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TheD1CK
Dead Man's Game
1084
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Posted - 2014.05.25 00:16:00 -
[1] - Quote
In Dust you will find 98% of the time you are grinding, either SP or ISK maybe even LP It takes time, and a severe amount of patience to low SP players as they fight V proto day in/day out
There are a few ways a Clone in his beginning stages can make his life easier, in terms of earning WP
- For any new clone I advise skilling into Drop Uplink deployment L3 this gives you the ability to set 5 different links And once you get used to varying the drop area's and providing safe spawns, the WP flows in
^^ Also to maximise profit using this I would take a starter fit and begin making alterations by replacing the current modules with cheaper fiiting MLT modules such as Precision or Dampening
By freeing up fitting space via using low-cost modules you should be able to make a starter fit for each uplink you have unlocked by upgrading to L3, and keep each uplink fit below 5,000 ISK
- Take your Frontline Starter fit, add a MLT repair tool to it's equipment slot
^^ This is the ultimate cheap, but good WP earning fit, if fights are getting too tough you can utilize cover and use your repair tool to Heal a stronger member of your team while he engages the enemy
- Sniper... Add a Mlt Nanohive for extra ammo at the least there is not much potential in WP for this fit, but it can take down targets if you get your headshots in, so it has it's uses
At this stage your starter fits should now consist of
- Medic (un-altered, free suit) earns decent WP for revives just be sure to do it when enemy fire has ceased - Frontline (added MLT repair tool) cheap and effective at healin teammates armour and more tasty WP - Sniper (added nanohive for extra ammo consuption) kills, not able to provide more WP - MLT Uplink (1 active link) - BSC Uplink (1 active link) - Stable Uplink (1 active link) - R-9 Uplink (2 active links)
^^ These fits keep your costs down and will help you reach a decent WP score most matches Remember WP convert into ISK and SP when the fights over so amke sure you've earned some
- Once you are making profit off these suits, I recommend training Grenadier L1 as this will unlock basic grenades that come in 3 different variants ... Locus = Frag Grenade; Flux = anti-shield Grenade And the third variant being AV grenades which once unlocked give you an Anti-vehicle option
- Anti-Armour (add AV grenades to this starter fit along with a nanohive) - MLT Heavy with MLT Forge Gun, Av grenades and a MLT sidearm
^^ These two fits give you two Anti-Vehicle suits that can assist your team in dealing with vehicles
Suprisingly, In the last few weeks there is an increase in new players joining and I wish you all the best As it is dog eat dog in Dust, and a lot of players get caught in the Grind and ruin their enjoyment of the game So I hope you guys are smarter than the usual NewBerries that fall out of tree's around here |
ERMAGERD IM DEAD
Edimmu Warfighters Gallente Federation
2
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Posted - 2014.05.25 04:07:00 -
[2] - Quote
Very solid advice, I would add to this working core skills first while still figuring out what do to. Just my .02 |
TheD1CK
Dead Man's Game
1086
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Posted - 2014.05.25 10:28:00 -
[3] - Quote
ERMAGERD IM DEAD wrote:Very solid advice, I would add to this working core skills first while still figuring out what do to. Just my .02
Yup, I added a note on that.... this is more to show a solid way to make WP, help the team out even with low SP And most importantly Makin Money!! So they can afford to run better gear when the unlock it
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Lordsmash
Dead Man's Game
23
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Posted - 2014.05.25 12:01:00 -
[4] - Quote
I think that skilling into a basic weapon and sidearm right away is a good idea, because:
- They have cheaper fitting requirements than militia weapons.
- They reload faster, and usually have more ammo in the clip than militia weapons.
- You gain a slight, passive benefit for unlocking the skill (Charge time reduction, recoil reduction etc)
Skilling into basic variants allows you test all the weapons at a relatively low SP cost. If you find something you like, you can add more skill points to it later.
Some more advice:
- Put 3 levels into dropsuit armour/shield upgrades, if the suits you use start out with more armour/shields. These skills increase the amount of health all your suits start with, and eventually you'll want to increase both skills.
Post is under construction, I'll add more soon.
Favourite weapon: Scrambler Rifle
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ERMAGERD IM DEAD
Edimmu Warfighters Gallente Federation
3
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Posted - 2014.05.25 16:02:00 -
[5] - Quote
Lordsmash wrote:I think that skilling into a basic weapon and sidearm right away is a good idea, because:
- They have cheaper fitting requirements than militia weapons.
- They reload faster, and usually have more ammo in the clip than militia weapons.
- You gain a slight, passive benefit for unlocking the skill (Charge time reduction, recoil reduction etc)
Skilling into basic variants allows you test all the weapons at a relatively low SP cost. If you find something you like, you can add more skill points to it later. Some more advice:
- Put 3 levels into dropsuit armour/shield upgrades, if the suits you use start out with more armour/shields. These skills increase the amount of health all your suits start with, and eventually you'll want to increase both skills.
Post is under construction, I'll add more soon.
Good point sir. "Assault Rifle" is marginally more expensive, but the 12? rounds does make it worth while. It has been mentioned somewhere here on the forums that if you were so inclined you could create an alternate character and skill into each weapon on that character, so you wouldn't burn SP on your main while you tried each out. |
Lordsmash
Dead Man's Game
23
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Posted - 2014.05.26 00:12:00 -
[6] - Quote
ERMAGERD IM DEAD wrote:Lordsmash wrote:I think that skilling into a basic weapon and sidearm right away is a good idea, because:
- They have cheaper fitting requirements than militia weapons.
- They reload faster, and usually have more ammo in the clip than militia weapons.
- You gain a slight, passive benefit for unlocking the skill (Charge time reduction, recoil reduction etc)
Skilling into basic variants allows you test all the weapons at a relatively low SP cost. If you find something you like, you can add more skill points to it later. Some more advice:
- Put 3 levels into dropsuit armour/shield upgrades, if the suits you use start out with more armour/shields. These skills increase the amount of health all your suits start with, and eventually you'll want to increase both skills.
Post is under construction, I'll add more soon. Good point sir. "Assault Rifle" is marginally more expensive, but the 12? rounds does make it worth while. It has been mentioned somewhere here on the forums that if you were so inclined you could create an alternate character and skill into each weapon on that character, so you wouldn't burn SP on your main while you tried each out.
I do believe it was in that Logi Code thread. The thought of that went through my mind after posting. I'll be sure to mention it in an edit.
Favourite weapon: Scrambler Rifle
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