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Doctor Day
Glitched Connection
270
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Posted - 2014.05.28 02:47:00 -
[1] - Quote
Have you had a thought about fixing how scouts throw remote explosives like they are grenades? |
Thurak1
Psygod9 D.E.F.I.A.N.C.E
759
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Posted - 2014.05.28 02:51:00 -
[2] - Quote
I would be very happy if RE's were something that had to be placed and couldnt be thrown. Sick of RE frisbies. |
Doctor Day
Glitched Connection
270
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Posted - 2014.05.28 02:53:00 -
[3] - Quote
*coughcoughthatguywhowent40/1withremoteexplosivescoughcough* |
Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
440
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Posted - 2014.05.28 03:05:00 -
[4] - Quote
Or at least had a 5-10 second cooldown after placement before they can be detonated.
Otherwise you might as well rename them jihad modules.
Support Balancing scouts
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P14GU3
The Southern Legion Final Resolution.
769
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Posted - 2014.05.28 03:12:00 -
[5] - Quote
Thurak1 wrote:I would be very happy if RE's were something that had to be placed and couldnt be thrown. Sick of RE frisbies. No updated content for dust, so no, they can no longer do this. Everyone is off working on legion. Would have been nice if they had fixed this first.. <<---- Read As: A long fukin time ago!
I only play dust514ums now. It was always more fun than the actual game anyways.
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Doctor Day
Glitched Connection
272
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Posted - 2014.05.29 01:50:00 -
[6] - Quote
If they werent to busy working on a game that might come out in 1-2years and did a hotfix for it.... |
Eko Sol
Strange Playings
393
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Posted - 2014.05.29 01:59:00 -
[7] - Quote
Out of all of things to complain about RE's you choose this complaint. My complaint are invisible remotes. Another are remotes that go into the ground. You can't destroy it with a grenade (except flux) but when they detonate it it then blows you up. I don't like the fact that when it is thrown it looks to land in one place but then it is actually in another. Or how they slip off of tanks for no reason. Or how they just disappear in the redline so tanks and lav's go into the red in order to get rid of an RE.
Other than that, we all get caught by RE's. It happens. Get over it. It is part of the game. There is no reason to change it. Besides, your suggestion would completely eliminate a very effective AV tactic...big time.
I use RE's as well but not as much as of late choosing a more slayer type route. I have become quite paranoid for RE's so I am always firing around nulls, paying attention to the ground CLOSELY and watching my six while hacking or checking around for anyone hiding waiting to place one behind me. That being said, I still die.
Just because you die from something doesn't make it valid that you need to nerf it. You either get better or just deal with the reality that it will happen.
I'm fed up with people complaining about perfectly fine things b/c they get killed by it. It is just ridiculous.
PSN is "Ekopalm"
I play D3, Child of Light, and solo games
Also, Proto Trolling until I'm broke...
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Doctor Day
Glitched Connection
274
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Posted - 2014.05.29 22:19:00 -
[8] - Quote
Eko Sol wrote:Out of all of things to complain about RE's you choose this complaint. My complaint are invisible remotes. Another are remotes that go into the ground. You can't destroy it with a grenade (except flux) but when they detonate it it then blows you up. I don't like the fact that when it is thrown it looks to land in one place but then it is actually in another. Or how they slip off of tanks for no reason. Or how they just disappear in the redline so tanks and lav's go into the red in order to get rid of an RE.
Other than that, we all get caught by RE's. It happens. Get over it. It is part of the game. There is no reason to change it. Besides, your suggestion would completely eliminate a very effective AV tactic...big time.
I use RE's as well but not as much as of late choosing a more slayer type route. I have become quite paranoid for RE's so I am always firing around nulls, paying attention to the ground CLOSELY and watching my six while hacking or checking around for anyone hiding waiting to place one behind me. That being said, I still die.
Just because you die from something doesn't make it valid that you need to nerf it. You either get better or just deal with the reality that it will happen.
