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![HOWDIDHEKILLME HOWDIDHEKILLME](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
HOWDIDHEKILLME
Dying to Reload
85
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Posted - 2014.05.25 03:04:00 -
[1] - Quote
Galante scouts are slightly out of balance mostly for the possible unscanability by anything at all...But no changes to av, or the near invincibility of some tanks/ADS? ( I know their expensive... How many soldiers own their own jet? They should be.) paper/rock/scissors, let's see balance. CCP, what does most of the killing? Not what is being bought the most, it only tells us what's being destroyed the most. This next hot fix seems like it might cause a new problem, like even slower targets for tanks/ADS.
Lonewolf till I die
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![HOWDIDHEKILLME HOWDIDHEKILLME](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
HOWDIDHEKILLME
Dying to Reload
85
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.05.25 04:23:00 -
[2] - Quote
Joseph Ridgeson wrote:They want to make steps. One at a time. Probably because they have so few people working on the game right now but it is better. One of the problems with all of CCP's patches is that they have changed multiple things at the same time. "Hmm, tanks are too powerful. Let's nerf their PG, remove Engineering from helping their PG, and increase damage of AV." That leads to massive changes like 1.7 which swung too yet again by modifying vehicles and nerfing AV.
Small slow steps are favorable to big slow steps that take months to fix IMO.
And right now av vs. ads/tanks is unbalanced any idiot knows it, infantry can't armor/shield harden to fight 2-3 av'rs, tank damage then run like hell when it's about to run out. Cloaking with a dampening effect makes gal scout un scannable by anything, needs minor change, time length is not the issue. Paper rock scissors, not Kevlar rock scissors. You missed the whole point, everything should have one thing that can kill it, or it's unbalanced.. Get it?
Lonewolf till I die
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![HOWDIDHEKILLME HOWDIDHEKILLME](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
HOWDIDHEKILLME
Dying to Reload
86
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Posted - 2014.05.25 05:30:00 -
[3] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:I believe a Forge Gun can kill tanks .
That's one thing .
1 v 1 your going to take on a tank without a serious tactical advantage when you booth know where each other is? ![What?](https://forums.dust514.com/Images/Emoticons/ccp_question.png) Have you ever played paper rock scissors? Me thinks people are handicapped in these forums or pilots are trying to troll me.
Lonewolf till I die
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![HOWDIDHEKILLME HOWDIDHEKILLME](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
HOWDIDHEKILLME
Dying to Reload
86
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.05.25 05:34:00 -
[4] - Quote
And vehicle vs. vehicle is rock vs. rock let's not be dumb now.
Lonewolf till I die
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![HOWDIDHEKILLME HOWDIDHEKILLME](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
HOWDIDHEKILLME
Dying to Reload
86
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.05.25 08:22:00 -
[5] - Quote
Cat Merc wrote:So Gallente scout is unbalanced for being impossible to scan down when using two dampeners (it used to be one + cloak but the cloak dampening thing was removed), but having Caldari Scout see everything everywhere ever is fine? Umm they can use 4 dampeners and if they do that then only a caldari using 4 precision mods should be able see them but... Nobody else. Rock Paper Scissors. Do I need to hold people's hands and walk you through this concept?and cloak bonus is still in the description 25%
Lonewolf till I die
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![HOWDIDHEKILLME HOWDIDHEKILLME](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
HOWDIDHEKILLME
Dying to Reload
86
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.05.25 08:28:00 -
[6] - Quote
Alena Ventrallis wrote:HOWDIDHEKILLME wrote:Joseph Ridgeson wrote:They want to make steps. One at a time. Probably because they have so few people working on the game right now but it is better. One of the problems with all of CCP's patches is that they have changed multiple things at the same time. "Hmm, tanks are too powerful. Let's nerf their PG, remove Engineering from helping their PG, and increase damage of AV." That leads to massive changes like 1.7 which swung too yet again by modifying vehicles and nerfing AV.
Small slow steps are favorable to big slow steps that take months to fix IMO. And right now av vs. ads/tanks is unbalanced any idiot knows it, infantry can't armor/shield harden to fight 2-3 av'rs, tank damage then run like hell when it's about to run out ( no single infantry could do that vs. 3 infantry ever) Cloaking with a dampening effect makes gal scout un scannable by anything, needs minor change, time length is not the issue. Paper rock scissors, not Kevlar rock scissors. You missed the whole point, everything should have one thing that can kill it, or it's unbalanced.. Get it? You want to talk rock paper scissors? Then AV should be unable to have a sidearm. There's rock paper scissors balance for you.
No sidearm ... Ok if vehicles can only attack installation and each other ... Oh, sounds dumb when you think about it like that right?
Lonewolf till I die
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