Joseph Ridgeson
WarRavens Final Resolution.
1956
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Posted - 2014.05.31 23:50:00 -
[1] - Quote
AmlSeb wrote: Enough of the cynicism and let-¦s get back to topic: Get rid of WP
WP or any other direct reward for actions in game are an invention of lobby shooters. There they work because after the match the barely matter anymore. A few unlocks or achievements but that-¦s it. Why does where they come from matter? How does DUST/Legion having WP in matches suddenly not work? Just because the idea of points work differently in one game than another doesn't mean that the same points cannot be used in another. You are basically saying "In basketball points are used to determine how many baskets a team makes. But in football it is touchdowns, field goals, safeties, extra point field goal, and 2 point conversion so Football shouldn't have points."
AmlSeb wrote: In DUST you can specialize in support and fully give up fire power to support your mates so it has to be equally worth the work of an assault suit dedicated to kill. You have heavies giving up 95% of their anti infantry abilities to run AV fits so that should worth equally as well.
Why? "I am dropping ammo, reviving allies, healing allies, as well as shooting people. Why should the guy who is just killing people get the same amount of reward as me?" Warpoints in DUST exist as a way to so how you help your team and to incentivize play to help the team. Notice that Support play generally better than killing.
AmlSeb wrote: It should all be worth equally and there is the problem: There are no restrictions. You most of the time run a mix of two or even three of the dedications. If you run an Assault and use a rep tool you get as many points from it as a Logi using it and vice versa. This leads together with missing damage bonuses on Assaults to fitting your suits to be good at everything (where logis are best at) instead of specializing into one role.
I disagree that players making different fittings to maximize their reward while giving up their firing power, just as a Repair Tool Scout rather than having Remote Explosives, is a bad thing. The problem only comes forth with Assaults really. They don't do anything special; they move kinda fast, they do no more damage than a Logistics, they just are nothing special. They kill people, that's it.
AmlSeb wrote: Of course there would be problems as well: SP: Skill Points are largely dependent on your WP gain Solution: Make the whole SP system like EVE Actively playing could increase the SP generation rate
How? EVE has a completely passive system. You want a passive system but make it better by "actively playing"? This will just make AFK farming more rewarding while not rewarding those that work to help their team. If you say "X SP for doing this, Y SP for this, Z SP for this" then you are just talking about Warpoints just under a different name.
AmlSeb wrote:Orbital Strikes: They are available upon certain WP Solution: Make them like those in FW This would improve the game in several ways:
- Every action is worth the same
- You fight for your ISK, not your SP
- Better statistics
- More specializing in fitting instead of trying to be good at everything
- More dependency on EVE players for Orbitals
The only point I have seen in your reasoning for removing WP is to remove NPC Orbitals. The game doesn't change on any other way. Why would someone choose to specialize in something rather than be an everyman suddenly? In every game, someone will try to build an everyman. The Bard, the Factotum, the Jack of all Trades. Why is removing that something you see as making the game better?
Removing WP doesn't make for better statistics for any reason. It isn't like ISK efficiency can't be there because WP are. "ISK comes and goes but SP is forever." Most people are playing the game currently because they are hoping to advance themselves for Legion or because they are enjoying the game. Most people try to be ISK efficient so, again, removing WP does nothing.
I am just having difficulty finding a reason for why you want WP removed. I can see the "no NPC Orbitals" and maybe "give the same SP for the same role." The former is something you can argue easily enough; Orbital Strike is the gift that keeps on giving because "Orbital begat Orbital." The latter is something that I am not sure I agree on as giving an inventive to help the team leads people into that role.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Joseph Ridgeson
WarRavens Final Resolution.
1971
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Posted - 2014.06.05 00:06:00 -
[2] - Quote
"I help people. Sometimes heal patients; sometimes execute dangerous enemies. Either way helps."
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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