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Godin Thekiller
shadows of 514
2414
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Posted - 2014.05.25 04:53:00 -
[1] - Quote
oh good, you're actually doing it right now. Anyways
ECM emitter: Place it down, and within X distance your scan precision gets nerfed (for the enemy team).
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Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
shadows of 514
2418
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Posted - 2014.05.25 22:07:00 -
[2] - Quote
Louis Domi wrote:how about a deployable jammer? Its part of your equipment, and when you place it, it disrupts enemies Tacnet by giving the enemies dropsuit higher Precision Basic would add maybe 4 precision Adv would add 8 precision with proto adding 12 And the range of this equipment well idk 20 meters at basic and goes up from there? I mean if the maps are then it could be as much as 100m or more :D Just an idea
I already said that...................
Like you just literally changed the name and gave numbers to it..............
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Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
shadows of 514
2418
|
Posted - 2014.05.25 22:09:00 -
[3] - Quote
KAGEHOSHI Horned Wolf wrote:Louis Domi wrote:how about a deployable jammer? Its part of your equipment, and when you place it, it disrupts enemies Tacnet by giving the enemies dropsuit higher Precision Basic would add maybe 4 precision Adv would add 8 precision with proto adding 12 And the range of this equipment well idk 20 meters at basic and goes up from there? I mean if the maps are then it could be as much as 100m or more :D Just an idea I've seen this idea posted before, can't remember by who, but I love it.
Yea, me. I swear you're a moron
Or you two planned this to troll me, in which you're still a moron, but a horrible troll at the same time
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
shadows of 514
2418
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Posted - 2014.05.25 22:49:00 -
[4] - Quote
Monkey MAC wrote:Tacnet Array: All units within the arrays ROE now share passive (as well as active) scan results
Sensor Array: Sends out 360-¦ scanner pulse at regular intervals, like sonar, all friendly units with radius can see the results
Ablative Armour Distributor: Slowly 'overcharges' armour give value above the armour ceiling ofmthe suit, however any overcharged armour cannnot be repped back once lost. Except by the distributor.
Momentum Catalyzer: units are given a large sprint speed boost and stamina efficency, however bonus is only maintained so long as user sprints in a straight line.
Vehicle Nanohive: Exactly what is says on the tin
Sky Anchor: Creates a beam of light that extends to the flight ceiling and is only visible to team mates. It also has a friction lock that allows a dropship to hover PERFECTLY at that point, at any altitude.
Shield Capacitor Pylon: Each pulse shaves set amount of time of active shield delays.
Lightning Rod: Slowly 'overcharges' shield value to allow shields to past their suit ceiling, lost overcharge can not be returned except by a lightning rod.
Dropship Evacuation Node: A dropship that lands on this node can do a temporal take off to reach the flight ceiling almost instantly, requires the dropship to touch down completely.
Deployable Light Turret: Exaclty what is says on the tin.
Will give you more as I think about them
I like every last one of these. Especially the Deployable small turret. Deployable arty anyone (picture a mk 19)?
EDIT: after thinking about it, I think that the deployable small turrets should be heavy weapons
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
shadows of 514
2418
|
Posted - 2014.05.25 23:02:00 -
[5] - Quote
Monkey MAC wrote:Godin Thekiller wrote:Monkey MAC wrote:Tacnet Array: All units within the arrays ROE now share passive (as well as active) scan results
Sensor Array: Sends out 360-¦ scanner pulse at regular intervals, like sonar, all friendly units with radius can see the results
Ablative Armour Distributor: Slowly 'overcharges' armour give value above the armour ceiling ofmthe suit, however any overcharged armour cannnot be repped back once lost. Except by the distributor.
Momentum Catalyzer: units are given a large sprint speed boost and stamina efficency, however bonus is only maintained so long as user sprints in a straight line.
Vehicle Nanohive: Exactly what is says on the tin
Sky Anchor: Creates a beam of light that extends to the flight ceiling and is only visible to team mates. It also has a friction lock that allows a dropship to hover PERFECTLY at that point, at any altitude.
Shield Capacitor Pylon: Each pulse shaves set amount of time of active shield delays.
