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Aeon Amadi
Edimmu Warfighters Gallente Federation
5750
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Posted - 2014.05.24 21:08:00 -
[1] - Quote
Reputation for Putting The Game First I've advocating a great deal of design decisions that the community mutually desired including (but certainly not limited to): SP Refunds/Respects, preventative warnings to CCP regarding design decisions, providing video reports for dozens of bugs, writing articles for Dust24News. IGÇÖve even won third place in the Pod and Planet fiction contest hosted by CCP. I've been -very- active on the forums, with the current CPM, and of course CCP (DevHangout ftw!)
Game Development Experience Having been a QA Tester for a variety FPS modifications (Nations at War, Mercenaries, Project Reality) I've got a lot of experience in the field and have an almost meticulous process for identifying potential problems early on. I was also a developer for the text-based game Atonement RPI, having worked on level design, crafting, and conceptual programming using the retrofitted SoI engine.
Eve Online Player and Dust 514 Beta Vet Having played Eve Online since Red Moon Rising (2005) and Dust 514: Mordu's Private Trials (May/June 2012) I feel that I'm knowledgable in the working mechanics of both and have attributed a fondness to CCP's products to the extent of actually getting a tattoo (Gallente Pride!).
Push for Community Interaction and Impact Something that I've been adamantly supportive of, even to the point of cornering some of the devs at Fanfest, is ways that the community can make an impact. ISD (Interstellar Services Department) -needs- to happen, ESPECIALLY if there is intended movement toward the PC market. The community needs ways to be able to volunteer assistance for CCP in their overall endeavor both for the community to feel involved and to offload unnecessary work on CCP's end. This is something that is done in Eve Online and there needs to be a stronger push for it in Dust 514.
Aspects of Interest include: Bug-hunting teams, new player mentor systems, lore, community support, and media-outlets.
I'm a firm believer that the community is a valuable tool in assuring that the game itself can be self-sustaining if they are provided the tools and projection necessary to accomplish the task. Further more, I am certain that there are volunteers who would rise to the challenge as there have been in the past.
Third Party Support Another thing I'd like to push for is more third party development support. Dust 514 needs ways to allow developers to make creative software applications which can apply to the community in a meaningful way and there are currently barriers that I feel are ill-founded preventing them their full potential. Further more, these developers need to be hallmarked and better publicized than just forum posts and word-of-mouth.
Not'chur Average Representative I donGÇÖt intend to GÇ£represent everyoneGÇ¥ or GÇ£make CCP do GÇÿxGÇÖGÇ¥. I intend to represent the game and more importantly, the game's overall health. I don't favor any power blocs, in-game entities, or a particular player group. I know that the best way to design game features is not "because it's cool" but because it's functional and meaningful to the game and it's overall community.
No Disillusioned Promises I know the extent of the CPMGÇÖs capabilities; I know that I canGÇÖt advocate for things that are beyond my control and I donGÇÖt intend to promise to you, the community, something I canGÇÖt deliver on. IGÇÖve no interest in pushing CCP to come out with Jesus features or things that arenGÇÖt necessary -right now-. IGÇÖm locked and focused on providing the community more opportunities to become involved in all thatGÇÖs going on and convincing CCP to be more vocal with said community (though theyGÇÖve been doing pretty good since Fanfest, itGÇÖs important to continue that drive).
Capability to Play Legion With the CPM having been confirmed to have to weigh in on both Legion and Dust 514, IGÇÖm more than prepared to provide my insight on both subjects.
Personal Interaction I've found that the best way to see where a person stands is through personal interaction. The way a person interacts on the forums and the way they act in person are completely different and I strongly encourage the community to speak with me personally as much as possible, through any means necessary.
Primary Contact Methods (checked daily): Skype: Aeon Amadi Twitter: Aeon_Amadi
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5750
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Posted - 2014.05.24 21:12:00 -
[2] - Quote
Cat Merc wrote:If you vote for Aeon you will get a can of tuna.
RDV Inbound (no guarantees package will be delivered safely, you assume all responsibility of damages and agree to tribunal, providing all applicable court fees in the event that action is taken on your end)
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5750
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Posted - 2014.05.24 21:22:00 -
[3] - Quote
Arkena Wyrnspire wrote:What do you think of the following?
1) The state of FW 2) The state of scouts 3) The commando role
1) There needs to be incentive to players who choose to go FW as a profession, as is possible in Eve Online. I'm not for forcing players to do something they don't want to in order to do something they love, this isn't a second job you have to (optionally) pay for. FW is also one of the only real interactions Dust 514 has with Eve Online and I think we need to take care of that to set the game apart from other FPS games that are currently available.
2) Scouts are being argued to death on the forums right now. I'm interested in seeing what impact the changes proposed by Rattati have in Hotfix Alpha before further comment.
3) Commando is in an odd place as it bleeds into the role/specialization of other dropsuits (such as the Assault). Having two light weapons is great but the role/specialization needs to be functional and unique to offer up something in-game that doesn't: a) Under-perform compared to other choices, b) step on the toes of other roles that are already in-game. I am interested in seeing the changes in future hot-fixes however, perhaps there's some hope for them yet.
