to offer
Im looking for someone who can recognize and understand the problems of pilots and tbh would prefer if they had 1st hand experience and are actually good at the game aswell to boot
So some more questions now, your choice if you want to answer
Q: Do vehicles have a role?
Q: Do you think the problem between vehicles and AV is just vehicles and AV or is there other issues involved?
Q: Would you balance vehicles for pubs or PC? Or both? How would you do this so that vehicles are not useless in 1 mode?
Q: Do you see piloting as a main playstyle? If not why?
Q: Infantry have access to skills such as Shield/Armor/PG/CPU skills which offer a passive 5% per level, vehicles used to have these skills but were removed, do you think this is fair? Do you agree with adding them back in? If not why?
Q: Vehicles do not have adv/proto tier hulls, but if tiercided we would get the slot layout/shield/armor/PG/CPU of a proto tank, so which would you pick? Should we be allowed adv/proto vehicles?
Q: Would you bring back any of the old vehicle hulls/modules that got removed and never came back?
Q: Do you think we should add capacitors to vehicles?
Q: Do you think it should take 2/3/4+ to operate a HAV? As a consequence should it take 2/3/4+ AV players to kill the vehicle?
Q: Would you split the main gun from the driver? Would this be a new specalized vehicle in your opinion? Would you still keep the current HAV with a driver/gunner combo so a pilot can still solo?
Q: Would you remove railguns?
Q: Do you think MLT is too powerful in general for 0SP investment?
Q: Pilot suits, yay or nay? why?
Q: How do you see AV working?
Q: AV, should FG be the main AV weapon as CCP wants?
Q: Are 'Jihad jeeps' fair game or cheap to use?
Q: How many AV users do you think it should take to destroy each vehicle?
Q: Are AV weapons working as intended? If not why? How would you improve them?
Q: Should vehicles follow EVE lore ie Shield regens even when taking damage or that shield extenders increase shield passive recharge
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