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Lloyd Orfay
Fantom Company
1
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Posted - 2014.05.31 23:26:00 -
[1] - Quote
Okay, I've played dust 514 for a bit and made careful note on the game's features and everything else.
Making an FPS for your Sci-Fi sandbox game does not sound like a bad idea at all.
Let's get to the topic of different features in this game.
Tutorials: Everyone here knows how big the learning gap is and how this game has pushed away new players compared to very long playing users.
Maps: Not enough of them, and the usual are wide expanses. Wide expanses are not so horrible as a map, but the geography could be smaller. The facilities within the maps alongside the expanses also provide little safety to players on foot and allow for easy vehicle abuse.
Game mechanics: These are alright as they are.... So far. If a player is shooting at me within their gun's effective range it would not make sense to run for cover as I'm already going to be incapacitated. I'm a person that gets a bit paranoid when I don't have something I can use as cover, although with the player activity I can't just stand in one place hiding behind a box. The exposed areas make safety difficult too.
Aiming: Not easy to aim with a DS3 controller compared to a mouse, so I see a good reason for the aim assist. One issue is that using aiming sight slows your character down, aiming sights should be your main go to for most weaponry and yet hipfire is the thing you do if you want to survive.(and those simple cross hairs don't help with aiming too accurately either) People would never move slower just to aim, they would move just as fast regardless if their movement affects their aim. The worst part is how some players can utilise speed in specific ways to make them difficult to shoot at.
Skills and skill points: Very interesting to add skills into an fps, but we all know how painstakingly long it takes to get SP for very important skills, and how the ISK requirements make buying skills annoying for new players at the start.
Developed skills: Do you need any true player skills to player this game? Absolutely not. Players commonly just used the most strong and exploitable feature they could find.
Let's get to more specific features now.
Vehicles: We all know why one would use vehicles, like transportation, defense, etc. I know many players know that the majority of times vehicles are used to harass or make a battle as one sided as possible. A drop ship is tasked with deployment, and yet I see people flying heavily armoured ships removing teams of players from null cannons.
Damage types: I don't even know why... Damage types don't even play the best role. Rail rifles are nicely effective against shields, but blast armour off easily as well, since weapons are just working based on high damage.
Snipers: not even viable. These players have too high of a tactical advantage and force other players to either scout for them or get squads for killing them off. Newer players may have a good idea on where to snipe, but longer playing users will just counter them with a high zoom instant death version of a sniper. That's another issue.
Suits: The way drop suits work and everything else gives players better flexibility compared to many many other FPS. As damage types are barely effective I could have a better chance of surviving in earth's currently most advanced anti- riot suit. than choosing any drop suits. Suits also need stronger armour areas compared to the armour as a whole. The back of any armour needs to be the most strong point to prevent being assaulted from behind
Let's get to weapons. I will list only the ones with prominent issues
*Rail rifles: Useful mid long range weapons, but the recoil makes it lose it's purpose as a longer ranged weapons. It needs more dispersion instead of recoil to balance it out. As I noted with help. stronger rail rifles have longer ranges.... This makes some with effective ranges way way too high, and it's worse because these weapons are too effective against average armour. They also are used for CQC and need to be effective EXCLUSIVELY at mid long ranges. *Forge guns: very very useful anti vehicle weapons here, but a bit too ineffective against armour, at least the basic versions. Again there is the issue where higher tier weapons get too strong and too long effective ranges. Instead the basic versions should have the longer ranges and the stronger the weapon the shorter the range. *Rail snipers: ghfdhfhghgfhfghgfhfghfghgfhfgh No.(See snipers above) *Railgun tank turret: I love this one, but too effective against armour. *Combat rifle: These weapons can kill someone faster tham they could react towards it, thus allowing spineless players to prevail. ( I'm sorry to the players that use these weapons for it's intended use and for better purposes.. I don't mean you) All of them need a damage decrease, ESPECIALLY higher tier variants. *Submachine gun: These are great for close ranges, yet they kill people at effective ranges MUCH HIGHER than a CQC weapon. The stronger variants also need a major RPM decrease, they kill players faster than one could react too. *Assault rifle: pretty good, but could use a slightly better effective range. Don't know about the other variants a- WAIT WAIT WAIT. These weapons use iron sights... The game is set in the FUTURE and they use iron sights.... Iron sights are obsolete compared to many scoped weapons. *shotguns: A CQC weapon, it needs to have high amounts of spread, but since it doesn't and is a strong CQC weapon people disregard its real use and use it for easy 1-2 hit stealth kills that even a monkey can do. (And humans are shown to come from primates, when primates can do a task as good as specific humans that says something) *pistols: Some like scrambler are good but could use a slight damage decrease/rpm increase and such
Majority of scouts are ones I will not respect. Go drop your shotguns, your dummy weapons, and fight like real players.
