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Meiko Shiraki
Osmon Surveillance Caldari State
0
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Posted - 2014.05.31 05:06:00 -
[1] - Quote
So, I don't have a ton of SP (about 1.5 million) but last night I was finally able to skill into Caldari Logistics. I love being able to help people on the battlefield and finally feel like I'm contributing. Lol, before it just felt like I was eating away at the clone reserves.
But as for the Caldari Logi skills, I feel like I'm not taking advantage of my class unless I carry nanohives. So, to all the veterans playing, which are more effective, or helpful to a team? Nanohives that give you more ammo or Nanohives that give you armor repair? I have nanocircuitry at lvl 3 right now and I'm working towards getting it to 4 but I still have about 200,000 to go.
This is my current build:
Logistics C-1
Rail Rifle
militia Shield Extender x2 militia Armor Repair
K-2 Nanohive- replenishes ammo Kin- 012 Nanite Injector- 50%
P.S. I would probably have better modules if I didn't waste so much of my sp on other crap items like Sniper rifles and the magsec. (T_T ) |
Forever ETC
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
489
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Posted - 2014.05.31 05:12:00 -
[2] - Quote
I recommend you join this channel: Learning Coalition
Anyways it's best to have both so you can be versatile, although I would recommend carrying an Ammo Nanohive and either a repair tool or Nanite Injector. But, yeah work on those modules to standard so that you have space for your equipment.
Lock me Bro. I DARE YOU!!!
For PS News Join This Channel
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SCATTORSHOT RINNEGATE
A.P.E.X BRUTE FORCE
49
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Posted - 2014.05.31 05:16:00 -
[3] - Quote
so cool that someone use cal logi keep it up!
Waiting The Sagaris From Ages.
CCP: SoonTM
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Meiko Shiraki
Osmon Surveillance Caldari State
0
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Posted - 2014.05.31 05:25:00 -
[4] - Quote
yeah, it's a lot of fun being a logi. I like it more than when I was running around as an assault. the Cal logi only has enough slots for two equipment though and I figured a nano injector is a huuuuuge item I can't go without. I got it to advanced, because I didn't want heavies pissed off at me for bringing them back with only 30 % health.
So that only leaves me with one other option. To heal, or to keep giving ammo. o_O
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SCATTORSHOT RINNEGATE
A.P.E.X BRUTE FORCE
50
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Posted - 2014.05.31 05:26:00 -
[5] - Quote
next step you must do is to unlock adv shields, unlock adv logi, than get to lv 5 cpu and pg, after that, unlock pro equipment, pro caldari logi, pro railgun, and after this you can either skill last bonuses you want like armor to lv5 to get more EHP
hope this help you
Waiting The Sagaris From Ages.
CCP: SoonTM
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THUNDERGROOVE
The Last of DusT.
883
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Posted - 2014.05.31 05:27:00 -
[6] - Quote
Meiko Shiraki wrote:yeah, it's a lot of fun being a logi. I like it more than when I was running around as an assault. the Cal logi only has enough slots for two equipment though and I figured a nano injector is a huuuuuge item I can't go without. I got it to advanced, because I didn't want heavies pissed off at me for bringing them back with only 30 % health.
So that only leaves me with one other option. To heal, or to keep giving ammo. o_O
Just save your SP and get it to level 3. The ADV suit has an extra equipment slot!
>Team quota reached
Darnit I have to wait for one of the blueberry shit LAVs to get blown up:(
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SCATTORSHOT RINNEGATE
A.P.E.X BRUTE FORCE
50
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Posted - 2014.05.31 05:28:00 -
[7] - Quote
Biotic skill is important too: at lv 5 you will run more and you get more speed as a logi you need it
Waiting The Sagaris From Ages.
CCP: SoonTM
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Meiko Shiraki
Osmon Surveillance Caldari State
0
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Posted - 2014.05.31 05:36:00 -
[8] - Quote
i still seem to die fast though. Should I go for higher shield extenders or the advanced cal logi suit first? |
Leeroy Gannarsein
Legio DXIV
391
|
Posted - 2014.05.31 05:38:00 -
[9] - Quote
SCATTORSHOT RINNEGATE wrote:Biotic skill is important too: at lv 5 you will run more and you get more speed as a logi you need it It is a low priority core skill.
