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Adipem Nothi
Nos Nothi
1248
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Posted - 2014.06.02 02:31:00 -
[1] - Quote
May was let's p*ss on everything Scouts use month. It is no longer May.
Shoot scout with yes...
- Ripley Riley
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Adipem Nothi
Nos Nothi
1248
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Posted - 2014.06.02 03:28:00 -
[2] - Quote
THE-PIMP-NAMED-SLICKBACK wrote:Adipem Nothi wrote:May was let's p*ss on everything Scouts use month. It is no longer May. Hey man when you can simply drop an RE and kill everyone within its blast radius in a little over 2 seconds that's a little ridiculous. We should have a bigger window to escape instead of spending those two seconds of arming time turning our fatasses around and preparing to run. Its impossible to escape them in anything less than a medium suit, yet kills heavies with ease. Nobody wants to nerf its arming time so tweak its damage so heavies can actually survive one blast, that way you can use it as a crippling tool rather than an easy win button.
Scouts are about to get nerfed. Significantly. You guys have more going for you at the moment than ever before ...
* Massive HP Reserves * Pirouette on a Dime * Grenade Resistance * Stunlock * 30+ meter range (on a CQC weapon)
You're looking to take away one of the few effective means by which a high-end Scout can kill a high-end Heavy. You're gear is overpowered, and you're lobbying to nerf the tools by which others can threaten you.
You sound like a Pilot.
Shoot scout with yes...
- Ripley Riley
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Adipem Nothi
Nos Nothi
1257
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Posted - 2014.06.02 13:35:00 -
[3] - Quote
Flyingconejo wrote:Lobbying for Heavy 514. After the hotfix, RE will be the only existing counter to a heavy blob right now. Also, it's one of the few remaining useful AV weapons. You can't nerf RE without taking into account how that would affect the balance against vehicles and heavies.
Absolutely correct.
Shoot scout with yes...
- Ripley Riley
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Adipem Nothi
Nos Nothi
1263
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Posted - 2014.06.02 13:48:00 -
[4] - Quote
Appia Nappia wrote:TheEnd762 wrote:You nerf RE damage, or increase their arming timer, you make them useless against tanks. REs take a LOT of skill to use effectively. They're certainly not more of an instant win button than rolling around in a proto heavy suit. increasing arming time shouldn't increase the speed in which you deploy them, on the time between thrown and detonation when rapidly pressing L1
Would absolutely favor trading Faster Toss for Delayed Detonation. This way we could get them onto tanks more reliably.
Shoot scout with yes...
- Ripley Riley
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Adipem Nothi
Nos Nothi
1302
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Posted - 2014.06.03 11:35:00 -
[5] - Quote
Jaysyn Larrisen wrote: My base opinion is that RE's have too much overlap with grenades...and are simply more useful in many ways.
So .....
Nerf 'em!
:: facepalm ::
Shoot scout with yes...
- Ripley Riley
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Adipem Nothi
Nos Nothi
1311
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Posted - 2014.06.03 14:26:00 -
[6] - Quote
Jaysyn Larrisen wrote:
Ok, just to be clear, you believe that REs are fine as they are?
For the most part, yes.
Arguments could be made for a slight increase in time-to-arm to discourage use-as-grenade. Arguments could be made for faster release to encourage use-as-AV.
REs may need polish but they are not broken; other things are -- quite plainly -- broken. Time and resources are limited; would they not be best spent on fixing broken things?
Shoot scout with yes...
- Ripley Riley
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