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Hansei Kaizen
The Jackson Five
204
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Posted - 2014.05.27 12:06:00 -
[1] - Quote
Very cool video there. It reminds me of all the Superhero Comics (including Dragon Ball), where the power-level gets more and more absurd to a point where it denies any logical narrative you can emotionally relate to. Wonderfully illustrated by the whole series of "Tengen Toppa Gurren Lagann" (GIGAAA DRILLLL BRREEAAKEEEEEER). Whats left when you already blew up the whole universe?
I get your overall point though, and, like you can see in my signature, I approve of this message. Very much.
The answer to your complaint is PvE. Always.
NPE status: (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
Casual solo
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Hansei Kaizen
The Jackson Five
210
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Posted - 2014.05.27 18:23:00 -
[2] - Quote
Lol, well that makes a bit more sense in the context. :D Thanx for sharing. Subscribed to the utube channel already.
The answer to your complaint is PvE. Always.
NPE status: (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
Casual solo
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Hansei Kaizen
The Jackson Five
211
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Posted - 2014.05.28 14:50:00 -
[3] - Quote
Since you like Extra Credits videos, I have just stumbled over a cool one:
THIS
Its about "MMORTSs", but I think some of it applies to Dust as well. And, as you will see in the video, they already go down that path to some extend (Meta Score). Compare it to the contributions of CCP Z. So there is some nice brain food there for us gamers with a "prosuming" streak.
I have another point to get out to you guys. IMO some key parts of balancing are underrepresented in Dust as it is now. Instead of just tiericiding everything we could ask: Why are gear tiers and character power such a problem in the first place, when there are games where they are not? Take Eve, please ... *waiting for laughter to die off*
So in Eve you have all that and Ive had a waaaay easier time getting into it (5 weeks in atm). I think the reasons are:
1) There is SPACE and much of it. You can avoid the power monsters if you want, by choosing your battlefield. In Dust you are locked into comparably tiny arenas, and almost the only way of playing is killing guys (yes, even as a logi). 2) Maybe because of all the space, you have at least some time to evaluate what youre up against. In Dust youre mostly dead before you can see who or what you are fighting against. 3) If you see youre outmatched, you can put on your warpdrive and leave to save your ass and do something more worthwhile than being processed to minced meat. Its not that simple, but almost if youre careful. In Dust, if you run into a proto vet, IF you can identify him as a proto vet in a fraction of a second, you may turn around to run to be shot in the back and die. Because of the fast pace of the FPS gameplay you are more likely to shoot them in the face out of sheer reflex.
The answer to your complaint is PvE. Always.
NPE status: (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
Casual solo
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Hansei Kaizen
The Jackson Five
213
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Posted - 2014.05.29 11:30:00 -
[4] - Quote
Jaysyn Larrisen wrote:On to the next phase...Reinforcing the foundation of player retention by using other players.
Once you graduate the academy and rookie matches - the game needs to go to to great lengths to highlight that while solo play is viable it is highly recommended to play cooperativley and that you should consider joining a corporation. To that end, we need a functional Corp / Alliance finder baked into Legion to help with this. In EVE you can run an in game query with the Corp finder to find out some basic things about organizations, points of contact, and information to help you determine if they are a possible fit for you.
Highlighting the aspects of the game that are only reachable through cooperative play such as PC and EVE interaction would be key at this point i think as well.
My first social contacts in games are often around problem solving or just hanging around at the same place for some time, as far as I remember. I think in Dust there is the local chat and thats it while in battle you dont have time to chat or get into contact other than killing and healing. In Eve it was a bit more organic. I ran along the first story quest line and hit a little wall, the dps needed to kill a certain npc (Dagan). I reached out into chat and fleeted for the first time with some guy. We even had time to chat a little about nonsense. Again, something that wont happen in Dust outside the MQ. I hope there could be something like crossing paths with random guys in Legion and finding help or just talk BS while preparing for missions.
Nice thoughts on the tutorial side and your last point the "graduation cutscene" as well. Very neat idea. I think a mission system can go a long way easing the NPE. Giving players a path through the universe and the possibility of stumbling over other missions (agents in eve), things to explore (cosmic signatures) and baddies to beware (cosmic anomalies). Talking about such things always makes me think of skyrim, where your curiosity is poked all the time. I am sure such things can be accomplished in Legion too, the question is how.
The answer to your complaint is PvE. Always.
NPE status: (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
Casual solo
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