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Appia Vibbia
Molon Labe. General Tso's Alliance
2646
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Posted - 2014.05.26 22:11:00 -
[1] - Quote
Something I'd like to see changed is the Sprint modifier for Scouts. All suits have a sprint speed multiplier or 1.4 But the speeds between suits just isn't enough. I think that the sprint speed should make the difference. 1.7 for scouts, 1.4 for medium, 1.2 for heavies.
That way the Minmatar Commando can be just as fast while walking as an Amarr Assault or a Minmatar Assault can be as fast as an Amarr Scout for movement speed but they'll keep their difference between the Frames.
Even with the changes proposed in hotfix alpha Armor Repair really doesn't look like something I'd ever put on a Scout suit. As Chance said, it's more likely to carry rep-hives and lose a low slot to reps. So something different needs to be there. For the dampening, take away the base bonus and put it to 3% effacicy to Profile Dampeners per level
Ghost, you are one of a very few people in this game that likes melee. I would really hate my Minmatar suit if the bonus was to melee. I like them to knives. I know you think knives should be good for everyone, and that's in line with it being the old melee for scouts to begin withBonus should be to Codebreakers instead of hacking. While an overall change needs to happen on base hack speed. Currently Commando, Sentinels, and Assaults have a 1.0 modifier to hacking. GA/CA/AM Scouts have a hacking bonus of 5%. Minmatar Scouts have a bonus of 10%. GA/CA/AM Logistics have a bonus of 15% and Minmatar Logistics have a bonus of 20%. Scouts and Logistics need to trade that bonus.
While base regen based on size of a frame seemed like a good idea a long time ago, I think that stopped being so with the changes in Uprising 1.0. High Regen makes the suits better than Assaults at front-line fighting.
While the caldari bonus to precison enhancers should be the same precentage as the Gallente to dampeners. 5% to Cal, 3% to Gal keep the nice ratio between modules needed to a good balance. The table for those numbers exist in my 1.8 scan table posts on page 5.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
2649
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Posted - 2014.05.26 22:30:00 -
[2] - Quote
Llast 326 wrote:Appia Vibbia wrote:Something I'd like to see changed is the Sprint modifier for Scouts. All suits have a sprint speed multiplier or 1.4 But the speeds between suits just isn't enough. I think that the sprint speed should make the difference. 1.7 for scouts, 1.4 for medium, 1.2 for heavies.
That way the Minmatar Commando can be just as fast while walking as an Amarr Assault or a Minmatar Assault can be as fast as an Amarr Scout for movement speed but they'll keep their difference between the Frames.
This is a great idea. Especially in addressing the speed issue with Amarr and Min suits across frame types. How far does this push scouts to the "speed threshold" though?
Minmatar Scout base: 5.67; Sprint: 10.12 (after biotics skill); 1 complex kincat: 11.395 Gal/Cal: 5.45; Sprint: 9.72; 1 kincat: 10.94
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
2649
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Posted - 2014.05.26 22:35:00 -
[3] - Quote
I forgot the base movement speed for them. can't do it off the top of my head :p
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
2649
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Posted - 2014.05.26 23:29:00 -
[4] - Quote
Llast 326 wrote:Appia Vibbia wrote:I forgot the base movement speed for them. can't do it off the top of my head :p 5.25 Sprint of 8.95; Kin Cat of 10.04.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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