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5752
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Posted - 2014.05.25 01:45:00 -
[4] - Quote
Mossellia Delt wrote:How do you feel CCP should handle character port over to legion in terms of assets and ISK for those who have billions of ISK from the broken planetary conquest vs those who sold Templar bpo's and earned the billions.
Tough question, there. Gimme a while to think on it, talk to some people.
Jaysyn Larrisen wrote:
-snip-
Sure thing!
Specific to me: I live in the southwest Louisiana area and got my GED in December, 2013. I've been unemployed since I left Life-in-Color Tattoo and Art Studio in February 2013 and have since started pursuing a career in game development (art field). I'll be going to Sowella Technical hopefully this fall where I'll be working to attain an Associate of General Studies and then proceed to apply as an exchange student at the University of Reykjavik in Iceland.
To answer your question in relation to Legion: Neither. I personally feel that Legion should not attempt to emulate any particular medium too much and should focus on what uniqueness it has to offer in it's own limelight. It's okay to borrow certain aspects from other games if they work but trying to force the game to be something it's not could be detrimental. CCP Shanghai wants to focus on Legion as an MMO first, and I think that's a good path to take.
1) Twitter, Skype, and E-mail are my chosen formats. The forums are great, don't get me wrong, but I don't feel it provides the personal level of communication as necessary and allows more of a connection between myself and the community.
2) The CPM and CSM need to be separate at the moment. When Dust 514/Legion is in a more healthy, stable condition, then we begin to talk about the true meaning behind the Eve/Dust link and the two teams can weigh in on specific aspects. While at Fanfest I did a lot of work talking with members of the CSM and Eve Online community about meaningful changes that they would like to see the Dusters provide and got a great deal of insight as to that, but none of it is applicable at the current state.
3) Most of this is covered in my campaign points. I'm not interested in pressing CCP to prioritize Jesus features, just involving the community to a greater extent. The three main ways of going about that are: a) ISD. This would go a great way to strengthening the community and their relationship with the CPM/CCP. b) Third party developers. We've been needing methodologies to ease this for a while, such as a dedicated API system that developers can freely use to make mobile software and the like. c) Active communication between developers and the community. IRC, the forums have been hit-and-miss and there should be no reason a developer should feel discouraged with speaking with the community as it has proven -immensely- beneficial in the past and currently.
4) Great question. I'm most interested in working with CCP on the overall progression system as I was very intrigued with what I saw at Fanfest and discussed with CCP Z over beers (powerful thing, face-to-face networking). A big concern that has been brought up by the community is that they don't want weapons/modules/equipment to be locked behind roles, and while I initially agreed with it I've since been reconsidering some of my standpoints.
There are two things in particular that concern me about CCP's progress at the moment. One is that I am concerned that they're going to spread the playerbase too thin, this was something I had mentioned at one of the presentations at Fanfest. Trying to spread 10,000 players over 60,000 planets and 'x' number of districts is a bad move, I feel. We need to focus more on providing opportunities for interaction, but giving enough of the sandbox to take a breather at times.
The second thing that concerns me is that I'm concerned that CCP will attempt to "force" the Eve/Dust link by making an entirely new resource that Dusters provide to Eve Players. I'm against this, as I feel there are dozens of options that are meaningful to Eve Players -already- that aren't being provided such as shutting down station services, flipping POSes, etc.
5) Well, if the term is up in Spring then they'd better get the ball rolling on the elections, huh! I'd like to be recognized as a strong supporter of community interaction as it's my primary focus. Not going to lie, everything pales in comparison to this at the moment, in my eyes. I'll be a happy man, and I'm sure the community will as well, if my actions led to those opportunities coming to fruition.
6) Maybe. Certainly something I've considered though at the moment, I can 100% guarantee that if I am awake I will be on Skype. Can't make that guarantee for Dust 514 ^_- although I am considering doing it anyway to reach out to those players who aren't able to access the forums/social media.
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5756
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Posted - 2014.05.25 13:21:00 -
[5] - Quote
Hynox Xitio wrote:A vote for Hynox Xitio is a vote to praise the sun.
Sure, but we've always had the sun. I can bring the underworld using my knowledge of and ability to play Death Metal which I will use to not only raise the dead (a miracle, no matter how flesh-hungry they are) but show the world that Hades wasn't that bad of a guy!
With our powers combined we shall make....
THE UNDER SUN
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5783
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Posted - 2014.05.26 17:31:00 -
[6] - Quote
Mossellia Delt wrote:How do you feel CCP should handle character port over to legion in terms of assets and ISK for those who have billions of ISK from the broken planetary conquest vs those who sold Templar bpo's and earned the billions.
So, now that I've had some time to think about it. Assets and ISK are going to be a hard thing to transfer over. Killing off the tiers (advanced/prototype) and variations (breach/burst) for the new progression system is going to be finicky, and how they do the transfer will affect everyone in the community in some way.