OP, I like using one of each; these days I'm an Amarr Logistics, so I run two different uplinks and a repping hive; back when I was GalLogi, I ran a Wiyrkomi Triage Nanohive, an Ishukone Gauged Drop Uplink, and either a Quantum scanner or a rep tool, and either an Allotek Nanohive or an Ishukone Gauged Nanohive.
What I'm trying to say is that you should use both. Good choice, btw; I'm looking at my next (fifth) suit; and I'm thinking CalLogi will be it. Admittedly, I'm looking at a few months down the track, but still.
MY ACTUAL NAME IS LORHAK
It would seem like wisdom, but for the warning in my heart...
CCP BLOWOUT FOR CPM1
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SCATTORSHOT RINNEGATE
A.P.E.X BRUTE FORCE
53
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Posted - 2014.05.31 05:41:00 -
[10] - Quote
get adv shields, but the problem is that right now there are so many cloacked scout so when you drop equipment make sure you are in a building, its more safe, if someone runs a heavy use the repair tool, you make a lot of points and that heavy will kiss your hands!
Waiting The Sagaris From Ages.
CCP: SoonTM
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Jett Pezzin
Terminal Courtesy
155
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Posted - 2014.05.31 05:50:00 -
[11] - Quote
Meiko Shiraki wrote:i still seem to die fast though. Should I go for higher shield extenders or the advanced cal logi suit first?
Go for shield extenders and then focus on the suits because the suits take forever to get. :/
P.S. Use Damage Mods.
^.^
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Meiko Shiraki
Osmon Surveillance Caldari State
3
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Posted - 2014.05.31 05:53:00 -
[12] - Quote
Jett Pezzin wrote:Meiko Shiraki wrote:i still seem to die fast though. Should I go for higher shield extenders or the advanced cal logi suit first? Go for shield extenders and then focus on the suits because the suits take forever to get. :/ P.S. Use Damage Mods. damage mods? they give you so little. Maybe the game operates differently then I think, but does 3, 4 or 5 % really add that much to your damage? (o_O)
Anyways, the topic has gone a little of track. I originally wanted to know if players wanted to see more of armor rep nanohives, or ammo supply ammo hives. Once I get 3 equipment slots I'll carry both. (^ _ ^) |
Thurak1
Psygod9
762
|
Posted - 2014.05.31 06:04:00 -
[13] - Quote
Meiko Shiraki wrote:Jett Pezzin wrote:Meiko Shiraki wrote:i still seem to die fast though. Should I go for higher shield extenders or the advanced cal logi suit first? Go for shield extenders and then focus on the suits because the suits take forever to get. :/ P.S. Use Damage Mods. damage mods? they give you so little. Maybe the game operates differently then I think, but does 3, 4 or 5 % really add that much to your damage? (o_O) Anyways, the topic has gone a little of track. I originally wanted to know if players wanted to see more of armor rep nanohives, or ammo supply ammo hives. Once I get 3 equipment slots I'll carry both. (^ _ ^)
When using a forge gun 3% is pretty good :) |
Atiim
Heaven's Lost Property
8975
|
Posted - 2014.05.31 06:06:00 -
[14] - Quote
As THUNDERGROOVE mentioned, save up the SP from this event to unlock Caldari Logistics III. That way, you have 3 equipment slots, allowing you to be an all-around medic.
Triage Nanohives will only supply ammo once someone's Armor is healed, which can make it take longer for your team to get back into the battle, which bad because as a Logi, your main concern should be getting your team back into the battle as quickly as possible.
If you have a Repair Tool with you, far more effective to simply repair people as they resupply.
HvLP Spreadsheet Warrior
Why Do Slayers Get All The Credit? :(
-HAND
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Jett Pezzin
Terminal Courtesy
155
|
Posted - 2014.05.31 06:08:00 -
[15] - Quote
Meiko Shiraki wrote: damage mods? they give you so little. Maybe the game operates differently then I think, but does 3, 4 or 5 % really add that much to your damage? (o_O)
Anyways, the topic has gone a little of track. I originally wanted to know if players wanted to see more of armor rep nanohives, or ammo supply ammo hives. Once I get 3 equipment slots I'll carry both. (^ _ ^)
D- Mods: Well it depends on the module. You can't use the same Damage Module on a dropsuit. So you would need a Basic. Enhanced, and Complex (3 High module slots). 3% + 4% + 5% increase on the damage of the weapon itself. State D- Mods (like State Complex Damage Module [5%]) can be used will normal mods (Complex Damage Module) and the Aurum buyable D- Mods. So you could possibly have the following...
