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TheD1CK
Dead Man's Game
1081
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Posted - 2014.05.24 17:31:00 -
[1] - Quote
CCP Rattati has been looking at ways to improve the Plasma Cannon, particularly in AV use There have been some good ideas but they have been too similar to the Matari Mass Driver
The Plasma Cannon should remain as it is now, with a possible buff to Direct DMG to put a realistic difference between tiers Right now the dmg is BSC-1050, ADV-1100, PRO-1150 ...This is too low, i'd suggest buffing Adv to Pro dmg levels, and adjust the direct hit of an Allotek Plasma Cannon to about 1250?, this provides more reward for using higher tiers of PLC
Now onto the doomsday device of all Dust514 weaponry, the Breach Plasma Cannon
So it will function similar to what we have now, bar a few interesting effects
- Charge takes 1-2 seconds longer than base variant, but can charge for about 10-12 seconds So after the initial 2 seconds charge, you can release shot, but at reduced dmg due to lack of charge (1000?) So holding the charge for 5 seconds boosts the dmg to (2000) upon release at this charge level, Cannon will overheat. And the real punch A Full 10-12 second charge raises dmg to (3000?) again with overheat and a longer cooldown depending on how far you charge the shot so 4-5 seconds (short cooldown) 6-10 seconds (longer cooldown)
This way The Beach has AI capability via low charge chots, and in terms of AV a full charge shot will send a tank running
Note: I am not going to do the math on balancing the numbers, if you like the idea enough feel free to contribute.
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TheD1CK
Dead Man's Game
1086
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Posted - 2014.05.25 10:43:00 -
[2] - Quote
JP Acuna wrote:With all due respect, it sounds like more useless than the current PLC. The fact that it's so useless is not actually its damage, but the long time it takes to shoot, reload, and the projectile travel time.
I'd rather have an assault variant that shoots twice before having to reload, or at least one shot that travels faster so it's easy to hit targets.
Or maybe a burst fire of 3 shots and maybe a slow charge or slower reload speed. That would be awesome.
Dude, you don't get it.... This is a OHK Cannon.... making it easier to hit is 100% unnecessary ......
Yes my theory on a Breach would be difficult to use, as it could potentially deal 3000 DMG...
This is the balancing factor with PLC, it is OP but the difficulty of hitting evens that out....
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TheD1CK
Dead Man's Game
1090
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Posted - 2014.05.29 11:29:00 -
[3] - Quote
Plasma Cannons are tricky to use yes, but that is Risk V Reward..... Without current drawbacks, myself and anyone who has used it for months will wreak havoc in CQC fighting as it is not a difficult weapon once you adjust to travel time/trajectory. How many guys wanting buffs use AA ??? and wonder why the PLC doesn't work... Well if you try and lead your targets rather that shooting straight at guys that are trying to dodge the shot..... IDC do what you will on this CCP... LOL |
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