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Lloyd Orfay
Fantom Company
3
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Posted - 2014.05.31 23:42:00 -
[2] - Quote
*HMGS: TOO LONG EFFECTIVE RANGES, NOT ENOUGH BULLET DISPERSION, And the average player should be able to survive a heavy, but through EVASIVE tactics.
Now to classes. *scouts: These players barely even scout! They act as assassins and a majority of them are the most spineless, skill devoid, pathetic players an FPS game could offer. Most of them are the ones that stealth kill people with shotguns, and kill others with very powerful high RPM weaponry. (all combat rifles, high damage submachine gun variants) Players should not be allowed to be sneak up on, only skilled and smart players should have ways to stealth kill people. The radar should ALWAYS show if someone is behind them regardless of scan profile unless these players are intelligent and utilise speed or tactics to effectively stealth kill players without them being able to react. Games should not cater to their playstyle and instead eradicate these players from games, so only the smart, careful and resourceful prevail. Although some players do take their time to scout or provide safety to their teams and squads( I love these ones)
*Heavies: Exactly like scouts, though my complaint is that they must be stronger with the added effect of high vulnerability to damage near the head, so good players can kill them off, lessening their highly abused class. These also need less access to high elevation areas... Because of forge gun snipers. They do have nice exceptions. *Assault: These need a special function, like increased damage mod effectiveness or racial weapon bonuses. *logistics: Good good but could use more HP for a bit less speed or so? *Commando: Commandos would be neat if they acted as a counter to basic heavies and sentinels
Another thingthing: Anti armour explosives need to be ineffective against shields but very effective against armour to make for better vehicle survival, and vice versa for rail tech. This would allow tanks to be better but have newer players to have a chance. Another thing is to prevent REs from being planted on vehicles to prevent martyring and with more prominent damage types this would be abused.
One moooorrreee thing: Stationary turrets should be difficult to destroy instead of Clone reanimation units and supply depots. CRUs usually make a problem instead of an advantage, and sometimes you need to destroy a depot to neutralise tactical advantage when It becomes an issue.
People are now wanting more value to their games. You could make another game and such, but if players know how you did not fix the last game and left it as such, whilst hearing the bad reviews people might not want to play your next game. Sure some companies benefit from making games over and over and milking the hype but not for long.
Feel free to disagree/add on to/ tell me what you think of my post.
Majority of scouts are ones I will not respect. Go drop your shotguns, your dummy weapons, and fight like real players.
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Lloyd Orfay
Fantom Company
3
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Posted - 2014.05.31 23:48:00 -
[3] - Quote
Sure sure, but take a careful look at most dropships and think about it. You often see explosives equipped dropships wiping out whole teams of players and sometimes it's used to the point of one sided battles.
Majority of scouts are ones I will not respect. Go drop your shotguns, your dummy weapons, and fight like real players.
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Lloyd Orfay
Fantom Company
3
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Posted - 2014.06.01 00:22:00 -
[4] - Quote
Never ever added that stealth should not be a part of the game, just where skilled players can be stealthy. Even if scouts were underpowered there are still many ways you can properly add a role to them. It is easy to sneak up on people as I've used nova knives before to stealth kill people, without cloak or anything. I tried to be as careful as possible and you can easily increase knife lethality by jumping and land a proper head shot with timing, which didn't take long for me to succeed. Heavies I tried to ignore as I had no quick solution for killing them.
