Joseph Ridgeson
WarRavens Final Resolution.
1897
|
Posted - 2014.05.24 21:19:00 -
[1] - Quote
Amarr and Gallente are close. At prototype level
Amarr: * Base Armor is higher by 75. This becomes 93.75 armor with maxed Dropsuit Armor Upgrades. It is very, very close to the 97.75 that you would get from a Basic Armor Plate with Armor Plating at 5. * Total HP naked with max Armor and Shield Upgrades is 1,200 compared the the Gallente's 1,143.75. * 2/3 slot configuration. * Split Defenses. 3% reduction in Ballistic (Combat Rifle and HMG) damage taken to Armor and 2% reduction to Rail (Rail Rifle, Sniper Rifle, Bolt Pistol, Magsec, and Turrets) Shield damage per level. Both of those weapons are Armor Weapons, dealing 95%/110% damage to Shield/Armor for Ballistics and 90/110 damage for Rails. * Better solo. With a better Shield, they are less reliant on needing to be healed by a Logistics or a Repair Hive. They can take a little bit more damage before doing damage to Armor.
Gallente: * 1/4 loadout. This means a higher possible Armor pool. Every low, if using Complex Armor Plates, gives 148.5 HP. This means a total Armor of 1250.25 compared to the Amarr 1,195.5. * Better bullet sponge. A Gallente, because of their slightly higher armor, work better with a Repair Tool Heavy on them. * Consist bonus. 3% bonus reduction to Rail and 2% reduction to Ballistic weapon damage to Armor per level. If the Amarr is getting hit by a Rail and Ballistic weapon they won't ever be resisting them both. A Gallente's armor will resist both at the same time. Since both weapon types are Armor weapons, this lowers the weapons that are dangerous to them significantly. Laser weapons are 120/80 so they are not that scary because of the Gallente armor and Blasters are 110/90.
They are probably tied for being "the best Sentinels" because of their higher EHP than the more Shield oriented guys and because of their Ballistic damage reduction. One of the most powerful weapons at the moment is the Combat Rifle. Even more so, the HMG is Ballistic. The HMG is the only anti-infantry Heavy Weapon in the game right now so having a resistance to it basically means the Amarr and Gallente have a huge lead when it comes to fighting enemy Sentinels head to head.
I think they average out. Gallente will have a higher HP pool while Amarr with double damage mods does about 10% more damage. One has a Cro-Magnon forehead (Gallente) and the other has like a dress/'battle skirt'
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
|