I'm fed up with people complaining about perfectly fine things b/c they get killed by it. It is just ridiculous. gOT DAMN it i
Its not a nerf its a hotfix for RE's being a frisbe in Dust Damn man pay attetion |
Eko Sol
Strange Playings
402
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Posted - 2014.05.29 22:25:00 -
[9] - Quote
Doctor Day wrote:Eko Sol wrote:Out of all of things to complain about RE's you choose this complaint. My complaint are invisible remotes. Another are remotes that go into the ground. You can't destroy it with a grenade (except flux) but when they detonate it it then blows you up. I don't like the fact that when it is thrown it looks to land in one place but then it is actually in another. Or how they slip off of tanks for no reason. Or how they just disappear in the redline so tanks and lav's go into the red in order to get rid of an RE.
Other than that, we all get caught by RE's. It happens. Get over it. It is part of the game. There is no reason to change it. Besides, your suggestion would completely eliminate a very effective AV tactic...big time.
I use RE's as well but not as much as of late choosing a more slayer type route. I have become quite paranoid for RE's so I am always firing around nulls, paying attention to the ground CLOSELY and watching my six while hacking or checking around for anyone hiding waiting to place one behind me. That being said, I still die.
Just because you die from something doesn't make it valid that you need to nerf it. You either get better or just deal with the reality that it will happen.
I'm fed up with people complaining about perfectly fine things b/c they get killed by it. It is just ridiculous. gOT DAMN it i Its not a nerf its a hotfix for RE's being a frisbe in Dust Damn man pay attetion
What part of it eliminating a method of AV did you not read. Part of AV is being able to toss it on a tank. If I can't toss it on the tank how the hell do you expect for me to get it on there? Am I supposed to run up and touch the tank and hope it doesn't move in the least bit and then place it gently and then repeat? There are only a few highly effective AV tactics and RE's are one of them. OP is welcome to change the original suggestion to not eliminate an effective AV tactic. Until then it is a nerf.
For the record. If you pay very close attention they can only get thrown about 3 to 5m AT MOST. What you normally see is someone running and then moving backwards after placing them so it appears they are tossing it far further than they really are. The only other instance is if you throw it sometimes it will move an extra couple of meters to attach to a wall or vertical surface AND I WILL ADMIT that that element is broken.
PSN is "Ekopalm"
I play D3, Child of Light, and solo games
Also, Proto Trolling until I'm broke...
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Doctor Day
Glitched Connection
274
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Posted - 2014.05.29 23:55:00 -
[10] - Quote
Eko Sol wrote:Doctor Day wrote:Eko Sol wrote:Out of all of things to complain about RE's you choose this complaint. My complaint are invisible remotes. Another are remotes that go into the ground. You can't destroy it with a grenade (except flux) but when they detonate it it then blows you up. I don't like the fact that when it is thrown it looks to land in one place but then it is actually in another. Or how they slip off of tanks for no reason. Or how they just disappear in the redline so tanks and lav's go into the red in order to get rid of an RE.
Other than that, we all get caught by RE's. It happens. Get over it. It is part of the game. There is no reason to change it. Besides, your suggestion would completely eliminate a very effective AV tactic...big time.
I use RE's as well but not as much as of late choosing a more slayer type route. I have become quite paranoid for RE's so I am always firing around nulls, paying attention to the ground CLOSELY and watching my six while hacking or checking around for anyone hiding waiting to place one behind me. That being said, I still die.
Just because you die from something doesn't make it valid that you need to nerf it. You either get better or just deal with the reality that it will happen.