If they transfer aurum (which they have said is one of their top priorities in the panels) but not ISK, a lot of players are going to call foul. If they transfer both, non-PC entities will indefinitely call foul because it was truly a broken system that garnered a -lot- of ISK for it's inhabitants. Assets are even more sketchy because they're killing off tiers/variations, so saying that none of those, as well as ISK, will transfer will just cause a mass exodus to stock-pile vanilla weaponry so that it can be refunded during the transfer.
It's a tough call, but ultimately it's on CCP to make and I'm somewhat uncomfortable in advocating for it or against it because one way or another, parts of the community is going to get jacked over somehow. I have to make a choice, I personally would like to see a complete reset on the assets/ISK so that we can start fresh with our new player market without it being abused. I feel that having a total transfer would harm the game's overall health early on and potentially have long-term consequences.
I am open to suggestions, however, if anyone has a differing opinion.
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5823
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Posted - 2014.05.28 17:49:00 -
[7] - Quote
REVISED STAND-POINTS:
Originally I had made the assertion that ISK should not transfer as it would damage the economy. I've reconsidered this argument for a few reasons, based on your (the community's) feedback. a) It's way too early to make that kind of call, the game hasn't even been greenlit yet and any of those discussions would likely happen after high-level gameplay has been established. b) Preventing ISK transfers on the basis that it would damage the economy is an emotional bias, not a logical assessment. This should not seem as though it's some retaliation for the rich being rich. That being said, I've reconsidered.
NPE. Based on feedback from new players within the community, it's become clear that at the very least we need a better elaboration and description of the racial styles and the different types of tanking. This should not be an afterthought and it should not require veterans to have to explain it, this should be a necessity from day one and on the surface, at least to me, it seems like something very simple to do.
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5823
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Posted - 2014.05.28 18:15:00 -
[8] - Quote
Llast 326 wrote:The term Community is an important part of the CPM position, indeed every candidate uses the term at some point. However it is an abstract concept, so what I would like is to hear your definition of community. No right or wrong answers here, just looking to get a better feel of where you are coming from.
I view the community as the player-base and members who have recently stepped away from said player-base. I want to talk with people who have concerns about the game of course, but I also want to talk with players who left within the past three months to hear -why- they left and what we could do to resolve it. The community is amorphous and doesn't just apply to the forums, though it's where the more vocal members of the community seem to congregate. It consists of Skype, IRC, Eve Online, etc.
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5878
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Posted - 2014.05.30 00:23:00 -
[9] - Quote
UPDATE 5/29/2014
I want to push for Portuguese language support and localization, as well as other languages not currently supported. There is a sizable portion of the community that are unfortunately forced to use the English version of the game. If we can't hire a translator and get dedicated localization for a language that currently isn't supported, we need to make a stronger push to allow volunteers to come in and make a difference. This is something that has absolutely no detrimental factors and can only serve to benefit both CCP and the community!
HOTFIX BETA TAG After speaking with Faction Warfare players, I strongly support adding ISK and increasing LP payouts in FW. This decision came with the consideration that FW as it currently is was designed with a player-market in mind and that is no longer the case. That being said, FW should be self-sustaining and encouraging to players who choose to fight for the militias.
HOTFIX BETA TAG Re-evaluating ISK payouts in Public Matches. I feel this will help new players get an early start and help the playerbase overall. As far as Planetary Conquest, I understand that passive ISK generation in PC needed to end, but now there is a stark lack of financial gain options for entities that want to break into PC and I feel that needs to be addressed until the economy can balance out.
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5881
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Posted - 2014.05.30 04:47:00 -
[10] - Quote
Cross Atu wrote:Aeon Amadi wrote:UPDATE 5/29/2014
I want to push for Portuguese language support and localization, as well as other languages not currently supported. There is a sizable portion of the community that are unfortunately forced to use the English version of the game. If we can't hire a translator and get dedicated localization for a language that currently isn't supported, we need to make a stronger push to allow volunteers to come in and make a difference. This is something that has absolutely no detrimental factors and can only serve to benefit both CCP and the community!
I agree with this 100% and recommend touching base with D legendary hero who is duel lingual and has been active in supporting Portuguese language translation for Dust previously. Great call on this, Cross
Sent him a message
Cat Merc wrote:I demand hebrew localization. Even though there are only 2 people that I know of who would benefit from it.
But still D:
LOCALIZATION FOR -ALL- THE PLAYERS
Nah but seriously I do want to see some opportunities for the Portuguese players to actually know what they're looking at when they're playing the game.
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5886
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Posted - 2014.05.30 19:10:00 -
[11] - Quote
Soraya Xel wrote:I'd suggest Spanish support as well. Both the Spanish and Portuguese communities here are pretty huge. EVE recently added French, and it's kind of amazing Spanish still isn't a supported language, being the second most natively spoken language on the planet, above English even according to the Wikipedia page.
