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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10924
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Posted - 2014.05.24 08:15:00 -
[1] - Quote
Some features I think would make Legion feel much more immersive.
HUD boot-up when we spawn. The various HUD elements should turn like 1 seconds after you spawn.
Let us see our legs when we look down. Not only does it make sense that we would be able to see our legs, but would also be useful for being able to judge at what point we will fall off a ledge.
Head-shot damage visual distortion effects. Sensors & cameras for vision are located in helmet, so when shields are down and you are hit by headshot, the cameras' vision should be effected. This could make the HUD flash off briefly.
Blur and ear-ringing effect from experiencing large explosions like vehicle explosions
Large explosions should also cause a bit of camera shake like this http://www.youtube.com/watch?v=B8P8pNIzzV4 .
HUD color and style based on dropsuit's race.
Cortex (arm-computer hologram) appearance based on dropsuit's race. I am referring to the thing used for hacking, recalling, calling orbitals, and detonating REs. It makes sense that computers and holograms made by very different races would have different user interfaces.
Being revived by nanite injector should have a temporary side-effect of making colors brighter. I will add more if I think of more, and if I like a suggestion in the comments.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Regis Blackbird
DUST University Ivy League
257
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Posted - 2014.05.24 12:11:00 -
[2] - Quote
Something like this? http://youtu.be/Hat4psYcvII
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Hynox Xitio
0uter.Heaven
1197
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Posted - 2014.05.24 18:36:00 -
[3] - Quote
I want grainy 70's HUD that looks like it was filmed on a crappy CRT tv.
Then we just need Xenomorphs and we'll be good to go.
Unleash the Fogwoggler, follow your dreams.
( -íº -£-û -íº) /)
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Cross Atu
OSG Planetary Operations Covert Intervention
2131
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Posted - 2014.05.24 20:06:00 -
[4] - Quote
I'd play that game
Cross Atu for CPM1- An emergent candidate
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10938
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Posted - 2014.05.25 02:44:00 -
[5] - Quote
I am always right and thus deserve these things!
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10289
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Posted - 2014.05.25 22:51:00 -
[6] - Quote
I have a number of suggestions not just within game as immersion starts the moment you click DEPLOY. As such most of my suggestions are UI related and specific to the feel of being a mercenary or cloned soldier before you even get into the match.
Proper death animations.
When a player dies they should not receive a massive arcadey "YOU WERE KILLED BY..." message, a small prompt should appear on your screen like we currently have for our other options which allows you to pull up death information. If this is later important perhaps tool tips could be added to the end of battle screen allowing us to pull up death information after match.
Inclusion of TACnet into out battle inerfaces.
TACnet is not only our tool for entering and finding conflict it is most likely our link to battle information from our employers and from theirs and our systems. A Grittier in battle Neocom interface that adequately reflects what TACnet is should be implemented to add to the immersion of being a mercenary using a third party system to provide our information. Again this should not be provided in a tacky and contrived top down map. It should provide a map but in a more dynamic way. One that actively encourages players to enter it to mark specific locations or threats for the rest of the team.
Strong UI interface for TACnet while in main game menu and multiple interactive forms of menu.
What we saw of Legion in Fanfest, and I realise this is not a final or even remotely finished....or started project for that matter, the scene depicted represents the backdrop of a deserted station corridor with your basic menu's as we might expect having seen Dust's menus.
However I see great potential for this.
Consider the main menu a simple gateway of sorts. As in EVE you can access all of your functions from the more simplistic menu which depicts your ship, station tools, etc all on one static backdrop. Then you can load up your captains quarters for the same functionality in a 3d room, look at your character and ship, etc. This I feel would be a fantastic addition to Legion.
Not only this but upon accessing or queuing for a public contract.....perhaps you consider something more immersive. Instead of a Public Contracts tab we have a "TACnet" tab. TACnet operators que us for random "Flashpoint" missions for whoever is hiring. To reflect this the TACnet tab should have its own unique aesthetic, like accessing a website.... I suppose that is what we are doing, with its own uniquely displayed information and statistics like specific named contracts that offer specific ISK values or salvage, bounties, etc.
