Bradric Banewolf
D3ATH CARD
175
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Posted - 2014.05.25 17:21:00 -
[1] - Quote
CCP Rattati wrote:Ghost Kaisar wrote:I don't think this will be as bad as we think.
Remember, the Cal scout is getting a nerf to scan radius. They won't be able to cover vast swathes of the battlefield unless they totally dedicate their scout to eWAR.
If they do, then they are a VERY weak scout in combat, and anyone with a good infantry will kill them. That, or you can just run a damped scout and make eliminating him your priority.
Strategies will change, and I honestly can't wait to see how this plays out. That's the spirit
Exactly! I mean I know it's a stretch, but how bout we all...... wait for it..... FIGHT STRAIGHT UP NO GIMMICKS! "What are you some kind of noob", said the proto stomping exploiter with a mean look on his face! "No not at all", l said! "Well how do you expect me to play as a scout if it's not COMPLETELY easy, and it now actually requires skill to do?" Said the very angry skill less exploiter?!
And I say to you all who have went fotm once again, and now face the nurf bat..... stop exploiting fotm, stop specing into every new gimmick, and stop expecting to gain the "I win button"!!!! Sounds like your gonna have to scout in groups of two. "What's this? Groups?" said the, now enraged, proto stomping, fotm using, exploiter of gimmicks extraordinaire?! Well you have a number of ways to do this, and still run your scouts to a high level of efficiency my good man!
1. scout sniper(Gallente)/speed-hack scout(minmatar) Intel and Recon
One scout can hide in a nearby location (Gal/scout sniper) searching for the area, gathering intel, and taking down important targets! While the speed-hack min/scout uses his sprint speed and hack speed to go in, cloaked or uncloaked, with nova knives, uplinks, and a trusty shotgun to get the rest of his team on target to the location. you know, the actual assault players(not the scout), the heavies, and logistics guys who can then come in to do their jobs!
The scout sniper can also stay hidden well (with it's crazy profile dampening that everyone wants to complain about), and hit the defending heavies and logis. He can soften their shields and draw their attention while the speed-hack scout takes the CRU and drops two uplinks to get his fighters on target and started attacking. The scout sniper will receive assist and/or kills, if he's within range for a flux version scanner he will receive intel assist, and all while out of range for retaliation as he is very hard to detect! The speed-hack scout will rack up severely on points by hacking, dropping links and ammo, and as a last resort firing and dispatching his enemy!
2. Watchtower scout(Caldari)/Defender Heavy(Gallente)/Executioner Commando(Caldari)/DOC logi(Minmatar) Immovable Object
"So you say as a scout I can play well with others?" said the somewhat confused C.O.D. player looking for something easy, and calling it skill.
Yes! There is hope for you Caldari scout! In the form of Intel points running any scanner with your scan precision abilities, and kills and assist running your main battle rifle( Rail Rifle) or also a Caldari weapon(Sniper rifle). What you are built for is range and precision, not attacking heavies head on! Hence why the entire community keeps saying that it is an exploitation! Everyone else in the game is doing their respective jobs in their own way. How about you do yours!
I could go on all day with how the scouts, and all roles really, could be setup to support other roles and themselves. That's just it though! CCP has to make this game role specific again, and attract more team-tactical strategic players instead of the ever so ********, parent money spending, C.O.D. players?! Who, by the way, have bought every version of C.O.D. just to do the exact same **** differently?! If you want to attract those mindless knobs for revenue purposes create a game they can play that requires little effort, coordination, and teamwork?! They'll flock in droves I've seen it lol!
CCP Rattati has the right idea about this game, and finally someone is going for balance! Now when I say balance, I don't mean same everything?! I mean advantage, disadvantage! Let the players choose what strengths to use to their advantage, while at the same time if they aren't playing away from their weaknesses they get educated!
Example: Amarr assault w/ laser rifle/Scrambler rifle and uplinks. High shield regen and dmg mod in high slots, and range amp and speed/stamina mods in low slots.
Advantages: range weapons and uplink spawn speed. keeps the enemy at bay while his team spwans safely for the assault. Gets points by uplinks and kills/assist.
Disadvantages: Enemy closing the distance with flux grenades, plasma weapons (assault rifles and shotguns), and flux grenade/projectile weapon combo.
Some of you have simply missed the point of why there are roles, and like they said ^^^ further up!
D3ATH CARD!
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD
175
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Posted - 2014.05.25 17:56:00 -
[2] - Quote
Tweaksz wrote:Looks like I bought Dark Souls 2 just in time.
The more C.O.D. players that leave the better. Not insulting your intelligence here by any means, but let's face it. The scouts were OP day one of 1.8, and have sense been exploited to no end?! This will make them play their actual roles instead of just swarming the map with little speedy tanked demons, and camping spawn points for kills?!
You guys had your fun, but now that madness has to stop! If the only way a player can do well is by exploitation of fotm, and camping I think the entire community will be in agreement that he is indeed lacking in the strategy, teamwork, and leadership departments?!
But, thank you for your input to the forums as everyone's opinions should be respected
"Anybody order chaos?"
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