(5 Slots)
CRN-7 Damage Module (Aurum buyable, 5%) Complex Damage Module (Normal, 5%) State Complex Damage Module (Factional Points, 5%) '(Dumb Aurum name here)' Complex Damage Module (Aurum buyable, 5%) Enhanced Damage Module (Normal, 4%)
So that's 5% by 5% by 5% by 5% by 4%!!! Imagine if you had a Kaalakiota Rail Rifle with that... ^.^
Anyways...
Armor Repair would help a lot.
^.^
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Meiko Shiraki
Osmon Surveillance Caldari State
3
|
Posted - 2014.05.31 06:24:00 -
[16] - Quote
Wow, I didn't know that about the damage mods. You learn so much by being on the forums, it almost feels like it's required to participate, just to learn the basics. |
Atiim
Heaven's Lost Property
8977
|
Posted - 2014.05.31 06:26:00 -
[17] - Quote
Meiko Shiraki wrote:Wow, I didn't know that about the damage mods. You learn so much by being on the forums, it almost feels like it's required to participate, just to learn the basics. You'll soon find that a lot of players who visit the forums are better at the game than those who don't. :P
Also, I'd stop by this sub-forum if you have any more questions. There are a lot of people there who regularly answer questions and give advice to new players
HvLP Spreadsheet Warrior
Why Do Slayers Get All The Credit? :(
-HAND
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Meiko Shiraki
Osmon Surveillance Caldari State
3
|
Posted - 2014.05.31 06:55:00 -
[18] - Quote
thank you everyone. I now know what direction to go, more or less. (^ . ~) |
MINA Longstrike
809
|
Posted - 2014.05.31 07:04:00 -
[19] - Quote
Jett Pezzin wrote:Meiko Shiraki wrote: damage mods? they give you so little. Maybe the game operates differently then I think, but does 3, 4 or 5 % really add that much to your damage? (o_O)
Anyways, the topic has gone a little of track. I originally wanted to know if players wanted to see more of armor rep nanohives, or ammo supply ammo hives. Once I get 3 equipment slots I'll carry both. (^ _ ^)
D- Mods: Well it depends on the module. You can't use the same Damage Module on a dropsuit. So you would need a Basic. Enhanced, and Complex (3 High module slots). 3% + 4% + 5% increase on the damage of the weapon itself. State D- Mods (like State Complex Damage Module [5%]) can be used with normal mods (Complex Damage Module) and the Aurum buyable D- Mods. So you could possibly have the following... (5 Slots - Caldari Logistics ck.0) CRN-7 Damage Module (Aurum buyable, 5%) Complex Damage Module (Normal, 5%) State Complex Damage Module (Factional Points, 5%) '(Dumb Aurum name here)' Complex Damage Module (Aurum buyable, 5%) Enhanced Damage Module (Normal, 4%) So that's 5% by 5% by 5% by 5% by 4% of Damage added to your weapon that already has some damage!!! Imagine if you had a Kaalakiota Rail Rifle with that... ^.^ Anyways... Armor Repair would help a lot.
What the ****ing hell? You're completely dead wrong here about damage mods bud. Damage mods have a penalty for affecting the same type of module (ie heavy, light, sidearm) but it doesn't get extreme until 4 modules are fit. The penalty is roughly 87% effectiveness for 2nd module and 67%ish for the third.
http://wiki.dust514.info/index.php?title=Stacking_Penalties Here's how the damage mods actually work from someone who *knows what they're talking about* and it includes a handy little calculator. Damage mods are cumulative not additive and they perform really well with three fitted, though they aren't really important on a logi who should really be fitting for a bit more HP so they can survive some incidental fire while repping things (especially on the caldari logi that has practically zero low slots).