I hate to reference another game when I say this but Armor Core Verdict Day does this very well. They have an overall menu depicting the Verdict War, every few seconds alerting players on Teams to specific important competitive battles, noting then aftewards who won and reflecting the changes to the map......
But when you access the Mercenary Tab it takes you into another tab. Firstly as you enter the CREST of the mercenary deployment organisation appears then it fades out into a different but simplistic businesslike aesthetic reflecting what you deploying through a faceless third party organisation.
Additionally Perhaps Customisable Tabs on our main UI
Dynamic Tabs that are pinned to our main UI by selecting them. Rather than the way the current Dust 514 UI is presented where we flip through 3 tabs that present our information we have ONE singular main tab which we pin things to. These could include.
Market and Special Offers TACnet (public Contracts) Factional Contracts Fittings Character Statistic Industrial Roles News ( Listing PC wins and losses unless blocked by paying a fee, Lore, Events, Updates and Patches ) Calculators Social Messaging Corporation Browsers Interactive Starmap
All the tools we need and the means of resizing the windows so as to customise and order the main UI.
E.G- Personally I would organise my UI in the following manner. Being an Amarr Loyalist I would have the Factional Contracts tab comprising the greatest part if my UI displaying as much of the relevant information as possible. LP pay outs, booster status, Warzone control, and images or Gifs of Amarrian soldiers (which ever faction I SIGN ON TO HINT HINT).
Following that I would have the TACnet section customised to fit in with the overall lay out displaying only what information I need, then market, then messages and corporation, Fitting tools, and maybe my Indy tools.
As I need them after that I would simply use the overhead menu and flip through tabs opening and closing them as I require.
Markdown:
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Godin Thekiller
shadows of 514
2418
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Posted - 2014.05.25 22:54:00 -
[7] - Quote
Want immersion? Allow me to go to a bar, argue with a gent on contract prices, it gets too heated, and then I shoot the ****** in the face, then a bar fight breaks out.
click me
Blup Blub Bloop. Translation: Die -_-
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10289
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Posted - 2014.05.25 22:55:00 -
[8] - Quote
REMOVED WP GAIN INDICATORS FROM MAIN DISPLAY
Lets not continue with these arcadey mechanics. Of course keep their mechanics for gaining OB's and other off map assets for the squad but don't throw that crap in our faces.
If I blow up and HAV I was to see it in flames.....not have +150 Madrugar obscure my view of the kill.
No EVE player sees
"+150 Thrasher + 50 Kill + 25 Assist + 100 Capture"
If these have to be implemented then perhaps a small addition to your personal Kill Feed includes your WP gains in drab white. While Team Kills are in Blue, Squad are in Green, enemy in Red.
Markdown:
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Godin Thekiller
shadows of 514
2418
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Posted - 2014.05.25 22:57:00 -
[9] - Quote
True Adamance wrote:REMOVED WP GAINS
Lets not continue with these arcadey mechanics.
No EVE player sees
"+150 Thrasher + 50 Kill + 25 Assist + 100 Capture"
This
click me
Blup Blub Bloop. Translation: Die -_-
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10289
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Posted - 2014.05.25 22:58:00 -
[10] - Quote
Godin Thekiller wrote:Want immersion? Allow me to go to a bar, argue with a gent on contract prices, it gets too heated, and then I shoot the ****** in the face, then a bar fight breaks out.
Not that far but far enough you feel like what you are supposed to be.
Markdown:
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Ryder Azorria
Amarr Templars Amarr Empire
998
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Posted - 2014.05.25 23:13:00 -
[11] - Quote
Godin Thekiller wrote:True Adamance wrote:REMOVED WP GAINS
Lets not continue with these arcadey mechanics.
No EVE player sees
"+150 Thrasher + 50 Kill + 25 Assist + 100 Capture"
This Umm... |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10289
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Posted - 2014.05.25 23:23:00 -
[12] - Quote
Ryder Azorria wrote:Godin Thekiller wrote:True Adamance wrote:REMOVED WP GAINS
Lets not continue with these arcadey mechanics.