Lightning Rod: Slowly 'overcharges' shield value to allow shields to past their suit ceiling, lost overcharge can not be returned except by a lightning rod.
Dropship Evacuation Node: A dropship that lands on this node can do a temporal take off to reach the flight ceiling almost instantly, requires the dropship to touch down completely.
Deployable Light Turret: Exaclty what is says on the tin.
Will give you more as I think about them
I like every last one of these. Especially the Deployable small turret. Deployable arty anyone (picture a mk 19)? EDIT: after thinking about it, I think that the deployable small turrets should be heavy weapons Glad to see ther something you and I can finally agree on! Maybe not Heavy Infantry weapons, after all what is the pojnt, jt maybe extra small turrets or something, light turrets could potentially be very overpowered. Because you'd have to deploy them still.....
oh wait, are you saying that it's a completely different thing from the small turrets?
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
shadows of 514
2419
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Posted - 2014.05.26 00:44:00 -
[6] - Quote
Monkey MAC wrote:Godin Thekiller wrote:Monkey MAC wrote:Godin Thekiller wrote:Monkey MAC wrote:Tacnet Array: All units within the arrays ROE now share passive (as well as active) scan results
Sensor Array: Sends out 360-¦ scanner pulse at regular intervals, like sonar, all friendly units with radius can see the results
Ablative Armour Distributor: Slowly 'overcharges' armour give value above the armour ceiling ofmthe suit, however any overcharged armour cannnot be repped back once lost. Except by the distributor.
Momentum Catalyzer: units are given a large sprint speed boost and stamina efficency, however bonus is only maintained so long as user sprints in a straight line.
Vehicle Nanohive: Exactly what is says on the tin
Sky Anchor: Creates a beam of light that extends to the flight ceiling and is only visible to team mates. It also has a friction lock that allows a dropship to hover PERFECTLY at that point, at any altitude.
Shield Capacitor Pylon: Each pulse shaves set amount of time of active shield delays.
Lightning Rod: Slowly 'overcharges' shield value to allow shields to past their suit ceiling, lost overcharge can not be returned except by a lightning rod.
Dropship Evacuation Node: A dropship that lands on this node can do a temporal take off to reach the flight ceiling almost instantly, requires the dropship to touch down completely.
Deployable Light Turret: Exaclty what is says on the tin.
Will give you more as I think about them
I like every last one of these. Especially the Deployable small turret. Deployable arty anyone (picture a mk 19)? EDIT: after thinking about it, I think that the deployable small turrets should be heavy weapons Glad to see ther something you and I can finally agree on! Maybe not Heavy Infantry weapons, after all what is the pojnt, jt maybe extra small turrets or something, light turrets could potentially be very overpowered. Because you'd have to deploy them still..... oh wait, are you saying that it's a completely different thing from the small turrets? Well I don't see the point in having a mounted heavy weapon, on an immobile, irreppable turret that offers limited protection to its user, for balance requires a construct time and has a finkte ammo supply. When you could just deploy a sentinel with the same weapon. As for extra small turrets the jury isn't out, you could just have deployable turrets with unque mounted weapons.
1: immobile until you pick it up, and if it had HP, it would probably get the vehicle resistance (so it wouldn't be ganked by a Plasma Rifle or something silly like that). Also, as I've said, face plate. Boom, unless you get flanked (in which you'd probably die anyways), you're good. Who said that it would take a long time to put it down? It should be near instant imo. and the ammo supply would be high (all turrets have ammo by the way, so point is invalid).
2: you mean a heavy weapon? Which serves a different purpose? Example of this would be the Autocannon and the HMG. AC is burst fire, and has explosive rounds, while the HMG is full auto, and has regular rounds. autocannon would be for area denial, and HMG would be a suppression weapon. Not the same weapon.........
3: After playing some EVE, it sounds like your asking for senties, in which I say that's a whole different suggestion, and it'll need work. If you are, long story short, not as an equipment, but again, a weapon.
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Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
shadows of 514
2600
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Posted - 2014.06.13 23:28:00 -
[7] - Quote
Camera Drone
Grappling hook (See: BF2 special forces, but New Eden look to it, and a longer throw distance)
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Blup Blub Bloop. Translation: Die -_-
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