Also another link that just gives the numbers : http://dust514.wikia.com/wiki/Stacking_Penalty. 1st mod = 100%, 2nd mod = 87%, 3rd = 57%, 4th = 28% (stops being good roughly here), 5th = 10.5% (don't fit more than 4 modules with stacking penalties), 6th = 3%
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Reign Omega
BurgezzE.T.F General Tso's Alliance
430
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Posted - 2014.05.31 07:39:00 -
[20] - Quote
Proto calogi here. Was proto amarr logi in 1.7, building my logi I got the adv suit, basic gear, and balanced my core skills. You're doing yourself a disservice by not keeping your modules and core skills in line with your suit level. Not only do you get another level of equipment fitting reduction and nanohives bonus at 3, you will have better pg and cpu all around to fit. I bring hybrid hives if I'm not sure of a situation, rep hives for a straight firefight, and ammo for casual logi work. I also have fits sit up with JUST nanohives if I have to bring all 3 for stationary positioning. Since you have picked a suit and a weapon, balance them as much as possible. Nanocircuitry 4 unlocks the k17-d which are your first hybrid hive, 20 reps+ your calogi bonus per tick, and slow but steady ammo supply with decent nanite clusters. It's very useful in tight situations.
Observe the public trust. Protect the innocent. Uphold the law.
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Reign Omega
BurgezzE.T.F General Tso's Alliance
430
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Posted - 2014.05.31 07:45:00 -
[21] - Quote
Also... I had an adv logi for probably a year and it worked fine. The proto is nice but don't wear yourself out trying to get it, best of luck fellow Calogi!
Observe the public trust. Protect the innocent. Uphold the law.
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Meiko Shiraki
Osmon Surveillance Caldari State
4
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Posted - 2014.05.31 07:47:00 -
[22] - Quote
thank you. I'm going to get to nanocircuitry 4 just for the ammo + armor rep nanohives. Then from there I'll work on shield, followed by Cal logi suit to 3. And then whatever makes sense after that (probably buffing rail rifle). |
Insufficient Data
WarRavens Final Resolution.
65
|
Posted - 2014.05.31 10:07:00 -
[23] - Quote
It all depends on what type of field support you want to bring. Really you chose an SP intensive path, and on top of it a rarely seen PC logi unless you make it into assault. Anyway you want to get Nanohive/needle to LV.4-5 since the Cal logi Boost's hive healing-supply rates. Then you want to make a suit that carries ammo/healing hives, but save hives in event of a flux. Second you need to start killing into your Core skills first. I highly recommend getting dropsuit core, armor, shield, electrician, and engineering to LV 3. After that start getting your dropsuit modules. For starters get armor plates, armor repair, shield rechargers and shield extenders to LV3. After that process you can choose to either start skilling into various field equipment, finish skilling into your Core skills, or upgrading your weapon. As a logi your weapon should be your choice, but at this time DMG mods are useless unless it's a prof. 4-5 with adv or com DMG mod. Advance DMG mods work as well.
CCP Can't Complete Projects
Suck On This Null-Sac t(^_^t)
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Pvt Numnutz
Watchdoge Explosives
1314
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Posted - 2014.05.31 12:41:00 -
[24] - Quote
I'm planning on soecing cal logi next. Armor rep nano hives have their uses, really good for armor tanks I'm sure. I'm planning on going with the more ammo based ones first as I think those would be more useful for my squad. I'm excited to start playing around with it though. |
Nothing Certain
Bioshock Rejects
782
|
Posted - 2014.05.31 15:47:00 -
[25] - Quote
Meiko Shiraki wrote:Jett Pezzin wrote:Meiko Shiraki wrote:i still seem to die fast though. Should I go for higher shield extenders or the advanced cal logi suit first? Go for shield extenders and then focus on the suits because the suits take forever to get. :/ P.S. Use Damage Mods. damage mods? they give you so little. Maybe the game operates differently then I think, but does 3, 4 or 5 % really add that much to your damage? (o_O) Anyways, the topic has gone a little of track. I originally wanted to know if players wanted to see more of armor rep nanohives, or ammo supply ammo hives. Once I get 3 equipment slots I'll carry both. (^ _ ^)
Ammo. We have repping modules and rep tools that we can get from others but ammo only from hives.
Because, that's why.