No EVE player sees
"+150 Thrasher + 50 Kill + 25 Assist + 100 Capture"
This Umm...
I suppose it should be more like this where it doesn't inhibit vision...however in comparsion one is an FPS and one is a MMO Space Simulator...... when i fly I am very rarely actually looking at my opponents ship model and more at the information presented to me, modules, aligning to gates, etc.
As far as I am aware you can turn those notifications off or relocate them. Additionally these values are directly applicable to combat.
In Dust I find this +50 Arbitrary points rather irritating. Were still being awarded Action or Game Points in what is supposed to be a mature and developed shooter?
((Disclaimer: LP would directly refer less so to actual points and more to the respect a faction shows to you. Its capacity for doing you a favour. Whereas WP represent you doing what you should be doing anyway...... immersion wise it shatters my suspension of disbelief.))
Markdown:
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CCP Saberwing
C C P C C P Alliance
5000
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Posted - 2014.05.26 03:32:00 -
[13] - Quote
KAGEHOSHI Horned Wolf wrote:Some features I think would make Legion feel much more immersive. HUD boot-up when we spawn. The various HUD elements should turn like 1 seconds after you spawn.
Let us see our legs when we look down. Not only does it make sense that we would be able to see our legs, but would also be useful for being able to judge at what point we will fall off a ledge.
Head-shot damage visual distortion effects. Sensors & cameras for vision are located in helmet, so when shields are down and you are hit by headshot, the cameras' vision should be effected. This could make the HUD flash off briefly.
Blur and ear-ringing effect from experiencing large explosions like vehicle explosions
Large explosions should also cause a bit of camera shake like this http://www.youtube.com/watch?v=B8P8pNIzzV4 .
HUD color and style based on dropsuit's race.
Cortex (arm-computer hologram) appearance based on dropsuit's race. I am referring to the thing used for hacking, recalling, calling orbitals, and detonating REs. It makes sense that computers and holograms made by very different races would have different user interfaces.
Being revived by nanite injector should have a temporary side-effect of making colors brighter.I will add more if I think of more, and if I like a suggestion in the comments. HUD boot-up: This currently already exists in Project Legion in some prototype form. Doesn't look polished yet but is happening! See our legs: I don't think this will happen in the near future. The resources required to make this happen are pretty huge and are better spent elsewhere. Blur and ear-ringing effect: Being discussed internally and I imagine likely. HUD color and style: Already being discussed in other threads, we're looking at it and should be happening. Discussions are being had internally about this.
Can't comment on the others because I don't know
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5766
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Posted - 2014.05.26 03:44:00 -
[14] - Quote
CCP Saberwing wrote:KAGEHOSHI Horned Wolf wrote:Some features I think would make Legion feel much more immersive. HUD boot-up when we spawn. The various HUD elements should turn like 1 seconds after you spawn.
Let us see our legs when we look down. Not only does it make sense that we would be able to see our legs, but would also be useful for being able to judge at what point we will fall off a ledge.
Head-shot damage visual distortion effects. Sensors & cameras for vision are located in helmet, so when shields are down and you are hit by headshot, the cameras' vision should be effected. This could make the HUD flash off briefly.
Blur and ear-ringing effect from experiencing large explosions like vehicle explosions
Large explosions should also cause a bit of camera shake like this http://www.youtube.com/watch?v=B8P8pNIzzV4 .
HUD color and style based on dropsuit's race.
Cortex (arm-computer hologram) appearance based on dropsuit's race. I am referring to the thing used for hacking, recalling, calling orbitals, and detonating REs. It makes sense that computers and holograms made by very different races would have different user interfaces.