Hey scouts, go to boy/girl scout camps... Only they would accept your lack of skill in games.
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Lloyd Orfay
Fantom Company
3
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Posted - 2014.06.01 00:31:00 -
[5] - Quote
Explosives such as missiles, but indeed it is when black hawk instead of going down, downs the ground units.
Hey scouts, go to boy/girl scout camps... Only they would accept your lack of skill in games.
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Lloyd Orfay
Fantom Company
3
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Posted - 2014.06.01 00:53:00 -
[6] - Quote
Alright let me elaborate. My Idea on this is that people that are closely behind you will flash on the radar, not at far distances, only closely behind. That way reactive and alert players can react towards being snuck on, requiring good players attempting to stealth kill to plan ahead instead of sprinting right up to an enemy and OHKOing them. Anyways I should have elaborated that.
Hey scouts, go to boy/girl scout camps... Only they would accept your lack of skill in games.
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Lloyd Orfay
Fantom Company
3
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Posted - 2014.06.01 01:14:00 -
[7] - Quote
There's also another thing. Some players try to make battles as 1 sided as possible, so they will exploit anything they can (Make the whole teams all heavies with vehicle scanners, bring out proto AVs or super tanks that take many many people to destroy) Or super super tanks or super dropships) and they do this as soon as possible, wiping out teams and making the match end like an ambush round. I've even someone make an Anti-tank tank and an Anti- Anti-Tank Tank. It's cool that there is versatility in many places, but that excess ruins matches.
Hey scouts, go to boy/girl scout camps... Only they would accept your lack of skill in games.
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Lloyd Orfay
Fantom Company
5
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Posted - 2014.06.01 01:43:00 -
[8] - Quote
You make a good point, although not every player uses dropships for conventinal uses. Most examples I see are to just kill players, and a few times in a blue moon maybe plant uplinks or to destroy some
Hey scouts, go to boy/girl scout camps... Only they would accept your lack of skill in games.
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Lloyd Orfay
Fantom Company
7
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Posted - 2014.06.01 04:32:00 -
[9] - Quote
Even then it's not viable to have easy stealth kill tactics. There are many many factors that someone can think of which make stealth not easy, and for a good reason.
Hey scouts, go to boy/girl scout camps... Only they would accept your lack of skill in games.
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Lloyd Orfay
Fantom Company
8
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Posted - 2014.06.01 05:09:00 -
[10] - Quote
I would find it better for scouts to have better cloak requirements but no shotgun OHKOing and a demand for smarter stealth instead of the usual.
Hey scouts, go to boy/girl scout camps... Only they would accept your lack of skill in games.
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Lloyd Orfay
Fantom Company
8
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Posted - 2014.06.01 05:12:00 -
[11] - Quote
There needs to be a sense of survivability for everything. Even if FPS have KOing it's still not too good of a feature, unless if not everyone can do it.
Hey scouts, go to boy/girl scout camps... Only they would accept your lack of skill in games.
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Lloyd Orfay
Fantom Company
8
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Posted - 2014.06.01 05:20:00 -
[12] - Quote
They are pretty easy. Everyone knows well that even with cloak you shouldn't stay out in open range, flanking with cloak is good. Only some players have scanners efficient enough to detect you even as a scout. I have used a shotgun in maps with small facilities you need to get into and the usual thing I do is catch people around corners or zig zag closer to them for a better kill, but when I can't do neither I will jump to align the shot with the player's head to kill them faster. It doesn't take a genius to make the most out of a shotgun and I don't think any less with a cloaked shotgun. Even if they are not moving you can either strafe the opposite way for better aim or in tandem with their direction, or even catch them by the side.
Wat?
