Some stuff that was talked about between the CPM 1 candidates.
Warpoints for vehicle repair
- This was removed in closed beta due to abuse. Since we gain WP from causing damage to vehicles, is there any way that we could re-evaluate the Axis Repair Tool to both make it more viable as well as give incentive to repairing vehicles?
Warpoint scaling with equipment tier (we currently get the same amount of WP for using militia nanite injectors as we do with prototype injectors)
- This was brought up by
Cross Atu . Currently, the system incentives the use of all equipment tiers for the same rewards. It's actually more beneficial to use a militia injector and then repair the damage using a lower tiered repair tool, garnishing more WP in the end. Is there any way that we can re-evaluate this and encourage the use of better equipment tiers beyond them being more powerful? Can we encourage specialization?
On a personal note, I think this would be a great opportunity to reduce some of the blow to Support Logistics incurred in 1.8 by giving more WP for better gear usage.
An option to opt out of being revived
- Brought up by
Appia Vibia. This has been needed for a very long time and was the sole reason that injector spamming in Faction Warfare was allowed to be abused. It's currently possible, given a small window, in the spawn screen - but it could use another look. Players should have an option to deny a revive, if possible. What are the possibilities of this happening in Dust 514?
Re-evaluating Faction Warfare LP payouts.
- This was a common concern brought up by the community and it hasn't been touched in a while. What are the possibilities for re-evaluating Faction Warfare to give more incentive to play it, and utilize the gear provided more often? EDIT: As brought up by One Eyed King, below, the current system was implemented on the assumption that there would be a player market in play later on. This is no longer the case and it needs to be re-considered.
EDIT:
Fix the Nanocircuitry Skill
- The Nanocircuitry skill -still- (to my knowledge) doesn't show that it provides a 5% reduction in CPU for Nanohives/Nanite Injectors.