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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
227
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Posted - 2014.05.26 02:48:00 -
[1] - Quote
Do not sleep on this thread. We are mercanaries, and our stats forge how people view us. It is for this reason that we need more stats than just how many have killed, because so much more goes into a battle than did I pump that guy full of bullets till he went down. Hell, people don't even see however Headshots you have if that's the case.
Proposed Stats:
Kill to Death Ratio- Reworked so that it tracks only however many people you have completely killed (to the pump of shooting their dead body till it disintergrates). Your deaths would only could in that case as well, meaning you can only truly die once before spawning back into the fight
Incapcitations Caused, Received Ratio- When you go down now, it counts as a death. In Legion, it should be you are incapacitated (can't move, can't shoot). People would know you are good at dropping targets, but sloppy because they can get back up. Your own incapcitations would also be configured.
Time playing- Self explanatory, but it'd be cool if we could have an exact date marked in the game that we wouldn't have to mark on a calender. A date to stand for all tim
Dust Player?- A little ribbon next to the name saying Bunny, would suffice lol. Jk put whatever.
Isk destroyed to Isk Loss Ratio- Absolutely wanted by community. How much Isk to did you save and/or destroy per how much Isk you lost from that Proto suit. Harder to implement however because running a militia suit and killing a Proto would skew this data, vs a Proto Logi risking life and limb to save that poor man on the front. Still, should be in the game. Further info in the tank portion of this. Would look like:
Monthly Isk Destruction/ Salvation per Personal Isk Loss: 9,437,849/ 27,264, 881 That person is having really bad games...
For tanks, would be calculated by 1/4 of a suit's isk. For ex: If a Soma destroys a Proto Logi costing 300k, his Isk destruction amounts to only 75k. This is because tanks are considerably hard to kill, and can reek much death and loss before being killed. In fact, this number could be much lower, and go up as the tier of tank goes us. Thoughts on that?
To be continued
From the Clone Wars I came. Here, I am a man among tamed beasts, and a god...among men.- 501st Headstrong.
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
227
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Posted - 2014.05.26 02:55:00 -
[2] - Quote
Continued
Distance Ran- For those who still hate vehicles and like running. Would be in Kilometers( toggle for miles or feet)
Vehicles Destroyed- Could be browsed to see how many of which
Favorite Weapon/ Favorite Suit- Self-explanatory. Which suit are you most Isk Efficient in, or have the Best KDR/ IGR. You could set this for people to see
Quote. Maximum of thirty characters. We don't want a speech, just something short. Could be F*** blueberries, or Challenge Accepted or F***ing Blueberry!
PSN Account, XBox Live?
Rating by Community- This is something I just thought of where people who play you can rate you and leave a three word review of you. For example if I got killed by a Thales on the MCC- I'd leave
Redline Thale Sniper (Assuming, I was nice. I could also say Camping Jerk...again being nice) That way people could who would use cheap tactics and who wouldn't. A player you respect would have, "Damn good fighter, or Very good scout)
Just some thoughts
From the Clone Wars I came. Here, I am a man among tamed beasts, and a god...among men.- 501st Headstrong.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10293
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Posted - 2014.05.26 03:04:00 -
[3] - Quote
Don't see why Tanks should have altered ISK Destroyed vs ISK lost values.
Thats essentially the only thing that matters to most tankers and arbitrarily altering those statistics means nothing when you just multiply them by 4 anyway......might as well show the correct values.
Also only stats I care about are.
FW districts captured, defended, corporation variations on those two stats, LP gained, FW standing.
Markdown:
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
228
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Posted - 2014.05.26 09:40:00 -
[4] - Quote
True Adamance wrote:Don't see why Tanks should have altered ISK Destroyed vs ISK lost values.
Thats essentially the only thing that matters to most tankers and arbitrarily altering those statistics means nothing when you just multiply them by 4 anyway......might as well show the correct values.
Also only stats I care about are.
