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TYCHUS MAXWELL
The Fun Police
235
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Posted - 2014.07.22 18:28:00 -
[1] - Quote
All the suggestions seem fine however they skirt around the real metagame problem with sniping. They need to fix the glitch where you can fire through the cover in front of you making it impossible to be counter sniped. This is why players sit in the redline on the crest of a hill. If you keep snipers from being able to do this they will move out of the redline as the redline is the first place you look to counter snipe.
Other then the clips being reversed which I would agree with, the rest are unnecessary. As it stands my charged can one shot head shot anything except for proto assault tanked suits and heavy suits. That said if you up the power and lower sway it's going to become militia sniper 514. I use a regular ps3 controller and I can still line up headshot pretty quickly not too mention what players can do with a kb/m. Not too mention the main counter to vehicle spam (An elevated Forge Team) will get one shot headshot pretty easily in your suggestions as the forge forces you to a crawl while charging.
Glitching through terrain and walls is the biggest issue with sniping the rifle itself is more than effective for what it can do. Remember you can't be easily countered by most play styles in the game if you lower the skill required to use the rifle it's going to become SR514. If I or any sniper can reset my position with less sway and move about with no sway then every other gun will be useless.
If you want essentially a weapon that you proposed that is more balanced try the Laser Rifle, it has decent range and you can actually move around with it and line up shots very quickly/or just use auto aim to follow the target for you from hipfire. |
TYCHUS MAXWELL
The Fun Police
239
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Posted - 2014.07.22 20:13:00 -
[2] - Quote
I might also add from a competitive perspective one decent sniper can force either one or two players to switch to counter sniping or can force players to never stop moving forcing lower accuracy over the enemy team as a whole. Though it's true that the enemy has to be pretty dumb for you to wrack up the sniper kills this could be said of tanks as well and most classes that are Ivory tower situated. If you make it to where snipers like tanks are killing machines instead of area denial, that's when you see glaring imbalance like 1.7's tanks. They force upon the team a certain strategy in their roles. And true if the enemy teams avoid the sniper and tanks the snipers and tanks won't get as many kills, but it also restricts and funnels enemy movement which should in theory make it easier for battle lines to form. Concentrated forces > Diluted forces, assuming if it's skirmish your forces don't concentrate on too few of objectives.
-Armchair General |
TYCHUS MAXWELL
The Fun Police
239
|
Posted - 2014.07.22 20:52:00 -
[3] - Quote
Onesimus Tarsus wrote:Shots originating from beyond the redline do no damage.
Next.
It would have to be both ways or it would be a killing field for camping the enemy redline. In the case of both ways, I've been proposing a bullet barrier for ages but its not a popular idea with CCP or the community. |
TYCHUS MAXWELL
The Fun Police
292
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Posted - 2014.08.05 15:57:00 -
[4] - Quote
Leanna Boghin wrote:TYCHUS MAXWELL wrote:Onesimus Tarsus wrote:Shots originating from beyond the redline do no damage.
Next. It would have to be both ways or it would be a killing field for camping the enemy redline. In the case of both ways, I've been proposing a bullet barrier for ages but its not a popular idea with CCP or the community. probably because then people could just hide in the redline and tease the enemy and say "haha you cant kill me" while dancing around in front of them. Trust me putting up a bullet barrier wont work not for a game like dust.
And your team loses since the objective is outside the said bullet barrier... are we playing the same game? |
TYCHUS MAXWELL
The Fun Police
292
|
Posted - 2014.08.05 16:46:00 -
[5] - Quote
wiseguy12 wrote:I just wish you didn't need a proto sniper to 1 shot starter fits
If you hit them in the head even a militia sniper rifle with no damage mods will one shot a starter fit. If it didn't, you missed their head.
Only Heavies and proto medium suits can tank a headshot and they won't do it again unless it's a proto bear. If it's a proto bear then that thing is going to be moving like a couch dragged across a rug so just keep firing till it's dead. |
TYCHUS MAXWELL
The Fun Police
292
|
Posted - 2014.08.05 16:49:00 -
[6] - Quote
OP FOTM wrote:I agree that a RoF increase would fix most of a sniper's problems.
However I'm not too sure about nerfing the range. You're asking to get overpowered by railgun tank counter-snipers if you nerf the sniper's range below 300.
To be honest I stopped blaming snipers for being in their own redline a long time ago. Specifically when 1.8 dropped. If you have a problem with getting killed by snipers in this game, you're a scrub.
And no-scoping doesn't need to be discouraged. It's ******* terrible and more difficult in this game than any other FPS I've played.
Speaking of other games I'd like to see a semi-auto rifle with a sniper scope in this game.
Not everyone is in a tank yo, and a good sniper will put you down in a field which is half the maps. I wouldn't say someone is a scrub for getting killed by a sniper, but some maps you are a scrub if a sniper is killing you. Some maps give good view of the objectives even from your red line. |
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