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boba's fetta
Dead Man's Game
652
|
Posted - 2014.05.31 15:53:00 -
[26] - Quote
fat suit here. id love you forever if you drop a rep hive on the objective im guarding. i get ammo (and i use a lot) and reps keeping me fighting for longer and scoring you a nice pile of wp in the process.
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TechMechMeds
Inner.Hell
3464
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Posted - 2014.05.31 16:09:00 -
[27] - Quote
Just skill and play your preferred logi to its strengths.
Been logi since beta, I run minmatar.
Had a brief love affair with the Amarr logi sidearm.
Just remember that no amount of proto equipment means sht if you can't survive.
I have cqc and mid-long range set ups as well.
You will live a bit longer stacking plates and shields but you need to strike the balance between HP tank, regen and making sure that you are running the best equipment that you can.
If you stop moving
You die
Dance with me
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Spkr4theDead
Red Star. EoN.
2108
|
Posted - 2014.05.31 17:50:00 -
[28] - Quote
Meiko Shiraki wrote:So, I don't have a ton of SP (about 1.5 million) but last night I was finally able to skill into Caldari Logistics. I love being able to help people on the battlefield and finally feel like I'm contributing. Lol, before it just felt like I was eating away at the clone reserves.
But as for the Caldari Logi skills, I feel like I'm not taking advantage of my class unless I carry nanohives. So, to all the veterans playing, which are more effective, or helpful to a team? Nanohives that give you more ammo or Nanohives that give you armor repair? I have nanocircuitry at lvl 3 right now and I'm working towards getting it to 4 but I still have about 200,000 to go.
This is my current build:
Logistics C-1
Rail Rifle
militia Shield Extender x2 militia Armor Repair
K-2 Nanohive- replenishes ammo Kin- 012 Nanite Injector- 50%
P.S. I would probably have better modules if I didn't waste so much of my sp on other crap items like Sniper rifles and the magsec. (T_T ) Cal logi C-I, or C/1? There's a big difference.
And you're one of those that went straight for the suit, instead of anything into the core skills. Oh boy...
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Rion0
Dark Side Alliance
29
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Posted - 2014.05.31 17:58:00 -
[29] - Quote
I just started into the callogi myself, and everyone makes an excellent point; don't burn out your sp into just one area, at this level you need to have balance. I have the luxury of having cores maxed out already, as its my third proto suit option. But once you get there, take one each rep/ammo hive, and the 80 or 100 % needle. You'll be swimming in points, and still be an effective warrior. The hives let you drop and forget them, allowing you to focus on killing, or moving to another area. |
Jillic
Sooper Speshul Ponee Fors
228
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Posted - 2014.05.31 19:14:00 -
[30] - Quote
Or you can stack extenders on a proto cal logi, grab All the Ammo hives, and Core Locus nades.
Nade spam is back.
Caldari Girls Do It Better.
I am not Lorhak Gannarsein, but I was his 3000th Like.
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Meiko Shiraki
A.P.E.X BRUTE FORCE
12
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Posted - 2014.05.31 20:14:00 -
[31] - Quote
Spkr4theDead wrote:Meiko Shiraki wrote:So, I don't have a ton of SP (about 1.5 million) but last night I was finally able to skill into Caldari Logistics. I love being able to help people on the battlefield and finally feel like I'm contributing. Lol, before it just felt like I was eating away at the clone reserves.
But as for the Caldari Logi skills, I feel like I'm not taking advantage of my class unless I carry nanohives. So, to all the veterans playing, which are more effective, or helpful to a team? Nanohives that give you more ammo or Nanohives that give you armor repair? I have nanocircuitry at lvl 3 right now and I'm working towards getting it to 4 but I still have about 200,000 to go.