Being revived by nanite injector should have a temporary side-effect of making colors brighter.I will add more if I think of more, and if I like a suggestion in the comments. HUD boot-up: This currently already exists in Project Legion in some prototype form. Doesn't look polished yet but is happening! See our legs: I don't think this will happen in the near future. The resources required to make this happen are pretty huge and are better spent elsewhere. Blur and ear-ringing effect: Being discussed internally and I imagine likely. HUD color and style: Already being discussed in other threads, we're looking at it and should be happening. Discussions are being had internally about this. Can't comment on the others because I don't know
Another suggestion:
http://i.stack.imgur.com/MO6IO.jpg
Can't find the picture for the life of me but Metro 2033 also had mud/rain cause some visual stuff on the gas-mask that you could wipe off. This would be especially immersive if an explosion hit nearby and dirtied up the camera a bit
Useful Links
Aeon Amadi for CPM1
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Aogus Brostin
The Jerk Squad
3
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Posted - 2014.05.27 00:19:00 -
[15] - Quote
Seeing legs? No. Just guessing here, but the current rigs are just two floating arms. You would need to create new fps models for every race and dropsuit combination. Then those models would have to have a new rig created, new leg animations created, everything tested to make sure it works in game. Its a ton of work.
I like the idea of blur. Why not steal the suppressible fire effect from Battlefield? What would be nice to see is blood. Blood spatter from being hit, from dying, ect.
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Shadowswipe
Molon Labe. General Tso's Alliance
255
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Posted - 2014.05.27 02:26:00 -
[16] - Quote
CCP Saberwing wrote:KAGEHOSHI Horned Wolf wrote:Some features I think would make Legion feel much more immersive. HUD boot-up when we spawn. The various HUD elements should turn like 1 seconds after you spawn.
Let us see our legs when we look down. Not only does it make sense that we would be able to see our legs, but would also be useful for being able to judge at what point we will fall off a ledge.
Head-shot damage visual distortion effects. Sensors & cameras for vision are located in helmet, so when shields are down and you are hit by headshot, the cameras' vision should be effected. This could make the HUD flash off briefly.
Blur and ear-ringing effect from experiencing large explosions like vehicle explosions
Large explosions should also cause a bit of camera shake like this http://www.youtube.com/watch?v=B8P8pNIzzV4 .
HUD color and style based on dropsuit's race.
Cortex (arm-computer hologram) appearance based on dropsuit's race. I am referring to the thing used for hacking, recalling, calling orbitals, and detonating REs. It makes sense that computers and holograms made by very different races would have different user interfaces.
Being revived by nanite injector should have a temporary side-effect of making colors brighter.I will add more if I think of more, and if I like a suggestion in the comments. HUD boot-up: This currently already exists in Project Legion in some prototype form. Doesn't look polished yet but is happening! See our legs: I don't think this will happen in the near future. The resources required to make this happen are pretty huge and are better spent elsewhere. Blur and ear-ringing effect: Being discussed internally and I imagine likely. HUD color and style: Already being discussed in other threads, we're looking at it and should be happening. Discussions are being had internally about this. Can't comment on the others because I don't know Then can we get a thin low graphic line to show us where we would fall off when looking down. Not that I ever do. Just something small can always he done. Even if it isn't the 1 million poly count legs that shouldn't be such a big deal to lower the res. Not like you need to render the 500 polys on the bottom of our feet. |
The-Errorist
SVER True Blood
724
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Posted - 2014.05.27 06:31:00 -
[17] - Quote
Aogus Brostin wrote:Seeing legs? No. Just guessing here, but the current rigs are just two floating arms. You would need to create new fps models for every race and dropsuit combination. Then those models would have to have a new rig created, new leg animations created, everything tested to make sure it works in game. Its a ton of work.
I like the idea of blur. Why not steal the suppressible fire effect from Battlefield? What would be nice to see is blood. Blood spatter from being hit, from dying, ect.
So what if it's a ton of work, this is a new game in pre-alpha stage and the game has a huge focus on immersion, doing a lot of work is one of the many many challenges they signed up for.
Think about this: because the game is is supposed to/will have a great deal of immersion, when you look down and see nothing but the ground, one will instantly notice they have no legs and that will break a lot of the work done to make users feel very immersed in the world.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. Scanned scouts aren't dead scouts, they're +600HP scouts.
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McFurious
TeamPlayers Dirt Nap Squad.
786
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Posted - 2014.05.27 09:30:00 -
[18] - Quote
CCP Saberwing wrote: Blur and ear-ringing effect: Being discussed internally and I imagine likely.
