CCP MC Peanut
C C P C C P Alliance
437
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Posted - 2014.06.02 04:37:00 -
[1] - Quote
Dusters Blog wrote:Fox Gaden wrote:Tyjus Vacca wrote:PS2 has moving compass too. CCP MC Peanut has been working on a moving compass prototype. Look at the top of the screen. It looks promising. Right now it only has the azimuth number, but he intends to add the letters for North, South, East, and West. really? its small but its a start, any other common sense features they adding u know of?
We've added a new HUD system that allows us to more easily, on the content side, add things like a 'compass' without the direct support of Engineers. There was a great discussion on this in another thread and there were a lot of cool ideas that I've passed onto the team. Feel free to pose your own specific ideas/requests and I'll try my best to explain how it could/could not be done. I can't make any promises that it *will* be done. But I can say we've already had lots of feedback that has made us re-think things. |
CCP MC Peanut
C C P C C P Alliance
438
|
Posted - 2014.06.02 11:57:00 -
[2] - Quote
Dusters Blog wrote: what about the features the OP started with? Prox Chat, Massive battles, VR Training, Prone and Friendly Fire?
Sure, I can give them a stab
Prox Chat The Prox Chat system itself is out of the scope of my ability to discuss. I can say that if there is a Prox Chat system, we would probably be able to notify who is chatting with a 3D Icon state. And if we gave you the ability to mute people, we could probably use it to show they are both muted, but trying to say something. If we implement this 3D Icon system right (we are in progress with that), we should do it in a way that we can have visual states that can overlap--meaning we don't need to create a visual permutation for every combination of things (muted + talking for example). Of course there is a simpler way to handle this--just have multiple 3D Icons in the same spot.
Massive Battles Massive Battles is more a design and performance thing--not something I can speak about. But if we increased the number of players on the battlefield, we would need to look at the interface elements and make sure they are still use-able.
VR Training Currently, I think it should be possible to create a training level where a player has access to practice on all items and equipment--I can't really speak on why or why not, though. What I can say is that since we've moved the UI to 3D it would be easier to create custom training tips and tutorials since the UI can be easily edited with client side visual scripting (Kismet). In the Menus thread there was a request for tooltips--I don't see a reason why we can't do 3d Tooltips on things. The limitation would be we need some attachment point that is persistent across the item type (such as the Muzzle for a weapon--which includes an attachment point).
Prone and Friendly Fire These are both possible but are in the realm of the gameplay people.
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