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Lloyd Orfay
Fantom Company
8
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Posted - 2014.06.01 05:47:00 -
[13] - Quote
I'm not going to post to people that don't try to be intellectual to my post. but as one more thing. If I have a weapon that can kill players in 1 or 2 hits I would not be quick to use it as I know there are times where one may fail and if I feel I won't land the shot I will bring an effective side arm instead of risking it.
Wat?
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Lloyd Orfay
Fantom Company
8
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Posted - 2014.06.01 07:33:00 -
[14] - Quote
Thank you. I have found it easy to use shotguns to dispose of players in small areas and never had any situations where it fails most of the time.
Wat?
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Lloyd Orfay
Fantom Company
8
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Posted - 2014.06.01 19:38:00 -
[15] - Quote
I think I would value a skilled drop ship gunner the most as I often pilot to plant up links on inaccessible places.
If I can't kill an enemy, I'll just use my heaps of dead clones!
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Lloyd Orfay
Fantom Company
8
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Posted - 2014.06.01 20:03:00 -
[16] - Quote
It does, but take into consideration that my forum post says "reason why dust is 'considered' bad." Flaws are fine as everything has them, though specific flaws can make for bad situations. I'm trying to look into certain things that make some people might hate dust and put my own solution into it.
If I can't kill an enemy, I'll just use my heaps of dead clones!
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Lloyd Orfay
Fantom Company
8
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Posted - 2014.06.01 20:34:00 -
[17] - Quote
Also, if you ever made a new character and go in the academy, there are no shotgun ninjas, no super stealth, no super scanners spam, no zealously powerful weapons and their prototype weapons, just something everyone can rely on. It makes academy matches have a sense of real playability. Compare that to the battle exploitations and specific weapons that get more powerful as they advance even if they were too powerful already.
If I can't kill an enemy, I'll just use my heaps of dead clones!
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Lloyd Orfay
Fantom Company
10
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Posted - 2014.06.01 21:28:00 -
[18] - Quote
Lynn Beck wrote:'Wahh i keep getting hit from behind because i'm too slow of a player to notice anything, buff back armor!'
In reality, armed forces focus most of the armor onto the FRONT, and only put what's necessary on rear.
You can't buff things based on how incapable the player is.
Tl:dr: skill into scanning, and stop being a bad player?
The average player can't easily put skills into such things if they start out in dust.
Players use slower controller sensitivities for better aim, not only that players cannot watch their back over very fast characters, barely detectable db and cloaking.
There are flaws to arise in body armour of today. With characters in DUST they should have strong points too, and different strong points in different places to allow them to survive better for different things. All characters have full body armour, but does this mean that they will be very protected against things? No. Without strengths and weakness, having the best or strongest weapon will just do. Weapons need a strength and a weakness and same with armour if any player wants to have true safety, not just HP points will do.
People that are quick to insult someone's idea instead of think of why it is/ why it isn't a good then posting do not belong in conversational forum posts. Sometimes people strive to be hostile by annoyance in certain things. but being rude immediately doesn't seem to strive by anything.
If I can't kill an enemy, I'll just use my heaps of dead clones!
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Lloyd Orfay
Fantom Company
11
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Posted - 2014.06.01 21:48:00 -
[19] - Quote
SteelheadPep wrote:Lloyd Orfay wrote:There's also another thing. Some players try to make battles as 1 sided as possible, so they will exploit anything they can (Make the whole teams all heavies with vehicle scanners, bring out proto AVs or super tanks that take many many people to destroy) Or super super tanks or super dropships) and they do this as soon as possible, wiping out teams and making the match end like an ambush round. I've even someone make an Anti-tank tank and an Anti- Anti-Tank Tank. It's cool that there is versatility in many places, but that excess ru insmatches. Yes you are correct, many people are just burning through their ISK.Many of us believed that this current game would continue to evolve and grow unfortunately this is not the case. Much has changed in a short time, now this game is just a casual lobby shooter, try not to dwell on the issues just enjoy the free game.Very soon there will even less people on .
I honestly don't know how much people spend to vehicle spam.
