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Stiddlefaxq
Vherokior Combat Logistics Minmatar Republic
94
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Posted - 2014.05.29 19:05:00 -
[1] - Quote
Hawkin P wrote:Atiim wrote:Hawkin P wrote: Average cost of a Proto Suit 200k. Average Tank and ADS costs 600k and 800k
You don't always have to run PRO gear in PC, nor do you have to fit ADSs and HAVs that cost 6-800k. I think CPM No you don't have to run proto, but facing an equal corp with proto then you will probably lose, and in turn lose much more ISK. NTM the best thing about PC is that you go all out. Use all your best. The correct way to go about it, is to use exactly as much proto gear as you need to win.
Using lower quality gear will reduce expenses, and may end up making your team lose a few more clones It will also make the match take longer, allowing for killing more enemy clones.
So long as you win, it is the right thing to do. It makes for more competitive matches in that regard -- If you are facing a team that you can face stomp, why not just face stomp them in advance gear? Maybe it might be a better closer match in advance gear |
Stiddlefaxq
Vherokior Combat Logistics Minmatar Republic
95
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Posted - 2014.05.29 20:30:00 -
[2] - Quote
Hawkin P wrote:Stiddlefaxq wrote: The correct way to go about it, is to use exactly as much proto gear as you need to win.
Using lower quality gear will reduce expenses, and may end up making your team lose a few more clones It will also make the match take longer, allowing for killing more enemy clones.
So long as you win, it is the right thing to do. It makes for more competitive matches in that regard -- If you are facing a team that you can face stomp, why not just face stomp them in advance gear? Maybe it might be a better closer match in advance gear
So will PC teams now be required to have an accountant as well as an FC? Thats sounds like so much more fun than it is now. You don't already have an accountant? |
Stiddlefaxq
Vherokior Combat Logistics Minmatar Republic
96
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Posted - 2014.05.30 04:37:00 -
[3] - Quote
Hynox Xitio wrote:Am I the only one who thinks removing all rewards from owning districts negates the purpose of owning a district? Owning a district allows you to attack without having to pay for a clone pack. As far as ISK efficiency goes, it is the best thing you can do for yourself if you want to make money doing PC as a corp. |
Stiddlefaxq
Vherokior Combat Logistics Minmatar Republic
96
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Posted - 2014.05.30 04:38:00 -
[4] - Quote
Atiim wrote:Benjamin Ciscko wrote: No your opinions being dictated by someone makes it so. I did have a counter argument but I'm not in the mood for a debate with someone whose opinion will never be swayed no matter how much logic and stats you throw at them.
My opinions are simply that. My opinions. They aren't dictated by someone else, nor have they ever been. Though I really would like an example of how someone dictated my opinion. You haven't thrown stats and logic that refute any of my arguments. This has been the case not only in this topic, but in just about every argument we've ever had. I think you need to realize that repeating something over and over again doesn't make it a valid argument, nor does it make it true.
Can confirm that Attim isn't part of the Kane Spero Unification of Meta meetings. Neither is Kane at this point though, so I wouldn't feel too bad if I was him. |
Stiddlefaxq
Vherokior Combat Logistics Minmatar Republic
96
|
Posted - 2014.05.30 04:40:00 -
[5] - Quote
Heimdallr69 wrote:The type of gear won't change the outcome, if you're an SHOTGUN SCOUT and you're opponent is a ANYHING ELSE THAT ISNT A HEAVY, CR, TANK, OR DROPSHIP list then you'll win even if he has better gear.. You need teamwork to win against an evenly matched opponent not proto gear.. *matchmaking* I mean pubs. If you're not a PuB*, you're doing it wrong.
Bolded and capsed what you meant to say. I didn't even use caplocks: all legit. |
Stiddlefaxq
Vherokior Combat Logistics Minmatar Republic
97
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Posted - 2014.05.30 06:24:00 -
[6] - Quote
Hawkin P wrote:Stiddlefaxq wrote:Hynox Xitio wrote:Am I the only one who thinks removing all rewards from owning districts negates the purpose of owning a district? Owning a district allows you to attack without having to pay for a clone pack. As far as ISK efficiency goes, it is the best thing you can do for yourself if you want to make money doing PC as a corp. That only matters for the first district maybe the first 3 if you place them in key spots around molden heath. After that extra districts are useless. 250 (the number of districts in the game) divided by the number of at least semi-serious corps in the game (At most 30) equals 8+ districts each. This patch makes districts worthless.
The "Semi-Serious" corps can control at least 1 district per hour timer during their prime time in that case, just depends on how many fights they want per night.
22-04 =~7. That is about as much as most "Semi-Serious" corps want. If they don't get attacked, you launch yourself. If someone wants to no show a district because they don't want it or think they can win, you sell it off for the price of a clone pack... that simple.
The "Semi-Serious" corps of the game will control 100 districts top top top end. That leaves 150 for everyone else in the game... Isn't that what almost everyone has been asking for from the start? A chance to play as a team without having to go through the hastle of queue syncing FW? If people don't want districts, the sale price will be very low for those who do....
Or is everyone just butthurt that they don't get the isk fountain? No real point to making The New Donut if their is no more passive ISK. Ah, that sucks, should have jumped on it when the getting was good. |
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