This is my current build:
Logistics C-1
Rail Rifle
militia Shield Extender x2 militia Armor Repair
K-2 Nanohive- replenishes ammo Kin- 012 Nanite Injector- 50%
P.S. I would probably have better modules if I didn't waste so much of my sp on other crap items like Sniper rifles and the magsec. (T_T ) Cal logi C-I, or C/1? There's a big difference. And you're one of those that went straight for the suit, instead of anything into the core skills. Oh boy... It's a C-1, so only two equipment, 2 high slot, 1 low, just standard. o_O These are my core skills- armor 1- armor plating 1 shield 2- extension 1 core upgrade 2
electronics 1 engineering 1 nanocircuitry 3
and... that's it. I wish I could get some of my sp back. When I was playing in a basic caldari medium frame I was like "I can fit a sidearm in a light weapon slot! I should use two sidearms, then it's like I have 1 gun with double the ammo!" so I got magsec almost to proto. (T. T ) I hate that gun now. Same with the sniper rifle. |
Atiim
Heaven's Lost Property
8987
|
Posted - 2014.05.31 20:32:00 -
[32] - Quote
If you want a Sidearm and a Light Weapon you should use the Amarr Logistics.
HvLP Spreadsheet Warrior
Why Do Slayers Get All The Credit? :(
-HAND
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Louis Domi
Pradox One Proficiency V.
333
|
Posted - 2014.05.31 20:59:00 -
[33] - Quote
Get nanohives to level 5 instead of 4( Better because you get triage) and you get wiyrkomi Nanite injector |
Jett Pezzin
Terminal Courtesy
159
|
Posted - 2014.06.01 04:45:00 -
[34] - Quote
MINA Longstrike wrote:Jett Pezzin wrote:Meiko Shiraki wrote: damage mods? they give you so little. Maybe the game operates differently then I think, but does 3, 4 or 5 % really add that much to your damage? (o_O)
Anyways, the topic has gone a little of track. I originally wanted to know if players wanted to see more of armor rep nanohives, or ammo supply ammo hives. Once I get 3 equipment slots I'll carry both. (^ _ ^)
D- Mods: Well it depends on the module. You can't use the same Damage Module on a dropsuit. So you would need a Basic. Enhanced, and Complex (3 High module slots). 3% + 4% + 5% increase on the damage of the weapon itself. State D- Mods (like State Complex Damage Module [5%]) can be used with normal mods (Complex Damage Module) and the Aurum buyable D- Mods. So you could possibly have the following... (5 Slots - Caldari Logistics ck.0) CRN-7 Damage Module (Aurum buyable, 5%) Complex Damage Module (Normal, 5%) State Complex Damage Module (Factional Points, 5%) '(Dumb Aurum name here)' Complex Damage Module (Aurum buyable, 5%) Enhanced Damage Module (Normal, 4%) So that's 5% by 5% by 5% by 5% by 4% of Damage added to your weapon that already has some damage!!! Imagine if you had a Kaalakiota Rail Rifle with that... ^.^ Anyways... Armor Repair would help a lot. What the ****ing hell? You're completely dead wrong here about damage mods bud. Damage mods have a penalty for affecting the same type of attribute (ie heavy dmg mod, light dmg mod, sidearm dmg mod) but it doesn't get extreme until 4 modules are fit. The penalty is roughly 87% effectiveness for 2nd module and 67%ish for the third. http://wiki.dust514.info/index.php?title=Stacking_Penalties Here's how the damage mods actually work from someone who *knows what they're talking about* and it includes a handy little calculator. Damage mods are cumulative not additive and they perform really well with three fitted, though they aren't really important on a logi who should really be fitting for a bit more HP so they can survive some incidental fire while repping things (especially on the caldari logi that has practically zero low slots). Also another link that just gives the numbers : http://dust514.wikia.com/wiki/Stacking_Penalty. 1st mod = 100%, 2nd mod = 87%, 3rd = 57%, 4th = 28% (stops being good roughly here), 5th = 10.5% (don't fit more than 4 modules with stacking penalties), 6th = 3%
Bro. You're wrong... at the bottom of the page it says:
- "This page was last modified on 29 October 2013, at 20:35."
And btw... The second link is dead/not as described.
Stuff has happened and **** has changed since then.
^.^
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MINA Longstrike
818
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Posted - 2014.06.01 10:47:00 -
[35] - Quote
Jett Pezzin wrote:I don't think you know what I'm even talking about. Besides... Bro. You're wrong... at the bottom of the page it says:
- "This page was last modified on 29 October 2013, at 20:35."
And btw... The second link is dead/not as described.
