THE-PIMP-NAMED-SLICKBACK wrote:
I honestly have no idea how to balance the TAC AR without returning it to its old ROF. The bust AR however is just about the only rifle i ever run with (i'm a galmando). I get your point but I just don't see it surpassing the combat rifle at its intended range, with both the pause reduction/removal + the 5% bonus daamge. The ROF of the CR alone would trump the AR considering if they have the same pause delay, the CR will inherently fire faster as its 3 rounds leave the chamber much faster.
The AR is a CQC weapon, the 5 shot burst in my opinion is what it needs to give it back that potential it now lacks. With the 5% bonus you suggest at the very most it will gain 1.00 more damage which I feel is not enough to compensate for the ROF. I could be wrong however, if the numbers are off go ahead and call me on it as i'm not looking up the stats of the AR.
The 5% bonus I would only want applied to the Tac, although I certainly wouldn't mind seeing a better buff for the Burst AR as well, and perhaps raise the advanced tier to be in line with the proto in terms of ROF at 937.
The Tac can -not- have its ROF or its recoil adjusted, those are the only things keeping it from getting dominated by modded controllers. Make it the highest alpha light weapon single fire weapon bar the shotgun and charged ScR and call it good imo.
The ideology I hold for balancing weapons is make them all have at least one facet they're better than their cousins in.
In my perfect world, the weapons look like this.
Do I want the Tac for it's alpha power per shot and no overheat threat, or do I want the ScR which hits for slightly less per shot but gives me the ability to charge and risk overheating at slightly longer range?
Do I want the AR for a high ROF weapon in close to mid range range, or the ARR which deals decent damage at longer range with a slightly slower ROF and high per shot value for lower dps while being accurate, or do I want the AScR for near AR damage at long range with a high ROF but held back by its overheat potential and its hard to control kick, or do I want the ACR for its super high ROF and high dps but is hindered by a smaller magazine and low per shot value?
Do I want the Breach AR for its low ROF but very high per shot value and smaller clip, or do I want the RR for a low ROF weapon that hits at longer range with a larger magazine but with a lower per shot value and lower dps?
Do I want the Burst AR for its high per burst damage value, or do I want the CR for its higher ROF allowing for more bursts to be put downrange faster with a lower damage value per burst?
That's how I'd do it at least. Give every gun something it excels at better than all the others, and give them aspects that others do better at themselves. Provide real variety and you'll get better balance.