FW districts captured, defended, corporation variations on those two stats, LP gained, FW standing.
I altered the tanks because it's much harder to kill a tank than another soldier. A good tanker will still slaughter in a militia tank, however not all militia tankers will look like Gods. Does that kinda make sense?
From the Clone Wars I came. Here, I am a man among tamed beasts, and a god...among men.- 501st Headstrong.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10299
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Posted - 2014.05.26 11:37:00 -
[5] - Quote
501st Headstrong wrote:True Adamance wrote:Don't see why Tanks should have altered ISK Destroyed vs ISK lost values.
Thats essentially the only thing that matters to most tankers and arbitrarily altering those statistics means nothing when you just multiply them by 4 anyway......might as well show the correct values.
Also only stats I care about are.
FW districts captured, defended, corporation variations on those two stats, LP gained, FW standing. I altered the tanks because it's much harder to kill a tank than another soldier. A good tanker will still slaughter in a militia tank, however not all militia tankers will look like Gods. Does that kinda make sense?
Not really as all you have to do to find the true value of a Tankers destructive capacity is multiply his score roughly by 4.
Why not simply show a players, any players, raw ISK destroyed vs ISK lost. In the end that is a more meaningful statistic than a heavily modified value.
Markdown:
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Fox Gaden
Immortal Guides
3486
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Posted - 2014.05.26 13:52:00 -
[6] - Quote
501st Headstrong wrote:For tanks, would be calculated by 1/4 of a suit's isk. For ex: If a Soma destroys a Proto Logi costing 300k, his Isk destruction amounts to only 75k. This is because tanks are considerably hard to kill, and can reek much death and loss before being killed. In fact, this number could be much lower, and go up as the tier of tank goes us. Thoughts on that?
I believe you came up with this due to a concern I had over someoneGÇÖs post in another thread, but my concern was due to misinterpreting his post.
I think the ISK efficacy stat for vehicles should be calculated exactly the same as for suits. Trying to normalize states gets sketchy quickly. Better to add a stat to help put the other stats into context, such as listing the 3 most common methods used to kill the enemy. That would give a lot of context:
Sniper: 86% Sniper Rifles 12% SMG 2% Vehicle impact
Tanker: 69% Large Blaster Turrets 20% Large Rail Turrets 8% Vehicle impact (The other 3% would be using other weapon types.)
Frontline Assault & Part time tanker: 48% Rail Rifle 23% SMP 12% Large Rail Turrets (The other 17% would be using other weapons types.)
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10299
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Posted - 2014.05.26 21:16:00 -
[7] - Quote
Fox Gaden wrote:501st Headstrong wrote:For tanks, would be calculated by 1/4 of a suit's isk. For ex: If a Soma destroys a Proto Logi costing 300k, his Isk destruction amounts to only 75k. This is because tanks are considerably hard to kill, and can reek much death and loss before being killed. In fact, this number could be much lower, and go up as the tier of tank goes us. Thoughts on that?
I believe you came up with this due to a concern I had over someoneGÇÖs post in another thread, but my concern was due to misinterpreting his post. I think the ISK efficacy stat for vehicles should be calculated exactly the same as for suits. Trying to normalize states gets sketchy quickly. Better to add a stat to help put the other stats into context, such as listing the 3 most common methods used to kill the enemy. That would give a lot of context: Sniper: 86% Sniper Rifles 12% SMG 2% Vehicle impact Tanker: 69% Large Blaster Turrets 20% Large Rail Turrets 8% Vehicle impact (The other 3% would be using other weapon types.) Frontline Assault & Part time tanker: 48% Rail Rifle 23% SMP 12% Large Rail Turrets (The other 17% would be using other weapons types.)
This would be a much more meaningfull statistic as it accurately reflects what I have killed ISK wise and with what. Arbitrarily limiting or altering a players statistic because of what they use results in a useless value that does not accurately represent anything.
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