Stuff has happened and **** has changed since then. So according to you, two referenced sources that explain the numbers in detail don't beat your no sources and total misinformation? It wouldn't matter when the page was last modified as the stacking penalty has not changed. EVER.
Fitting an aurum complex light damage mod alongside an isk one or even an LP one still incurs a stacking penalty, as it checks for attribute affected not module type or group.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
117
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Posted - 2014.06.01 10:54:00 -
[36] - Quote
Personally, no one uses my Triage hives. Ever.
You're better off saving those for special situations where everyone's crowded in the same place, like an Ambush or Dom.
You have the advantage of having Triage hives that will do 100 armor healing per pulse instead of 70. So people will notice this and stay near your hives. Remember this.
Also I never use anything but Ishukone Gauged and Wyrkomi Triage. I'm sure the other ones are fine but I usually just spam these two types wherever there's a nest of friendly infantry.
GûéGûäGûà /Gûî /Gûî /Gûî Gûî GûêGûêGûàGûâGûé
IGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûê]
GùÑGèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGùñn++
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Reign Omega
BurgezzE.T.F General Tso's Alliance
431
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Posted - 2014.06.01 10:57:00 -
[37] - Quote
Jett Pezzin wrote:MINA Longstrike wrote:Jett Pezzin wrote:Meiko Shiraki wrote: damage mods? they give you so little. Maybe the game operates differently then I think, but does 3, 4 or 5 % really add that much to your damage? (o_O)
Anyways, the topic has gone a little of track. I originally wanted to know if players wanted to see more of armor rep nanohives, or ammo supply ammo hives. Once I get 3 equipment slots I'll carry both. (^ _ ^)
D- Mods: Well it depends on the module. You can't use the same Damage Module on a dropsuit. So you would need a Basic. Enhanced, and Complex (3 High module slots). 3% + 4% + 5% increase on the damage of the weapon itself. State D- Mods (like State Complex Damage Module [5%]) can be used with normal mods (Complex Damage Module) and the Aurum buyable D- Mods. So you could possibly have the following... (5 Slots - Caldari Logistics ck.0) CRN-7 Damage Module (Aurum buyable, 5%) Complex Damage Module (Normal, 5%) State Complex Damage Module (Factional Points, 5%) '(Dumb Aurum name here)' Complex Damage Module (Aurum buyable, 5%) Enhanced Damage Module (Normal, 4%) So that's 5% by 5% by 5% by 5% by 4% of Damage added to your weapon that already has some damage!!! Imagine if you had a Kaalakiota Rail Rifle with that... ^.^ Anyways... Armor Repair would help a lot. What the ****ing hell? You're completely dead wrong here about damage mods bud. Damage mods have a penalty for affecting the same type of attribute (ie heavy dmg mod, light dmg mod, sidearm dmg mod) but it doesn't get extreme until 4 modules are fit. The penalty is roughly 87% effectiveness for 2nd module and 67%ish for the third. http://wiki.dust514.info/index.php?title=Stacking_Penalties Here's how the damage mods actually work from someone who *knows what they're talking about* and it includes a handy little calculator. Damage mods are cumulative not additive and they perform really well with three fitted, though they aren't really important on a logi who should really be fitting for a bit more HP so they can survive some incidental fire while repping things (especially on the caldari logi that has practically zero low slots). Also another link that just gives the numbers : http://dust514.wikia.com/wiki/Stacking_Penalty. 1st mod = 100%, 2nd mod = 87%, 3rd = 57%, 4th = 28% (stops being good roughly here), 5th = 10.5% (don't fit more than 4 modules with stacking penalties), 6th = 3% I don't think you know what I'm even talking about. Besides... Bro. You're wrong... at the bottom of the page it says: - "This page was last modified on 29 October 2013, at 20:35." And btw... The second link is dead/not as described. Stuff has happened and **** has changed since then.
And no. Stacking penalties 're still the same as they have always been, consistent with eve math. Just because the mod % changed doesn't mean anything else has.
Observe the public trust. Protect the innocent. Uphold the law.
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PLAYSTTION
Universal Allies Inc.
