CELESTA AUNGM
Kang Lo Directorate Gallente Federation
799
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Posted - 2016.02.16 23:27:00 -
[1] - Quote
Sardonk Eternia wrote:CCP Frame wrote:The question must be answered CCP Frame, I must know if my photon gear will transfer to the new game. Will photon gear be shown at Fanfest? Please all the community needs is just a little teaser about the future of photon gear in the EVE universe, be it in Dust 2.0, EVE, Valkyrie, or even Gunjack. CCPLEASE!
...Sigh.
In spite of everything sensible that explains the differences between Playstation play mechanics and PC play mechanics... In spite of every hunch you feel inside regarding the differences between what motivates a PC player to navigate a game, and what motivates a Console player to navigate a game... And in spite of the fact that even Rattati and his team have strongly warned that the odds that there will be a PC-version Dust 514 in the future (and that you will only be unfairly aiming yourself for disappointment and unfairly stacking impossible obstacles against a game that hasn't been even designed yet),... ....we insist on thinking that Dust is going to be reborn on PC (just the same way all those game critics keep blurting out that assumption that CCP is going to re-market the Dust dream on PC).
The future of Dust is an open ended removal from the Server in June. Dust 514 is an idea that could only be tried with a Console platform: pitting cerebral Risk-v-Reward PC concepts together with the raw visceral compulsion for raw rapid engagement that only comes from a Console gaming tradition. Fitting the two together was an incredible experiment (with controversial player-interaction features and assists that we're not going to see again for possibly years, if ever),.. and in spite of stopping the journey, that journey could only be done in a console player environment.
Any game CCP makes as an infantry-fps on PC (maybe a very fun game) will not have EVE-Online's Risk/Reward function that they use so well on spaceships. It will likely limit itself to whatever features Valkarie and Gunjack (?) have, and safely NOT try to influence the New Eden "planet-taking for hire" cooperative relationship concept that Dust 514 tried with Eve-Online.
What I hear about Valkarie and Gunjack gameplay make them sound like pocket-games with a little New Eden "feel". What we used to call Arcade Games in the 70's, and what's called "Arcade-Mode" in some of our Playstation games.
The first-person-shooter CCP may succeed in creating for PC, is likely to aim only that high, and no higher. Changing the minds and habits of PS3 players just proved too tough, and maybe too long to achieve.
Carrying SP and Assets into an fps that is NOT going to try to use that same grind/Risk/Reward objective, is impractical for players to expect. Proto mods, proto gear.... are not what an Arcade game would ask people to hang around 18 months to unlock. A Proto "GUN" is what the standard fps has, and it will unlock with experience-points or something similar and simple like that.
...A game THAT simple is not a Dust 2.0. ...Dust, goes away for good, with us on this PS3. Born here with us, sustained by our PS3 mindset, our consoler brutality, fully deserving of bows and applause if it closes in May. Don't dream that it will come again, unless a console financier decides to pick CCP up for another try.
The "experiment" in Dust 514 WAS that question, why "I should grind for a proto-item, in a game that I clearly see doesn't grant me full god-invincibility like in my normal fps game". ---A player chose a proto item because she figured out it could make tones of ISK for her in the back field of the fight, as her fellow players took the brunt of loss in the front field and buffered her from taking much damage per game.
---A player chose a proto item because she learned that ONE proto item surrounded by 5 basic/adv items on her suit made the suit outrageously good in the type of cunning role she sticks to in combat.
---A player chose proto gear with a willingness to gamble for good luck in twice-a-year PC matches, the way a poker player sharpens her skill for a trip to Atlantic City---knowing that the room will be stacked with foreign players who have brought their best stuff to the match too.
It was an experiment to have top-tier items in your game with zero-guarantee of their success and a high price tag stuck on them---put into a Console shooting game.
That's the key experiment that made Dust so confrontational and strange for players to hack. That's why when Dust 514 is gone from the console later this year... Dust is gone, period.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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