I disagree with this somewhat. Since we're wearing full body power suits it shouldn't be the normal blur and ringing effect as if your eyes and ears were directly exposed.
It could be something more like your vision might get a glitched type effect with screwed up pixels or other artifacts and then sound cuts out or sounds garbled and static-y.
Half Irish. Often angry.
Grizzled Masshole Closed Beta Vet
PC > Console
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Lilith Serenity
Onikanabo Brigade Caldari State
10
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Posted - 2014.05.28 05:45:00 -
[19] - Quote
I'd like to see more Immersion from vehicles and facilities on the battlefield. I recently made a thread asking about what we could change from the current things in Dust for Legion Like Vehicle whose role is Clone Reanimation. Cause when I look at the current LAVs, HAVs, and dropships. They don't look like they can be equipped with a large piece of equipment like the mCRU basing this on how big and bulky the CRU installation is. We could even take away that CRU installation and turn it into an actual part a map's slot type. Like say its a manufacturing Facility. The Attacking team can increase their clone count by securing these facilities for themselves and decrease the Defeaders reserves. |
steadyhand amarr
shadows of 514
3131
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Posted - 2014.05.28 09:54:00 -
[20] - Quote
Somthing iv noticed in titenfall that should be looked into is the effect of NPC "grunts" have. Titenfall is the first game iv played where it truely feels like im fighting a battle. Their is so much going on. Dropships and pods and ships flying around etc.
This type of thing could translate very well into EvE by having us fight along side mortals leaving us as the bad asses of new eden. Just somthing worth looking over because nothing beats running into a room dropping 4 guys and than killing a PC character as he investergates the noise :-D
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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Forlorn Destrier
2507
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Posted - 2014.05.28 21:16:00 -
[21] - Quote
Shadowswipe wrote:CCP Saberwing wrote:KAGEHOSHI Horned Wolf wrote:Some features I think would make Legion feel much more immersive. HUD boot-up when we spawn. The various HUD elements should turn like 1 seconds after you spawn.
Let us see our legs when we look down. Not only does it make sense that we would be able to see our legs, but would also be useful for being able to judge at what point we will fall off a ledge.
Head-shot damage visual distortion effects. Sensors & cameras for vision are located in helmet, so when shields are down and you are hit by headshot, the cameras' vision should be effected. This could make the HUD flash off briefly.
Blur and ear-ringing effect from experiencing large explosions like vehicle explosions
Large explosions should also cause a bit of camera shake like this http://www.youtube.com/watch?v=B8P8pNIzzV4 .
HUD color and style based on dropsuit's race.
Cortex (arm-computer hologram) appearance based on dropsuit's race. I am referring to the thing used for hacking, recalling, calling orbitals, and detonating REs. It makes sense that computers and holograms made by very different races would have different user interfaces.
Being revived by nanite injector should have a temporary side-effect of making colors brighter.I will add more if I think of more, and if I like a suggestion in the comments. HUD boot-up: This currently already exists in Project Legion in some prototype form. Doesn't look polished yet but is happening! See our legs: I don't think this will happen in the near future. The resources required to make this happen are pretty huge and are better spent elsewhere. Blur and ear-ringing effect: Being discussed internally and I imagine likely. HUD color and style: Already being discussed in other threads, we're looking at it and should be happening. Discussions are being had internally about this. Can't comment on the others because I don't know Then can we get a thin low graphic line to show us where we would fall off when looking down. Not that I ever do. Just something small can always he done. Even if it isn't the 1 million poly count legs that shouldn't be such a big deal to lower the res. Not like you need to render the 500 polys on the bottom of our feet.
See an ealier post - this is not how modeling works, exactly. My best friend is an Emmy award winning graphic artist - I've seen him model things like this. It's not easy at all for movie with planned motion, so I can only imagine making the models work in a video on command.
As for the thin line, no thanks. I'd rather fall than resort to that - it's too... unsophisticated. |
I-Shayz-I
I-----I
3495
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Posted - 2014.05.29 00:04:00 -
[22] - Quote
Marked for inclusion in the Index
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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