I'm in the process of getting in touch with them but according to some of the players I've talked to, their localization is working peachy keen
This isn't to say that their voice shouldn't be heard. A lot of the candidates are primarily English speaking and as such it's easy to forget about the rest of the community. I aim to do everything I can to change that
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5900
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Posted - 2014.06.01 20:55:00 -
[12] - Quote
Soraya Xel wrote:I think they get the client language, but not official support from CCP, like the other languages.
The Portuguese? Nah. Guys I've talked to said they have to have Corp Translators that tell them where and what everything is. Which, honestly, I don't think there's a good excuse for when they make up such a percentage that they do in the community. Even if CCP can't hire a translator they can at least provide some type of community support or an opportunity for volunteers to step up.
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5901
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Posted - 2014.06.02 05:42:00 -
[13] - Quote
Soraya Xel wrote:I meant Spanish. I think they get the client translation, but not the support.
They used to have a few GMs that would hit up their forums every so often but beyond that, no, I don't believe so. I don't know if there are any translators actively operating to translate the juicy dev posts like those of Rattati and MC Peanut. It's something that I'm actively working on at the moment.
EDIT: And when I say actively working on it, I mean just that - this isn't something I'm waiting for the elections to go down to make happen, I'm speaking with a lot of people (community, CPM0, etc) to make sure this happens.
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5901
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Posted - 2014.06.02 21:34:00 -
[14] - Quote
Arkena Wyrnspire wrote:Grenade spam has been the #1 balance issue in the game for many months now, the proposed nerfs are clearly not enough, what further nerfs do you suggest?
It's been said that the CPM isn't so much for balance dozens of times by the current CPM0, so it's important to remember that anything I say here is going to be as a -player- and not as a CPM candidate.
Two things strike me when I think of grenades, either: a) They're supposed to be lethal and they should be treated as lethal. b) They're supposed to be a tactical item (suppression/cover buster) and should be treated as a tactical item.
If they're supposed to be lethal then we need to hallmark on that and I wouldn't mind preventing them from being restocked by nanohives as a sacrifice for increased power. It would be something you'd have to go to a supply-depot and refit to replenish, much like Equipment. I think that'd be a reasonable excuse for their power and it'd even give players an excuse to use Remote Explosives instead (which needs to be addressed in a separate topic).
(This is, of course, on the assumption that we're talking about Locus Grenades.)
BUT, I understand that there is a need to specialize in this game, so to that extent I wouldn't mind seeing more capabilities -TO- specialize on certain suits rather than everyone but Commandos being able to fit Core Locus Grenades. Honestly, I think the Grenade Slot should be expanded into multiple slots and the grenades themselves all set to single count, rather than multiple. This way certain suits are allotted more slots, which means more options, and over-all suits with more than one slot are permitted the ability to switch between them. Although, this is a really high-end change and will likely never happen.
Lastly, I want to mention the "proposed nerfs are clearly not enough" specifically - we don't know that yet. Even small changes to the game can have lasting impacts, we just haven't seen it yet. Let's see what happens with the nanite cost increase before we automatically jump to wanting more because I feel that's a primary fault that CCP has had in previous builds
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5952
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Posted - 2014.06.05 23:11:00 -
[15] - Quote
UPDATE 6/5/2014
I've officially left any and all "CPM1" related Skype channels, be they private or public. Again, I strongly encourage the community to reach out to me either here on the forums, via private message in Skype (mrsmm1991), twitter (@Aeon_Amadi), or via in-game means.
[*] I was recently in the CPM1 Candidates Debate on Biomassed. You can listen in on my questions, answers, and comments by clicking here.
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Aeon Amadi
Edimmu Warfighters Gallente Federation
6051
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Posted - 2014.06.13 20:07:00 -
[16] - Quote
Egypt Musk wrote:I have only two questions for you.
Those who have played with you over extended periods of time know that when the games balance is not at a point to your liking you rage quit and are absent for extended periods of time. Example: When murder taxi's were at there height you quit the game for over a month
With knowing your past can you be sure that if balance isn't what you would like it to be will you still be available in game and to the to the community, or will your personal emotions get in the way?
Secondly do you have the back bone to actually stand up to CCP and inform the of whats wrong with the game instead of being a yes man?
The second question I ask due to your statement of:
" I know the extent of the CPMGÇÖs capabilities; I know that I canGÇÖt advocate for things that are beyond my control.""
Nothing in the game is technical in your control as you are not a dev and the position of CPM is there to be an advocate for the community....
Sounds like a vote for Aeon Amadi is a vote for CCP fanboyism.
Sad really I was a very strong advocate for you as CPM even after our past dealings fell apart, but after your sub par time in the dust Q&A at fan fest In my eyes your proved you are everything that is wrong with the current CPM and something/someone who should be avoided for the next CPM.
In all fairness you were a very strong advocate for me as a CPM representative before I called out a group of boosters with evidence provided Then you decided to rage all over the forums, in-game channels, support tickets through CCP, threatened to sell real-information of our directors, sent me messages repeatedly on multiple accounts to circumvent the blocking mechanic, etc....
