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Ryder Azorria
Amarr Templars Amarr Empire
1002
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Posted - 2014.05.27 18:27:00 -
[1] - Quote
Actually, there are valid tech reasons for the lack of PvE, matches bigger than 16v16, hell maybe even dedicated tutorial maps - simply put, due to the unique nature of the game, Dust has a larger overhead than other games it might be compared to. The PS3 can't cope anything that would add any more.
Controls - the DS3 does not have enough buttons.
Player market / EVE market - overhead, plus network stuff and the whole "not breaking EVE" thing
Balance and NPE - both could and should have been done better. However, Dust is effing complicated, so neither are exactly exactly easy. |
Ryder Azorria
Amarr Templars Amarr Empire
1002
|
Posted - 2014.05.27 18:44:00 -
[2] - Quote
Onesimus Tarsus wrote:Ryder Azorria wrote:Actually, there are valid tech reasons for the lack of PvE, matches bigger than 16v16, hell maybe even dedicated tutorial maps - simply put, due to the unique nature of the game, Dust has a larger overhead than other games it might be compared to. The PS3 can't cope anything that would add any more.
Controls - the DS3 does not have enough buttons.
Player market / EVE market - overhead, plus network stuff and the whole "not breaking EVE" thing
Balance and NPE - both could and should have been done better. However, Dust is effing complicated, so neither are exactly exactly easy. Dust is unnecessarily complicated. It's a schizophrenic mish-mash of front-end equation fiddling and results-based criticism. They could have easily simulated the ties to EvE, simplified the weapons load-outs, matchmade by K/D(r) and WP/D(r) and had something worth selling until Legion hit. They chose to do, um, this. Whatever that is. Not really, not if they wanted it to still be Dust - although there are some decent efficiency gains to be made by reworking Catma in a similar manner to what the EVE guys are doing with Dogma (assuming the two's inner working are similar - which isn't unreasonable).
Matchmaking, yeah that's a whole thing... |
Ryder Azorria
Amarr Templars Amarr Empire
1002
|
Posted - 2014.05.27 18:54:00 -
[3] - Quote
Seymour KrelbornX wrote:Ryder Azorria wrote:Actually, there are valid tech reasons for the lack of PvE, matches bigger than 16v16, hell maybe even dedicated tutorial maps - simply put, due to the unique nature of the game, Dust has a larger overhead than other games it might be compared to. The PS3 can't cope anything that would add any more.
Controls - the DS3 does not have enough buttons.
Player market / EVE market - overhead, plus network stuff and the whole "not breaking EVE" thing
Balance and NPE - both could and should have been done better. However, Dust is effing complicated, so neither are exactly exactly easy. the idea of dust is more complicated than the reality of it.... its all smoke and mirrors just like eve.... eve has almost no graphics when you think about it its just a lot of pretty looking space pictures on a 2-d plain that gives the illusion of a large open universe, when really (and I don't have the exact numbers) every X amount of distance just puts you in a new "room" every time you jump, it just puts you in a new "room" you didn't actualy travel all the distance youre made to believe you covered... dust is the same kind of illusion. it's a lobby shooter... you go from your little room to a bigger room with 31 random people, the red line are the walls to that room... you don't actually travel through a universe to a planet... nothing but the text telling you that you are on xyz planet is done to put you there... my point? pve could be done the same way, incredibly easily... a single player or maybe 4 man "room" where you kill some drones or npc soldiers and such and then back to your little room when its done. there is nothing complicated about doing something like this... there are many complicated ps3 games that do so much more than this... don't let ccp fool you... it was their lack of skill and not short comings on the ps3 that made dust the way it was/is Hi, EVE player here, and as such very familiar with the concept of grids.
Dust's complexity doesn't solely come from the number of people on grid (and 16 v 16 is still pretty high by PS3 standards), but from the Items, skills etc - basically anything Catma (Dust's Dogma) touches.
PvE, I guess CCP could have done a crappy, very much on rails, version where a small squad has to clear out a series of small room / waves - but that would have been both a waste of resources and a slap in the face to the playerbase. |
Ryder Azorria
Amarr Templars Amarr Empire
1002
|
Posted - 2014.05.27 19:04:00 -
[4] - Quote
Seymour KrelbornX wrote:I never said I knew anything about coding btw.... I'[b]m simply an intuitive person with some critical thinking skills, so I'm able to see what has been done with the ps3 and then look at dust and see how far below that bar the game is and for no reason that I can see or for that matter any reason ccp ever detailed....
So in other words, you assumed everything - well we all know what happens when you assume things...
...You make an ASS out of U and ME You miss some really important stuff that is admittedly not immediately obvious. |
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