I'm fed up with people complaining about perfectly fine things b/c they get killed by it. It is just ridiculous. gOT DAMN it i Its not a nerf its a hotfix for RE's being a frisbe in Dust Damn man pay attetion What part of it eliminating a method of AV did you not read. Part of AV is being able to toss it on a tank. If I can't toss it on the tank how the hell do you expect for me to get it on there? Am I supposed to run up and touch the tank and hope it doesn't move in the least bit and then place it gently and then repeat? There are only a few highly effective AV tactics and RE's are one of them. OP is welcome to change the original suggestion to not eliminate an effective AV tactic. Until then it is a nerf. For the record. If you pay very close attention they can only get thrown about 3 to 5m AT MOST. What you normally see is someone running and then moving backwards after placing them so it appears they are tossing it far further than they really are. The only other instance is if you throw it sometimes it will move an extra couple of meters to attach to a wall or vertical surface AND I WILL ADMIT that that element is broken. Lol you toss it on the tank???? LOL NERB I for one jumps on dah tank (cloaked) move towards the back place the RE"s flux then BOOM simple man XD |
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Krixus Flux
Kang Lo Directorate Gallente Federation
333
|
Posted - 2014.05.30 00:23:00 -
[11] - Quote
I got a kick out of throwing nades at the hack point to blow up the clueless blueberry who didn't check for REs.
Saying what's on people's minds
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Doctor Day
Glitched Connection
274
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Posted - 2014.05.30 00:44:00 -
[12] - Quote
Krixus Flux wrote:I got a kick out of throwing nades at the hack point to blow up the clueless blueberry who didn't check for REs. Now that im fine with but....frisbee re's....seriously |
Eko Sol
Strange Playings
403
|
Posted - 2014.05.30 00:53:00 -
[13] - Quote
Doctor Day wrote:Eko Sol wrote:Doctor Day wrote:Eko Sol wrote:Out of all of things to complain about RE's you choose this complaint. My complaint are invisible remotes. Another are remotes that go into the ground. You can't destroy it with a grenade (except flux) but when they detonate it it then blows you up. I don't like the fact that when it is thrown it looks to land in one place but then it is actually in another. Or how they slip off of tanks for no reason. Or how they just disappear in the redline so tanks and lav's go into the red in order to get rid of an RE.
Other than that, we all get caught by RE's. It happens. Get over it. It is part of the game. There is no reason to change it. Besides, your suggestion would completely eliminate a very effective AV tactic...big time.
I use RE's as well but not as much as of late choosing a more slayer type route. I have become quite paranoid for RE's so I am always firing around nulls, paying attention to the ground CLOSELY and watching my six while hacking or checking around for anyone hiding waiting to place one behind me. That being said, I still die.
Just because you die from something doesn't make it valid that you need to nerf it. You either get better or just deal with the reality that it will happen.
I'm fed up with people complaining about perfectly fine things b/c they get killed by it. It is just ridiculous. gOT DAMN it i Its not a nerf its a hotfix for RE's being a frisbe in Dust Damn man pay attetion What part of it eliminating a method of AV did you not read. Part of AV is being able to toss it on a tank. If I can't toss it on the tank how the hell do you expect for me to get it on there? Am I supposed to run up and touch the tank and hope it doesn't move in the least bit and then place it gently and then repeat? There are only a few highly effective AV tactics and RE's are one of them. OP is welcome to change the original suggestion to not eliminate an effective AV tactic. Until then it is a nerf. For the record. If you pay very close attention they can only get thrown about 3 to 5m AT MOST. What you normally see is someone running and then moving backwards after placing them so it appears they are tossing it far further than they really are. The only other instance is if you throw it sometimes it will move an extra couple of meters to attach to a wall or vertical surface AND I WILL ADMIT that that element is broken. Lol you toss it on the tank???? LOL NERB I for one jumps on dah tank (cloaked) move towards the back place the RE"s flux then BOOM simple man XD
It's official, You are a newb.
PSN is "Ekopalm"
I play D3, Child of Light, and solo games
Also, Proto Trolling until I'm broke...