But you know what, I'll humor the trolls and answer some of these questions because some of them actually have some weight
A person shouldn't be expected to play a game if they don't legitimately enjoy it. There were a few times I did rage-quit (though I can't think of anyone who is not guilty of this with one game or another) but to say it was "because balance wasn't to my liking" isn't telling the story properly - mostly because of the fact that a large portion of the community was calling foul about it as well. Hence why they nerfed the hell-fire out of Free LAVs scoring easy kills. This wasn't -JUST ME-, it was everyone but a small group of people who liked godmode LAVs. Despite popular belief, it is -entirely- possible to get burnt out on a game that you're playing too much of (20+ hours a week).
Even when I wasn't playing the game, I was always (and will always be) available on Skype, Twitter, etc. I simply stopped giving my phone number away to people because I learned that that can be used against me when someone decides to take their frustrations out of the game
And there is plenty within a CPM's control, when that word is used in the right context. Sure, they're an advisory council, but they're also given a lot of homework to do by CCP and there's a lot of power in merely suggesting that the community should have more impact on the game as a whole. To say that we don't have any control over what CCP does is the same as saying a graphics artist doesn't have control over what kind of game their work is put into.
I like that use of the word 'fanboyism' though, it really paints a unique picture about me that makes me smile. It's one of those nifty little terms that's used whenever someone likes to straw man and attack a person's character in order to make their own argument sound better In fact, the most powerful thing a CPM representative can do is ask CCP, "Why?" (I'll let you think about what this means). Anyone who's actually spent some time reading my posts knows that there's been a -lot- of things I strongly oppose CCP on and will argue to death. To which I strongly suggest clicking my name on the left of this post and clicking 'view posts'. It offers some amazing insight to who I am as a person (when I'm not being sarcastic!)
Although I sincerely apologize for not letting other people have an opportunity to ask their questions at the microphone for the Dust 514 Q&A's at Fanfest. I shouldn't have let them have the moment to voice their own concerns that might echo mine. I really regret not taking up the entire twenty minutes of the Q&A, now that you bring it up... Shucks, I really hate preferring one-on-one communication over beers and I'm ashamed that I didn't hold EveTV hostage to force them to televise the panels where I sat for 15+ minutes holding my hand in the air waiting for my turn to ask my question (don't believe me you should ask some of the people that were actually there ).
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Aeon Amadi
Edimmu Warfighters Gallente Federation
6053
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Posted - 2014.06.13 23:36:00 -
[17] - Quote
Egypt Musk wrote: It is like you to dig up the past even tho I let sleep dogs lie ... I think the player base will see what kind of Candidate you are based on you going behind alot of peoples backs and ratting them out for something you your self were taking part in yet the pictures of your scores mysteriously disappear.
I made not mention of you taking the whole 20 min of the sad little q&a but maybe ask a question that had some substance that mattered to the dust community not a question about eve in a dust q&a... You know who did do that Zatara even tho i have butted heads with him once or twice in game he will be getting my vote ... A vote for Zatara is a vote for a CPM with a back bone.
Something your rage quitting and campaign have proved you have not.
-Cheers
Only took you how many months and harassment claims?
Kinda hard to "go behind people's backs" when I had to have been in the match to take the screenshots to begin with bro... I seriously cannot understand how you fail to see the logic behind that; the fact that you're saying "ratting them out" just goes to show that your issue wasn't with me but the fact that someone told CCP that there was a way to use PC for extreme boosting. Then derping out and trying to say that I was trying to hide the fact that I was in the match -when I had to be in it to take the screenshots to begin with-.
Oh, and the scores didn't "mysteriously disappear". They're right here for everyone to see (as are the codebreakers used to constantly hack turrets and forge gun to shoot down RDVs carrying BPO LAVs, lmfao) and they were there when I first made the post to begin with. You must have missed it trying to turn it into something it wasn't.
I think my actions speak for themselves in the fact that I was willing to "rat out" people (who are still playing the game because I specifically asked CCP to fix the problem and not punish the players) in order to make the game better off. But hey, haters gonna hate, boosters gonna boost.
The only thing I learned from that experience is that I probably should have blurred the player names out but even then I don't think it would have stopped this little tirade.
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Aeon Amadi
Edimmu Warfighters Gallente Federation
6053
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Posted - 2014.06.14 00:38:00 -
[18] - Quote
[*] Started a Community Activity to design a concept for the Academy Dropsuit in Project Legion. If you're reading this, you should totally weigh in on it!
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Aeon Amadi
Edimmu Warfighters Gallente Federation
6126
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Posted - 2014.06.30 17:32:00 -
[19] - Quote
CEOPyrex CloneA wrote:-Snip-
1) The 'guy with edge' is usually the guy who's so passionate about what he's trying to accomplish that he forgets to be professional. It's entirely possible to be blunt and to the point in regards to the overall goal without being aggressive and I'm of the belief that a person is more likely to have their voice heard if they approach things with a level of professionalism, holding the anger card in their hand so that people know you're serious when you do get angry. As unfortunate as it is, I think Nova Knife is testament to the fact that you can't do much good when you're so aggressive as to be thrown off the project.
