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Onesimus Tarsus
Holdfast Syndicate Amarr Empire
2034
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Posted - 2014.05.27 18:21:00 -
[1] - Quote
Seymour KrelbornX wrote:it is pure and simple fact that ps3 is last gen and its days are numbered
it is also fact that porting a game from ps3 to ps4 is NOT an easy thing to do, there's an article by naughty dog explaining how difficult it was to do it with the last of us; and this is a company that has had over 7 years experience on the ps3 ...plus more years on ps2...but they did do it...
it is also an unequivocal fact, that based on the amount of stuff other companies have been capable of doing on the ps3 that ccp did not bring dust to its full potential, and probably more truthfully spoken, were not skilled enough too.
it is also a fact that eve is the only successful game they have ever had, it is very niche, it has had TONS of problems over the years (incarna for one),and unlike most triple A titles it has never had millions of people who play it, the average amount on at any given time including dust players is about 35,000 WORLD WIDE that is nothing! the most eve ever had on at once was around 60,000 WORLD WIDE.
the bottom line is ccp has not done anything to inspire confidence that they can pull legion off... the ps3 wasn't the problem, their lack of ability and application has always been the issue.
if this wasn't true dust would have been better than it was because as we all know the ps3 has had lots of great games, and MMO's like ff14, DCUO, have also been done successfully.
there is no excuse for why they could not have had:
PVE
a player market ( not connected to eve)
32v32 matches
an efficient tutorial for beginners
better controls
better balance
etc etc etc
all other good ps3 games have these things. while dust may be a more in depth shooter experience its coding was not so much more complicated than every other triple A ps3 game that it had a disadvantage to compete....it was simply a failure to hire competent people which resulted in a skill deficit of the development team trying to complete the task... which is fact because most of the old devs are gone.
but instead of hiring competent people who could rework the ps3 version of dust and port it to ps4 they hired instead people to port it to PC with a nice new shiny name... and they haven't even ok'ed the game yet.
by the way they handled fan fest this new arm of ccp doesn't look any more prepared or capable of delivering the dream of legion anymore than the old team was capable of delivering the old dream of dust.
if legion fails, how many more dreams will you let ccp sell you? Thanks for coming here to tell us this. I, for one, had no idea.
Battlefield 1943. Running since 2009. I'm diskinetic, BTW.
Birth, growth, decline, death.
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Onesimus Tarsus
Holdfast Syndicate Amarr Empire
2034
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Posted - 2014.05.27 18:35:00 -
[2] - Quote
Ryder Azorria wrote:Actually, there are valid tech reasons for the lack of PvE, matches bigger than 16v16, hell maybe even dedicated tutorial maps - simply put, due to the unique nature of the game, Dust has a larger overhead than other games it might be compared to. The PS3 can't cope anything that would add any more.
Controls - the DS3 does not have enough buttons.
Player market / EVE market - overhead, plus network stuff and the whole "not breaking EVE" thing
Balance and NPE - both could and should have been done better. However, Dust is effing complicated, so neither are exactly exactly easy.
Dust is unnecessarily complicated. It's a schizophrenic mish-mash of front-end equation fiddling and results-based criticism. They could have easily simulated the ties to EvE, simplified the weapons load-outs, matchmade by K/D(r) and WP/D(r) and had something worth selling until Legion hit. They chose to do, um, this. Whatever that is.
Battlefield 1943. Running since 2009. I'm diskinetic, BTW.
Birth, growth, decline, death.
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Onesimus Tarsus
Holdfast Syndicate Amarr Empire
2034
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Posted - 2014.05.27 19:00:00 -
[3] - Quote
Ryder Azorria wrote:Onesimus Tarsus wrote:Ryder Azorria wrote:Actually, there are valid tech reasons for the lack of PvE, matches bigger than 16v16, hell maybe even dedicated tutorial maps - simply put, due to the unique nature of the game, Dust has a larger overhead than other games it might be compared to. The PS3 can't cope anything that would add any more.
Controls - the DS3 does not have enough buttons.
Player market / EVE market - overhead, plus network stuff and the whole "not breaking EVE" thing
Balance and NPE - both could and should have been done better. However, Dust is effing complicated, so neither are exactly exactly easy. Dust is unnecessarily complicated. It's a schizophrenic mish-mash of front-end equation fiddling and results-based criticism. They could have easily simulated the ties to EvE, simplified the weapons load-outs, matchmade by K/D(r) and WP/D(r) and had something worth selling until Legion hit. They chose to do, um, this. Whatever that is. Not really, not if they wanted it to still be Dust - although there are some decent efficiency gains to be made by reworking Catma in a similar manner to what the EVE guys are doing with Dogma (assuming the two's inner working are similar - which isn't unreasonable). Matchmaking, yeah that's a whole thing... I see no real virtue in remaining something that can't work.
Battlefield 1943. Running since 2009. I'm diskinetic, BTW.
Birth, growth, decline, death.
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