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Thread Statistics | Show CCP posts - 2 post(s) |
Alder King
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Posted - 2014.05.26 19:14:00 -
[1] - Quote
[Please refrain from replying for 10 minutes from time of post. Making multiple pages posts and do not want them interrupted in the middle of a sentence or paragraph] |
Alder King
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Posted - 2014.05.26 19:14:00 -
[2] - Quote
[Reserved] |
Alder King
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Posted - 2014.05.26 19:15:00 -
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Alder King
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Posted - 2014.05.26 19:16:00 -
[4] - Quote
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Alder King
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Posted - 2014.05.26 19:29:00 -
[5] - Quote
As an Amarr Scout. . . wait a minutes. Amarr doesnGÇÖt have a specialization. All I can do with it is mimic other racial fits with a lesser degree of effectiveness.
As a Gallente Logistics player, I'm is quite pleased. I can stack multiple focused scanners and still dual tank to find scouts without sacrificing survivability or I can stand next to a supply depot and just spam a single Focused scanner over and over again. Did anyone really expect people wonGÇÖt use any tactic readily available? If it can be done it will be done in PC.
As an Assault player, Ha, fewer of those little flies buzzing about. Fewer will come from surprise and less will get a kill. Pretty awesome.
As a Sentinel. This is a pretty good change. It takes 3-5 shots from a shotgun to -depending on which suit IGÇÖm in and how tanked I am- for them to kill me, more if IGÇÖve got a logibro with me. Now with less HP I can kill them every time :) And the likelihood of my logibro being assassinated decrease as well
. . .
If the problem stems from Gallente Scouts being OP. And Scouts in general being used as Light Assault, why is there so much focus on dampening when we should be looking at why a Scout suit is being chosen over an Assault. I was expecting a balance pass to happen over the Medium Frames slot layout and fine tuning of skill bonuses, instead I find that the first update does not solve the problem of medium frames being used more often but changes that push the Light-Assault playstyle further into the foreground. |
Alder King
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Posted - 2014.05.26 19:59:00 -
[6] - Quote
This was not my own writing, and I won't say who the original author was, only if he wants to come out and say it was him will you find out from me.
Quote:The Nerf Hammer, a Brief History: Item overperforms. Becomes FoTM. CCP nerfs multiple aspects of the item at once. Item gets broken. Oops. CCP says they'll be more careful next time. CCP says they'll stick to small changes. No more nerf hammer.
Hotfix Alpha: * Combat Rifle overperforming. Rattati grabs scalpel. * Tanks overperforming. Rattati grabs scalpel. * GalScout overperforming. Rattati reaches for hammer.
* the crowd goes wild *
This seems very much a problem right now. There seems to be too many variable changing all at once when it comes to scouts. |
Alder King
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Posted - 2014.05.27 01:05:00 -
[7] - Quote
CCP Rattati wrote:I honestly think that the changes in current form are fair. The range reduction was to allow Cal to have scan supremacy (we reduced the wallhack range on CA too), a small dampening change so an unscannable fit doesnt give you 2 slots to brick tank, and finally no changes to regen as we planned, even though that's in fact one more free slot. Combined with a 3% dmg increase of the GAR, it sure doesn't feel like overkill on a universally accepted OP suit.
I may have started out with a hammer, but I believe it ended up being a scalpel job.
The Problem is, if I want to be a Scout shotgunner. I want you to understand that that is why I have EHP Calculations on the post.
Because I can't stay dampened with the same ease I'm dropping the Precision Enhancers from my suits, I'm droping the Codebreakers, I'm droping the range amplifiers, And I'm dropping the cloak.
If I need to chose between engaging in combat with a scout suit and being dampened I'm going to be far more effective with a Slayer-style play.
Lone-Wolf fit: Scout gk.0
High Slots Complex Shield Extender Complex Shield Extender
Weaponry CreoDron Shotgun TY-5 Breach Scrambler Pistol M1 Locus Grenade
Equipment Remote Explosives Allotek Nanohives (R)
Low Slots Complex Armor Plate Complex Armor Plate Comple Armor Plate Complex Range Amplifier
This suit is far more powerful that a Gallente Assault suit is. It is more powerful not because of speed, not because of scanning even if its a nice boon, it's because I have the option to switch to a Combat Rifle. I have the option to switch to a Scrambler Rifle. I have the option to run a Rail Rifle. I can use any weapon I want and I don't feel like I'm kicking myself in the crotch
The Scout suit isn't nearly as OP as you insist upon. You should probably look at why people don't want to play with the Assault suits because my scout suit is better than my Assault suit. My Commando suit is better than my Assault suit. My Sentinel suit is better than my Assault suit. My Logistics suit is better than my Assault. This is all because of the freedom to fit different modules and different weapons.
Please, please, please, look at the Assault suits. If they were better at the role of Assault don't you think people would flock to them?
Also, did I read that wrong? The HP regen is staying? Um, is there any way I could try to persuade you that just removing that will dramatically affect the way people use the suit? |
Alder King
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Posted - 2014.05.27 01:20:00 -
[8] - Quote
CCP Rattati wrote:Samuel Zelik wrote:CCP Rattati wrote:[...] and finally no changes to regen as we planned [...] I'm confused; to which suit are you refering: the Caldari or Gallente? Hopefully you are referring to Gallente keeping its 3hp/s armor reps, right? I'm ok with the scan radius nerf, but losing the regen seems like too much. yes, keeping 3 hp/s.
I. Um. no, I... Can...
I'm broken.
self repair attracts slayer-fits. Reduced EWAR capabilities make slayer fits more attractive.
I suppose I was wrong in thinking you wanted to put more Slayers in Assault suits.
I'll just walk away now.
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Alder King
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Posted - 2014.05.27 15:10:00 -
[9] - Quote
Ghost Kaiser. "eHP" means Effective HP. Please do not use it in place of Total HP
There is a drastic difference between the two, please read the first set of posts where I point out the need for 500 EHP. When the most prominent weapons are rail rifles and combat rifles and HMGs all with proficiency 3-5 your values are so very far off. |
Alder King
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Posted - 2014.05.27 15:42:00 -
[10] - Quote
Try reading the whole thing, I go over that. It really isn't "OP as hell."
I've personally have the skills and stats to take on a shotgun scout that gets the drop on me. Using any of my light weapons I have enough DPS to kill him in that time...
The goal isn't to run 1:1 KDR, using stealth and an Alpha weapon should provide the opportunity to get a kill and be able to retreat afterwards, not die at the same time as you kill them or not have the HP to disengage if the situation changes through variable such as people changing directions they're traveling in or people spawning in.
Come, bring it on. I'll take you on in a Medium Frame vs your scout. I will come out on top by the end of the battle every time. Just try running below 450eHP against me. quit pubstomping in a proto scout suit and take someone on that's ready for skilled players in a PC match. |
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