That being said, I've quite the reputation for being very abrasive, but professional when I need to be.
2) Recruiting players is a tried and true method of establishing a better overall experience in many games, the project I worked on was no different. In Atonement RPI, I started as a player before I became a developer. It helps to have history with the project you're working on and understanding some of the pressure points that the player-base experiences. This is further backed in Eve Online with CCP Fozzie, who is renowned and respected for his work on the balance initiative in Eve but it's fairly common knowledge that he started as a player before becoming a developer.
To put it simply, yes, it is entirely acceptable and largely to the benefit of the game and I'd argue that it is, in most cases, more beneficial than hiring outside. I've yet to see any evidence that would suggest otherwise.
3) I prefer a more personal interaction, primarily through Skype as it offers a more comfortable atmosphere to speak with the community without all the background noise that usually happens on the forums (that and I'm free to curse as much as I please xD). While the forums appeal to a minority within the playerbase, Skype generally is - in my opinion - the best place to communicate with hardcore players and specialists who already utilize it's service for better communication with one another and it's been my preferred medium since closed beta back in 2012.
Not to sound like a broken record but as previously stated I'm very focused on getting an ISD team started and allowing the community a more personal interaction with both the CPM and CCP. It is absolutely paramount if Dust 514 and Legion are to reach their full potential and there are a lot of barriers that were put in place needlessly due to misconceptions previously held as to what role the ISD plays.
4) I can't guarantee that my -primary- focus will be on Dust 514 and don't intend to make any kind of promises that I knowingly am unable to keep. To elaborate, the CPM 1 Candidates are being told that our focus will be on Dust 514 and will be loosely associated with work on Legion but if I've learned anything it's that game development is constantly changing. The chances of that changing in the near future aren't exactly unfathomable.
It's unwise to make declarative statements about where our primary focus will be because it's simply too early to tell. Coming off with a giant list of stuff I'd want to see done in the hot-fixes doesn't help me much as a representative because those things are liable to be fixed regardless of whether or not I'm elected. I'm more interested in long-term initiatives.
I'm of the volition that we (the CPM1 Candidates) need to have an open mind to whatever we're working on, be it Dust 514, Legion, or what have you. After all, the very concept of Legion didn't even exist until nine months ago, so it's best not to focus entirely too much on any one thing but to be diverse in all mannerisms.
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Aeon Amadi
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6135
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Posted - 2014.07.02 23:34:00 -
[20] - Quote
CEOPyrex CloneA wrote:Aeon Amadi wrote:CEOPyrex CloneA wrote:-Snip-
snip* Hi! Great reply, i really can sense the passion in your campaign and like that you are quite firm about much of your beliefs. ( i also like that you have an edge, something missing from a few of the candidates) its important to have people there voted in by us, who will continue to represent us and not become CCP focussed once in. I love the ISD idea, it grates me that we have had that 'special missions' tab for ages and no special campaigns or even many events!! A question if i may, how would you see this ISD being delivered in Dust 514 - given CCP had quite some issues with corruption in the EVE version of the ISD? what could we do to remove this as a risk?
Was there any corruption in the ISD for Eve Online? Apart from some potential sketchy forum monitoring, I'm not aware of any legitimate scandals involving the ISD though I'd imagine that it'd be fairly difficult given that it's strictly a volunteer based organization that is moderated and overseen by CCP themselves.
As far as how I would see the ISD being delivered in Dust 514, there is a misconception that I'd like to address - there is, in no way, a requirement for a test server for either Dust 514 or Legion in order for ISD to work. The Bug Hunting division of ISD is just a facet of the larger project and I did a lot of work in recording video evidence of bugs on the live servers (although it can be frustrating at times).
Bug Hunting, Lore, New Player Support, Player Events - all of those sort of things already happen in-game but with the empowerment of ISD being directly connected to CCP, it'd be better off. I worked fairly closely with CCP Saberwing when it came to bugs and hot-topic issues, forwarding video links to him via twitter to some much received success. IMO, simply having a private channel with which prominent volunteers are capable of forwarding this sort of thing directly to the developers would be a big help on it's own but it'll only ever be TRULY powerful if they can communicate with one another as well.
To put it simply, nothing would really change other than cutting the middleman (twitter/skype) and giving more opportunities for those volunteers to communicate and work together. Having special access to the forums would be, in my opinion, a very simple way to accomplish an early step toward this sort of thing, but I'm interested in alternatives.
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Aeon Amadi
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Posted - 2014.07.03 12:32:00 -
[21] - Quote
CEOPyrex CloneA wrote:
Sadly yeah there was a major scandal with ISD many years ago, basically forming faction fit fleets and flying them into their friends space to be killed for lootz. it was a very long time ago however so probably not an issue anymore.
perhaps as a follow up question, what sort of events did you have in mind, given Dusts limited flexibility? i quite liked the Templar one and am surprised they never followed up with it.. the thought of hunting down dudes is also pretty cool, maybe some sort of infected thing?