145
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Posted - 2014.06.01 13:14:00 -
[38] - Quote
Meiko Shiraki wrote:Jett Pezzin wrote:Meiko Shiraki wrote:i still seem to die fast though. Should I go for higher shield extenders or the advanced cal logi suit first? Go for shield extenders and then focus on the suits because the suits take forever to get. :/ P.S. Use Damage Mods. damage mods? they give you so little. Maybe the game operates differently then I think, but does 3, 4 or 5 % really add that much to your damage? (o_O) Anyways, the topic has gone a little of track. I originally wanted to know if players wanted to see more of armor rep nanohives, or ammo supply ammo hives. Once I get 3 equipment slots I'll carry both. (^ _ ^) Armour rep hives give ammo and reps, the choice is up to you.
44/4 in a BPO Scout 40/5 in a Proto Assault
Open Beta Vet 22mil sp
R.I.P Dust 514
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Insufficient Data
WarRavens Final Resolution.
66
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Posted - 2014.06.01 20:37:00 -
[39] - Quote
PLAYSTTION wrote:Meiko Shiraki wrote:Jett Pezzin wrote:Meiko Shiraki wrote:i still seem to die fast though. Should I go for higher shield extenders or the advanced cal logi suit first? Go for shield extenders and then focus on the suits because the suits take forever to get. :/ P.S. Use Damage Mods. damage mods? they give you so little. Maybe the game operates differently then I think, but does 3, 4 or 5 % really add that much to your damage? (o_O) Anyways, the topic has gone a little of track. I originally wanted to know if players wanted to see more of armor rep nanohives, or ammo supply ammo hives. Once I get 3 equipment slots I'll carry both. (^ _ ^) Armour rep hives give ammo and reps, the choice is up to you.
They do, but hybrid hives like the Compact, K-17D(R), and Allotek nanohives prioritize healing your armor first and resupply last. In most cases players chuck those hives out for last second healing when no logi is present. Or when all ammo or grenades are left to fend off enemies. When you get access to wyrkomi triage hives they become your sole means of keeping yourself and your squad alive armor wise temporarily. As for ammo bring the best Adv nano hives that have high nanite clusters. Although your character has access to proto hives or equipment I advise running it on a match to match basis unless you know how to properly use it.
CCP Can't Complete Projects
Suck On This Null-Sac t(^_^t)
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Scheneighnay McBob
T.R.I.A.D Ushra'Khan
5128
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Posted - 2014.06.01 21:39:00 -
[40] - Quote
In a perfect world, all caldari assaults would carry nanite injectors while their logis carry nanohives for them. Unfortunately, this isn't the case unless you coordinate a squad well.
BOOP!
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Jett Pezzin
Terminal Courtesy
175
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Posted - 2014.06.02 04:04:00 -
[41] - Quote
MINA Longstrike wrote:Jett Pezzin wrote:I don't think you know what I'm even talking about. Besides... Bro. You're wrong... at the bottom of the page it says:
- "This page was last modified on 29 October 2013, at 20:35."
And btw... The second link is dead/not as described.
Stuff has happened and **** has changed since then. So according to you, two referenced sources that explain the numbers in detail don't beat your no sources and total misinformation? It wouldn't matter when the page was last modified as the stacking penalty has not changed. EVER. Fitting an aurum complex light damage mod alongside an isk one or even an LP one still incurs a stacking penalty, as it checks for attribute affected not module type or group.
Ok.
Then how come if I have Enhanced, Complex, State Complex, and State Enhanced Damage Modules with a Kaalakiota, I can take out a heavy (400 shield, 600 armor) with 5-7 hits? Also it's not just the skills. And my only source is from my experience :/ I'm not trying to disagree with anyone but this is from MY experience. I am aware of the stacking penalties but again, this is CCP.
^.^
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Meiko Shiraki
A.P.E.X BRUTE FORCE
14
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Posted - 2014.06.02 23:22:00 -
[42] - Quote
Scheneighnay McBob wrote:In a perfect world, all caldari assaults would carry nanite injectors while their logis carry nanohives for them. Unfortunately, this isn't the case unless you coordinate a squad well. omg, that would be freakin awesome. Anyways, I found what I was looking for, so if a moderator wants to close this thread she/he can.
Thank you everyone who responded. I feel like I have learned a lot and maybe, in a couple of weeks, I can live up to the name of "Caldari Logistics". Thanks again.
(^. ^ )/ bye |
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