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Krixus Flux
Kang Lo Directorate Gallente Federation
334
|
Posted - 2014.05.30 01:03:00 -
[14] - Quote
Doctor Day wrote:Krixus Flux wrote:I got a kick out of throwing nades at the hack point to blow up the clueless blueberry who didn't check for REs. Now that im fine with but....frisbee re's....seriously
Dude, is it any worse than cooked grenades being fast pitched to you?
Saying what's on people's minds
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Seymour KrelbornX
Holdfast Syndicate Amarr Empire
46
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Posted - 2014.05.30 16:23:00 -
[15] - Quote
Doctor Day wrote:Have you had a thought about fixing how scouts throw remote explosives like they are grenades?
just popped in to note what a huge exaggeration the OP is.... you cant even begin to cover the distance of a nade.... |
Dingleburt Bangledack
194
|
Posted - 2014.05.30 16:32:00 -
[16] - Quote
Seymour KrelbornX wrote:Doctor Day wrote:Have you had a thought about fixing how scouts throw remote explosives like they are grenades? just popped in to note what a huge exaggeration the OP is.... you cant even begin to cover the distance of a nade.... This. Every time someone claims that REs can be thrown "like they are grenades" it makes me think that they've never actually used REs before.
...Or they're just butthurt. |
VikingKong iBUN
Mikramurka Shock Troop Minmatar Republic
83
|
Posted - 2014.05.30 16:54:00 -
[17] - Quote
Dingleburt Bangledack wrote:Seymour KrelbornX wrote:Doctor Day wrote:Have you had a thought about fixing how scouts throw remote explosives like they are grenades? just popped in to note what a huge exaggeration the OP is.... you cant even begin to cover the distance of a nade.... This. Every time someone claims that REs can be thrown "like they are grenades" it makes me think that they've never actually used REs before. ...Or they're just butthurt. Or they never used grenades! :D |
TechMechMeds
Inner.Hell
3452
|
Posted - 2014.05.30 16:58:00 -
[18] - Quote
Yeah its a btch when they get chucked downstairs at Bravo point.
We all know that one.
Eve Legion FTW!
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One Eyed King
Land of the BIind
1710
|
Posted - 2014.05.30 19:38:00 -
[19] - Quote
I dare you to try throwing an RE on top of a building from the ground like grenades can be.
REs are fine where they are. Bring some fluxes, and learn to adapt.
"I've made a huge mistake."
-G.O.B. Bluth
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Doctor Day
Glitched Connection
274
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Posted - 2014.05.30 21:55:00 -
[20] - Quote
One Eyed King wrote:I dare you to try throwing an RE on top of a building from the ground like grenades can be.
REs are fine where they are. Bring some fluxes, and learn to adapt. Setting re's at a Point is legit But frisbee re's should be illegal...tomany of my dogs died from those stupid things |
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Doctor Day
Glitched Connection
274
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Posted - 2014.05.30 21:57:00 -
[21] - Quote
Eko Sol wrote:Doctor Day wrote:Eko Sol wrote:Doctor Day wrote:Eko Sol wrote:Out of all of things to complain about RE's you choose this complaint. My complaint are invisible remotes. Another are remotes that go into the ground. You can't destroy it with a grenade (except flux) but when they detonate it it then blows you up. I don't like the fact that when it is thrown it looks to land in one place but then it is actually in another. Or how they slip off of tanks for no reason. Or how they just disappear in the redline so tanks and lav's go into the red in order to get rid of an RE.
Other than that, we all get caught by RE's. It happens. Get over it. It is part of the game. There is no reason to change it. Besides, your suggestion would completely eliminate a very effective AV tactic...big time.
I use RE's as well but not as much as of late choosing a more slayer type route. I have become quite paranoid for RE's so I am always firing around nulls, paying attention to the ground CLOSELY and watching my six while hacking or checking around for anyone hiding waiting to place one behind me. That being said, I still die.
Just because you die from something doesn't make it valid that you need to nerf it. You either get better or just deal with the reality that it will happen.