Thanks
CEO
Going to have to send me a link regarding that particular incident as Google can't seem to find it. As far as the description, sounds to me like they did something any normal player is capable of on their ISD accounts. The only thing I could find that was similar was the time that an ISD volunteer transferred an Event character to their actual account, with which CCP noticed almost instantly and took action.
Even then, a few isolated incidents should not take precedence over the overall benefit. It'd be like a market not selling apples because one or two people choked on them, and yes, that was a 'bad apple' reference.
As far as the events, I dunno, not really my field. All the more important for players to have the ability to propose and have the tools to make their own events because I'm not really the guy to conjure an event out of thin air - but I can definitely comment if someone suggests something. I'm more focused on getting the community their opportunities to do that, rather than press my own ideas.
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Aeon Amadi
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Posted - 2014.07.03 23:53:00 -
[22] - Quote
KenKaniff69 wrote:Aeon, you are one of the few candidates I actually recognize.
I have thought a lot of your feedback was quite good.
If you don't mind me asking, when did you first begin championing the ISD for dust? Somehow it seems i've never really noticed anyone pushing for it, but I was simply wondering if this was an epiphany you had recently perhaps right prior to running or have you been here for a much longer while pushing this?
Can you elaborate on why of all the issues the ISD should be such a large priority? How would it change my experience on dust if it was implemented?
As far as when, it's been a long time. Had a sort of ISD-lite sort of thing going on back in December but I'd been talking about it even before that. It's honestly a shame that CCP Saberwing isn't around anymore because I used to badger him on Twitter on a near monthly basis about it. Asked about it at the community panel at Fanfest... Cornered Saberwing/Rouge about it at Fanfest with Kain Spero... It's been one of those things I've been super [redacted] about getting implemented because it can only benefit the game as a whole.
ISD is a big priority because of how diverse of an impact ISD teams can make. You're talking about players - not developers - volunteering their time to have a very specialized role in the overall game development ranging from assisting QA with bug hunting (something we've desperately needed the past few builds, imo) to helping out lore based events with CCP Abraxis (sp?) and even reporting on player run events.
It's an opportunity for members of the community to do what they pretty much already do but with a closer relationship to the developers in question, which is a very powerful tool. CCP handles the actual development, the CPM plays an advisory role to make sure that future decision making isn't terrible, and the ISD provides the current game with a quality, diverse, and emergent experience. I literally cannot think of a reason why ISD should NOT have been implemented from the very beginning. Beyond that, a great deal of Eve Online players are now developers because of ISD - so take that into consideration.
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Posted - 2014.07.05 01:49:00 -
[23] - Quote
Zatara Rought wrote:The ISD is a low cost high reward proposal that made perfect sense the moment Aeon enlightened me about it.
+1
If anything, in the long-run it's actually going to REDUCE cost
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Posted - 2014.07.05 17:06:00 -
[24] - Quote
NanoCleric wrote:-Snipiddity snip snip-
It's funny that you mention my behavior in the past because it's something that I've been working on over the course of a year. It's true, I was stubborn as hell about my ideas and was very narrow minded when it came to them. If you dig deep enough you'll see that I hated the CPM 0 guys (and girl) because of my experience with the CSM on Eve and it wasn't until I had some real talk with Hans Jagerblitzen that I started to realize the error of my ways.
I've learned a lot over the past year, but I've learned the most in the last six months. Do I regret anything that I said? Nah. It's a learning experience and while I'll fully admit that I was dumber than hell when I made those posts, I'll defend how I acted at the time because it's how I truly felt. The simple fact of the matter is that you have to see things from another perspective to truly understand how to accurately convey your feelings toward it.
1) The whole thing about me wanting a job at CCP
Yeah, it's true, I'll be upfront and real with you about it; even commend you for noticing. My dream job is to work at CCP, but for a COMPLETELY different career choice (character modelling) than what experience on the CPM will provide. My candidacy for the CPM is as a player and if it's one thing I take pride in, it's the ability to separate and distinguish different goals and ambitions. Obviously, this isn't something I can prove to you, but I can assure you that these two things are not part of some nefarious scheme to get employed - especially after they just laid off 20% of their staff A career with CCP is going to take -years-, this isn't going to be something that happens just because I got elected onto the CPM.
To elaborate, I'm running for the CPM to offer my personal experience and advise to CCP, to express the vision that the community has. Six months ago I said that if I couldn't find someone who was going represent me, and the things that -I- want in the game, that I would run for the CPM. Now, almost all of the candidates are pushing for ISD and third-party development access. While I'm not going to take the credit for that (you can't copyright an idea, after all) I'm certainly [redacted] proud that my actions helped get everyone on the same page toward that end.