I only use my drop ships to get a up link in high places because elevation is a bit of a too prominent advantage. I also only use tanks if players will try to heavily guard areas to prevent them from getting an unbeatable advantage, meanwhile my certain tank has a mobile CRU to allow teams to pop out from my tank solely to make sure players have the chance they deserve to have at beating the team.
The worst part, the kill feed.
Do you see people getting tons of kills using basic weapons? No Do you see people getting many kills with guns that shoot over 30 bullets in people within around 1.8 seconds? Yes Do you see people getting top leader boards using just tanks? Yes definitely. How many boundless or long range HMG's, over-effective long ranged rail rifles and high rpm long ranged high damage combat rifles do you see in the feed? How many viziam Scramblers?
The usual time I see a Gallentean Assault Rifle on the feed is me, because I'm good at using it.
I know people are questioning why I'm even playing this game. I play it because while everyone is using their overpowered weaponry and showing how much HP is starting to not even matter to certain weapons and damage types as I play in light, medium, and heavy suits, I'm actually developing skill.
It's also slowly allowing me to develop tolerance with intolerable people as some try to make this unique FPS into a generic weapon reliant FPS with toddler maturity, while they make it weapon reliant the others being rude barely make the communities immature compared to others.
If I can't kill an enemy, I'll just use my heaps of dead clones!
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Lloyd Orfay
Fantom Company
11
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Posted - 2014.06.02 17:09:00 -
[20] - Quote
Dexter307 wrote:Lloyd Orfay wrote: (And humans are shown to come from primates, when primates can do a task as good as specific humans that says something)
*facepalm* Humans ARE primates.
Developed primates. The primates now aren't developed, but certain tasks they can replicate if easy enough. The point being about the shotguns is that anyone can use them in this game for stealth kills and an undeveloped primate could probably do it too.
If I can't kill an enemy, I'll just use my heaps of dead clones!
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Lloyd Orfay
Fantom Company
11
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Posted - 2014.06.02 17:11:00 -
[21] - Quote
Firbolg Barun wrote:LOL!
Welcome to New Eden. Hope you enjoy your stay here.
*cloaks up and polishes shotgun*
You better not do that, if you shoot me in the back with your shotgun I will either use a tank or do as my signature says and one of them might work or not work and if they don't work well.... I don't know what else to do if it doesn't work but yeah thank you for the welcome.
If I can't kill an enemy, I'll just use my heaps of dead clones!
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Lloyd Orfay
Fantom Company
11
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Posted - 2014.06.02 18:08:00 -
[22] - Quote
Bax Zanith wrote:After reading your review, I felt like absolutely no one who plays Dust 514 has any player skill...
I'm only stating some things why others consider this game bad, and I cannot remember how many people I know hype over heavy game mechanic reliance including me. Of course players would get annoyed if most weapons kill everyone in just seconds or KOs them too like with the shotgun ninjas. So far people don't get why someone might be frustrated with a game or the "why it might be considered" part, but yeah equipment such as weaponry and such play one of the biggest parts of a game and if there are imbalances people will be thinking " no skill no skill!" alongside "make it need skill."
If I can't kill an enemy, I'll just use my heaps of dead clones!
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Lloyd Orfay
Fantom Company
11
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Posted - 2014.06.02 18:40:00 -
[23] - Quote
Piraten Hovnoret wrote:When reading that wall I text it boils down to
CCP CANT BALANCE SH-íT
Some ppl are living in total denial and actually believe that this will change by renaming the product and porting it on a different platform.
Nothing have changed still same ppl developing and the end result will be that same; A broken imbalanced pice of ****
Maybe they will pull a rabbit out of a hat but I highly doubt that.
Regards
My point, if things were worked out and tested with feedback, constructive criticism etc and even advertised for the PS4 it may even get the same hype again as it did before where people were buying PS3's just to play this game. Why put all the work into a platform shift when you can try harder?
If I can't kill an enemy, I'll just use my heaps of dead clones!
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