RKKR
The Southern Legion Final Resolution.
926
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Posted - 2014.05.29 17:42:00 -
[1] - Quote
CCP Rattati wrote:SirManBoy wrote:Opting out of revives? We might as well throw the injector in the garbage completely then.
It's an already under used and under appreciated piece of equipment that puts its users in significant danger. You can't make a change like that without replacing it with a mechanic or reward system that still makes the injector worth using.
Also, what sense does it make for an incapacitated body to have the ability to make any decisions at all? Even having the ability to bleed out is a stretch as it suggests that people can just commit suicide with their mind.
People look at the injector all wrong. Yes, getting revived at an inopportune time can hurt your KDR a bit, but it can also save you a suit. Ultimately, that's far more important. Now I'm no proponent for idiotic logi play and I think bad injector use is poor form on the battlefield, but allowing people to deny a resuscitation seems like the wrong way to address this problem.
I am of the mind that people who don't want revives should suicide immediately and then they can't be revived. Second, I would like to make WP be in proportion to healed HP, it shouldn't pay off to heal with a militia needle and rep, instead of using a proto needle. Something like 25-50-75 or even just WP=HP healed. Same for damage, I don't like getting 25 WP for an assist when I dropped 95% of the damage.
Ask yourself why people don't want to be revived? it's because of - idiots* using the injector the wrong way making the revive useless. - people want to use a different suit. - people have no patience, but still whine if they get revived and shot immediatly
A immediatly-suicide option is not in favor the good logibros, better options were discussed in the past...shame on you.
*Not aware of their surrounding when reviving, no back-up after revives (ammo/reptool), thinking they can do the same job as a PROTO injector user with back-up with just a MLT injector, just to make WPs,....
Since we are talking about improvements, can CCP state why they changed the spawning system in ambush in beta and show us how it has actually improved with hard data or maybe I'm in the wrong matches half of the time were one side only gets a handfull of kills due to easy spawnkilling mechanics. Yeah... I don't like giving a few hundred WPs to exploiting HAV-players for one kill...yeah talk about WP imbalances. |