The experience I gained from sitting down with people in Dust 514, in Skype, and in person at Fanfest 2014 allowed me to express what I felt would benefit the community most. So much so that, if a certain handful of candidates make it onto the CPM, I'd have absolutely no qualms with not being elected because I know they'll do a [redacted] good job.
As far as CCP recruiting from the community, it's not about recruiting 'fans', it's about recruiting professionals WITHIN the community who have knowledge and experience with the particular product in question, just so we're clear on that. I'm not talking about the guy who picked up a pirated copy of photoshop and whipped together some basic textures, I'm talking about guys like the developers of Left 4 Dead, Insurgency, Day Z. Players of a particular game that sat down and made a completely different mod for the game that would later become it's own stand-alone product. Let's not forget that the Gaming Industry didn't have (and largely still doesn't) a formal education system in place for a very long time and that some of the best games come from people like "Notch" of Minecraft, who just sat down and tinkered with programs, creating something you didn't even know you wanted. There's an insane benefit to being able to find those people and employ them for YOUR product.
2) I sort of disagree with you here because the vast majority of the community, at least at the moment, is very disinterested in anything even concerning the CPM. Go talk to some people in-game if you don't believe me xD
Sarcasm aside, the problem here is that I feel like you're viewing this from a singular perspective. Yes, I have my own channels and contacts with which I receive information, but this is just one gear in the overall mechanism. ALL candidates have their channels and contacts, something that provides unparalleled benefits over any one person. Zatara Rought largely has the PC community, Kevall Longstride has the new player community, and Zion Shad has the media. But it's important to understand that the CPM aren't specialists, or people who lead these communities. The best CPM representatives are the ones who can -find- those specialists and bring their voice to the table.
While I love the idea of having a start-up screen with this sort of information, that would require dev allocation that CCP might not want to do. Just as well, unadulterated CPM access to the game's front-screen is probably even less likely to happen because then we're actively tapping into their product when we have a method that is completely fine as it is that doesn't require dev resources, moderation, or planning: The CPM Weekly Activity Reports. What we certainly need for that though, is publicity and information that will tell the average player that that thread even exists.
There's also a level of caution that has to be taken before going 'to the larger community' with anything and primarily the reason I work closely with the guys in the Skype channels because if I say; "Hey, what do you guys think about 'x'?" on the forums, I'm probably going to get flame-warred out and look foolish. Something that could have been prevented if I had brought that proposal to a smaller group -first- (not exclusively) and ironed out some kinks.
Hope that addresses some of your concerns.
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Aeon Amadi
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Posted - 2014.07.05 20:30:00 -
[25] - Quote
NanoCleric wrote:Hi again, Yes that does address my concerns and i'm very happy to be able to see the thought process behind the answers.
I do still feel that the broader public need to be approached.. but i also agree as you said that it would need to be moderated by groups to ensure it's content would be apt and not full of silly ideas. The way i would structure this internally is to ensure that a CPM meeting was able to form a consensus on subject matter and then pose any relevant questions to the community through the splash screen / en-mass emails to ensure everyone gets the chance to throw their opinion in the mix too. Naturally if this was adopted it can't be the only means because it could indeed be exploited like so many other ways could be. Yes it would also take some dev time up in providing that means of communication in game, personally if i were a dev on the team, i'd be pushing my producer to allow me to put the feature in.. but at the end of the day it is indeed down to CCP. I'm also more than willing to accept many people will have differing views on this topic too. :)
Overall i'm very happy to have seen your reply, and with that in combination with teetering on the edge of putting a vote in for you before.. i think you've provided me with enough information to be satisfied in my decision to vote for you.
All the best with the rest of the campaign.
Glad I could help. I'll do you a solid and keep the idea in mind, I'll talk with some of the other candidates about it if you haven't already and see what they think Even if implausible, it's still a good idea ^_^
EDIT: Actually, wonder if we could get that on the Dust 514 website and just require a log-in...
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Aeon Amadi
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Posted - 2014.07.06 15:47:00 -
[26] - Quote
Iron Wolf Saber wrote:Aeon your meticulous attitude with finding the truth of a matter should not be ignored. With already favorable interactions with CCP I know that being you becomming CPM member would only reinforce that relationship and help build the rest of CPM 1 member's influence much faster to get them to hit the ground running.
Also its always a pleasure to shoot you; I see you on often enough in my limited play times.
-Mob shakedown voice-
IWS, y'should be more careful! Remember that if'n we're both elected, I'll probably be meeting y'again in real life. Wouldn't it be so unfortunate, if somethin' terrible were t'happen t'yer PS3? How irritatin' that would be, havin' t'replace that sorta hardware.
In all seriousness, thank you for the comment, if anything it certainly boosts my ego and I really appreciate that. I've always preferred personal interaction and having that goes a -long- way to being able to express our feelings to someone more clearly. It'll be nice to see a bunch of the candidates get elected and be able to sit down and actually converse with the developers, it just feels like you get more accomplished than trying to throw your voice in the forums
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