Shepherd Grey
Capital Acquisitions LLC General Tso's Alliance
74
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Posted - 2014.05.26 06:47:00 -
[1] - Quote
Exactly how do these numbers equal anything appealing to the vast majority of players involved in pc? First, the payout figures seem completely off. If the only change CCP is making, according to the Hotfix description, is removal of passive isk gen and increasing clone "cost/payout" to 200k, then pc no longer becomes viable to both the winning and losing sides. Losers obviously take huge losses, but let's assess the winning team.
Avg payout per player under current system = roughly 1 mil Under new hotfix system = roughly 2 mil Avg. PC suit cost = roughly 150k (lowball figure) # of deaths to reach 150 clone pack per merc, per team = 9 # of deaths before loss exceeds payout = 13
Not to mention, vehicle reimbursement is now impossible. Anyone running tanks/ADS will be incapable of turning a profit if vehicle losses are sustained.
At first glance, the structural integrity of this devised change to PC seemed weak, at best. In our current circumstance, with district locking all but a thing of the past, corps are rewarded for keeping their district online and OPEN for attack. The moment the hotfix is implemented, online districts become useless to those owning them. To continue attaining passive isk gen, a corp simply has to have a friend: friendly corp attacks said corp with passive-gen clones, wherein the battle all players use frontline suits and ensure that 149 defender clones are destroyed & obviously cloning out the attackers. This maximizes payout for both sides (if losers get paid...if not, kill 150 attackers with 0 defender loss.) NOW, a corp will only have a chance of making isk in MH if they LOCK their districts and FARM them. GL to small corps attempting to remove the incumbents that have saved passive isk for so long, able to fund their players literally throwing full proto fits/vehicles --> running corps broke through wars of attrition.
This hotfix will effectively retire anyone STILL playing for the sole competitive aspect provided by PC. If somehow I am misguided or my calculations are off, please correct me ASAP. From what I see, veterans have zero reason to continue PC unless it is to blow their stockpiled isk - small corps invest an enormous risk into a seemingly minimal profit margin. It appears the future of MH is a land desolate with either self-locking isk farmers, or noob corps with nothing left to fight for (and/or no one left TO fight.) |
Shepherd Grey
Capital Acquisitions LLC General Tso's Alliance
75
|
Posted - 2014.05.26 15:37:00 -
[2] - Quote
XxGhazbaranxX wrote:It's about time this was done... I'll be very honest though. It's too bad the damage was done. Dust could have been a lot more popular if the presence of ULTRA RICH, DISTRICT LOCKING, MECHANIC ABUSING, try-hards didn't ruin it for every Blueberry they encountered in pubs because they were bored from locking their own districts.
They literally locked their districts and stomped on newberries because they didn't have many fights. Add to that, that they were willing to throw massive amounts of isk at anyone who was half competent against them like the time this guys from Nyan San kept bringing out pythons to try and ram my incubus. In the end he brought out 7 and kept losing them because I kept baiting him into walls and the ground.
Dust could have made a whole lot of more money if they did not let this mechanic get to where it got. Some people got fat and happy out of it and ruined the game for many others. Like I said, if you were a Newberry they would stomp you and if you where half decent they would thow infinite amounts of isk at you till they won.
I would seriously ask CCP to reset everyone's wallet in the game. Just for the sake of making the battlefield square.
I've grinded all the isk I've earned and I would throw any amount away just to see those rich, mechanic abusing people lose it all. See how they protostomp then when they have to worry about isk like everyone else.
I was a FNG 1 year ago, getting stomped out in pubs. You know what I did? Built a corp, grinded out weekly caps, dealt with the sp/isk gap, fortified team cohesion, got better, got land, lost land, got better, got more land, so on so forth. Never locked, ever. Your silly pub problems could easily be fixed by simply creating "Core" and "Hardcore" public matches wherein basic gear and proto could be segregated, respectively. Sorry, but PC is not for the weak at heart: obviously CCP doesn't understand this simple fact of life. They are risking losing the people that are good at this game to appease those who are not.
Other simple fixes they could implement: A corp can only hold X amount of land at any given timer, and X amount overall. Corps without land get a free clone pack every X amount of days, to do with as they wish. Maybe, idk, corps without land in MH get a district that indeed Doesn't produce passive isk, but they can send clones from it periodically as they gen. |