I'm fed up with people complaining about perfectly fine things b/c they get killed by it. It is just ridiculous. gOT DAMN it i Its not a nerf its a hotfix for RE's being a frisbe in Dust Damn man pay attetion What part of it eliminating a method of AV did you not read. Part of AV is being able to toss it on a tank. If I can't toss it on the tank how the hell do you expect for me to get it on there? Am I supposed to run up and touch the tank and hope it doesn't move in the least bit and then place it gently and then repeat? There are only a few highly effective AV tactics and RE's are one of them. OP is welcome to change the original suggestion to not eliminate an effective AV tactic. Until then it is a nerf. For the record. If you pay very close attention they can only get thrown about 3 to 5m AT MOST. What you normally see is someone running and then moving backwards after placing them so it appears they are tossing it far further than they really are. The only other instance is if you throw it sometimes it will move an extra couple of meters to attach to a wall or vertical surface AND I WILL ADMIT that that element is broken. Lol you toss it on the tank???? LOL NERB I for one jumps on dah tank (cloaked) move towards the back place the RE"s flux then BOOM simple man XD It's official, You are a newb. Nah |
Thurak1
Psygod9
762
|
Posted - 2014.05.31 02:32:00 -
[22] - Quote
P14GU3 wrote:Thurak1 wrote:I would be very happy if RE's were something that had to be placed and couldnt be thrown. Sick of RE frisbies. No updated content for dust, so no, they can no longer do this. Everyone is off working on legion. Would have been nice if they had fixed this first.. <<---- Read As: A long fukin time ago! a fix like this could easily happen server side only. |
Atiim
Heaven's Lost Property
8973
|
Posted - 2014.05.31 03:13:00 -
[23] - Quote
Doctor Day wrote: Lol you toss it on the tank???? LOL NERB I for one jumps on dah tank (cloaked) move towards the back place the RE"s flux then BOOM simple man XD
Only a scrub would try to rush a tank, decloak, and attempt to use REs to destroy it35rgf . It literally gets you killed against any tanker who's not mentally ******** or AFKing.
Atiim wrote:- Arming Time of REs: 1s
- Grenade Cook Time: 3.31s
- Time it would take to do this: 6.31s
- Average Human Reaction Time: .215s
Basically, the tankers you were fighting were 29.34x slower than the average human. Did you make this thread to make fun of mentally challenged players? Because If so, I'd be forced to report you. Removing the range of REs is a terrible idea, because it will remove their efficiency against vehicles; leading to REs being spammed against infantry, which wouldn't solve the problem at all (implying that one exists in the first place)
@Original Post
They can't be spammed as traps/frisbees simply because using one requires that the enemy does not use Flux Grenades (which is an issue of gross incompetence) and taking out multiple people requires the person to sneak up on you, in which case I could take care of the enemies with Nova Knives or Shotguns as well.
Let's look at the counters:
- Flux Grenades
- Active Scanners
- Competence / Situational Awareness
Have you tried using Mass Drivers to kill the person before s/he 'tosses' the RE? Have you tried using an Active Scanner to scan the RE? Have you tried paying attention to your surroundings and not traveling into the RE's blast radii?
If you've answered no to any of these questions, your QQ is frivolous as you have not attempted to use their hard counters, and determined that there was an imbalance based from that.
If you've answered yes to these questions, but are still having problems against RE users; your a scrub. I don't like being inflammatory, but it's the honest truth.
HvLP Spreadsheet Warrior
Why Do Slayers Get All The Credit? :(
-HAND
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Eko Sol
Strange Playings
419
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Posted - 2014.05.31 03:32:00 -
[24] - Quote
@Atiim, You forgot the flaylock. I use it at a distance to check for them often.
You make valid points.
Again, I agree that you have to relatively unskilled to let someone get anymore than 1 RE on their tank on one approach. Most tankers have sound effects turned up to 100% with everything by mic turned down. Even if they don't their squad should communicate it or they should see it happening. Obviously, I have practiced in tanks to know where the blind spots are depending on where the turret is pointed so I also use those.
Without going into it too deap. I gauge the HP. Normally a base armor of 4k means triple rep maddy. In order to get a number of RE's you have to "hit and run" so to speak. Wait until you can get it on there and sprint away (obviously 1x complex kinkat on Min Scout fit I use). If he is good he is going to hear the sound. Then I just need 1 anywhere on the tank and 1 AV nade. I throw two normally just in case. And then I detonate. I use AV nades b/c if I put a second RE then cook a flux it's going to be gone by then. It is a long drawn out process of hitting and running and keeping the tanker paranoid but it works against, even, skilled tankers. Again, put one on, cloak and run or just run. Catch up, do it again and repeat until at least three are on.
There are obviously other tricks like putting down while they are firing. Sometimes they back up or move forward and will not turn fast enough so I can sneak one more on with a trick I know before I have to get away but even I know that this is VERY risky and results in me getting killed more than half the time, by a good tanker.
Again, I agree that you have to relatively unskilled to let someone get anymore than 1 RE on their tank on one approach. Most tankers have sound effects turned up to 100% with everything by mic turned down. Even if they don't their squad should communicate it or they should see it happening. Obviously, I have practiced in tanks to know where the blind spots are depending on where the turret is pointed so I also use those.
Well, nvm. I went deep into it. That and I'm deliriously tired from work and am babbling on.
And yes, only a scrub rushes a tank to get one on by jumping on it. That is the dumbest thing I have ever heard. I always sneak to the blind spot and then get, at least, one on the weak spot.
PSN is "Ekopalm"
I play D3, Child of Light, and solo games
Also, Proto Trolling until I'm broke...
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J0LLY R0G3R
And the ButtPirates
838
|
Posted - 2014.05.31 03:35:00 -
[25] - Quote
XD if you people would stop wandering around asking everyone "if they have seen your baseball" people might stop throwing stuff at ya. XD
PS4 psn = J0LLYxR0G3R
Underscore before and after the x
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Doctor Day
Glitched Connection
274
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Posted - 2014.05.31 23:30:00 -
[26] - Quote
Atiim wrote:Doctor Day wrote: Lol you toss it on the tank???? LOL NERB I for one jumps on dah tank (cloaked) move towards the back place the RE"s flux then BOOM simple man XD
Only a scrub would try to rush a tank, decloak, and attempt to use REs to destroy it35rgf . It literally gets you killed against any tanker who's not mentally ******** or AFKing. Atiim wrote:- Arming Time of REs: 1s
- Grenade Cook Time: 3.31s
- Time it would take to do this: 6.31s
- Average Human Reaction Time: .215s
Basically, the tankers you were fighting were 29.34x slower than the average human. Did you make this thread to make fun of mentally challenged players? Because If so, I'd be forced to report you. Removing the range of REs is a terrible idea, because it will remove their efficiency against vehicles; leading to REs being spammed against infantry, which wouldn't solve the problem at all (implying that one exists in the first place)
@Original Post They can't be spammed as traps/frisbees simply because using one requires that the enemy does not use Flux Grenades (which is an issue of gross incompetence) and taking out multiple people requires the person to sneak up on you, in which case I could take care of the enemies with Nova Knives or Shotguns as well. Let's look at the counters:
- Flux Grenades
- Active Scanners
- Competence / Situational Awareness
Have you tried using Mass Drivers to kill the person before s/he 'tosses' the RE? Have you tried using an Active Scanner to scan the RE? Have you tried paying attention to your surroundings and not traveling into the RE's blast radii? If you've answered no to any of these questions, your QQ is frivolous as you have not attempted to use their hard counters, and determined that there was an imbalance based from that. If you've answered yes to these questions, but are still having problems against RE users; your a scrub. I don't like being inflammatory, but it's the honest truth. Im not a scrub.scrubs are people who throw re's from a roof with 10 nanhives :) once that re hits the ground.BOOM |
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