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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10289
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Posted - 2014.05.25 22:51:00 -
[1] - Quote
I have a number of suggestions not just within game as immersion starts the moment you click DEPLOY. As such most of my suggestions are UI related and specific to the feel of being a mercenary or cloned soldier before you even get into the match.
Proper death animations.
When a player dies they should not receive a massive arcadey "YOU WERE KILLED BY..." message, a small prompt should appear on your screen like we currently have for our other options which allows you to pull up death information. If this is later important perhaps tool tips could be added to the end of battle screen allowing us to pull up death information after match.
Inclusion of TACnet into out battle inerfaces.
TACnet is not only our tool for entering and finding conflict it is most likely our link to battle information from our employers and from theirs and our systems. A Grittier in battle Neocom interface that adequately reflects what TACnet is should be implemented to add to the immersion of being a mercenary using a third party system to provide our information. Again this should not be provided in a tacky and contrived top down map. It should provide a map but in a more dynamic way. One that actively encourages players to enter it to mark specific locations or threats for the rest of the team.
Strong UI interface for TACnet while in main game menu and multiple interactive forms of menu.
What we saw of Legion in Fanfest, and I realise this is not a final or even remotely finished....or started project for that matter, the scene depicted represents the backdrop of a deserted station corridor with your basic menu's as we might expect having seen Dust's menus.
However I see great potential for this.
Consider the main menu a simple gateway of sorts. As in EVE you can access all of your functions from the more simplistic menu which depicts your ship, station tools, etc all on one static backdrop. Then you can load up your captains quarters for the same functionality in a 3d room, look at your character and ship, etc. This I feel would be a fantastic addition to Legion.
Not only this but upon accessing or queuing for a public contract.....perhaps you consider something more immersive. Instead of a Public Contracts tab we have a "TACnet" tab. TACnet operators que us for random "Flashpoint" missions for whoever is hiring. To reflect this the TACnet tab should have its own unique aesthetic, like accessing a website.... I suppose that is what we are doing, with its own uniquely displayed information and statistics like specific named contracts that offer specific ISK values or salvage, bounties, etc.
I hate to reference another game when I say this but Armor Core Verdict Day does this very well. They have an overall menu depicting the Verdict War, every few seconds alerting players on Teams to specific important competitive battles, noting then aftewards who won and reflecting the changes to the map......
But when you access the Mercenary Tab it takes you into another tab. Firstly as you enter the CREST of the mercenary deployment organisation appears then it fades out into a different but simplistic businesslike aesthetic reflecting what you deploying through a faceless third party organisation.
Additionally Perhaps Customisable Tabs on our main UI
Dynamic Tabs that are pinned to our main UI by selecting them. Rather than the way the current Dust 514 UI is presented where we flip through 3 tabs that present our information we have ONE singular main tab which we pin things to. These could include.
Market and Special Offers TACnet (public Contracts) Factional Contracts Fittings Character Statistic Industrial Roles News ( Listing PC wins and losses unless blocked by paying a fee, Lore, Events, Updates and Patches ) Calculators Social Messaging Corporation Browsers Interactive Starmap
All the tools we need and the means of resizing the windows so as to customise and order the main UI.
E.G- Personally I would organise my UI in the following manner. Being an Amarr Loyalist I would have the Factional Contracts tab comprising the greatest part if my UI displaying as much of the relevant information as possible. LP pay outs, booster status, Warzone control, and images or Gifs of Amarrian soldiers (which ever faction I SIGN ON TO HINT HINT).
Following that I would have the TACnet section customised to fit in with the overall lay out displaying only what information I need, then market, then messages and corporation, Fitting tools, and maybe my Indy tools.
As I need them after that I would simply use the overhead menu and flip through tabs opening and closing them as I require.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10289
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Posted - 2014.05.25 22:55:00 -
[2] - Quote
REMOVED WP GAIN INDICATORS FROM MAIN DISPLAY
Lets not continue with these arcadey mechanics. Of course keep their mechanics for gaining OB's and other off map assets for the squad but don't throw that crap in our faces.
If I blow up and HAV I was to see it in flames.....not have +150 Madrugar obscure my view of the kill.
No EVE player sees
"+150 Thrasher + 50 Kill + 25 Assist + 100 Capture"
If these have to be implemented then perhaps a small addition to your personal Kill Feed includes your WP gains in drab white. While Team Kills are in Blue, Squad are in Green, enemy in Red.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10289
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Posted - 2014.05.25 22:58:00 -
[3] - Quote
Godin Thekiller wrote:Want immersion? Allow me to go to a bar, argue with a gent on contract prices, it gets too heated, and then I shoot the ****** in the face, then a bar fight breaks out.
Not that far but far enough you feel like what you are supposed to be.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10289
|
Posted - 2014.05.25 23:23:00 -
[4] - Quote
Ryder Azorria wrote:Godin Thekiller wrote:True Adamance wrote:REMOVED WP GAINS
Lets not continue with these arcadey mechanics.
No EVE player sees
"+150 Thrasher + 50 Kill + 25 Assist + 100 Capture"
This Umm...
I suppose it should be more like this where it doesn't inhibit vision...however in comparsion one is an FPS and one is a MMO Space Simulator...... when i fly I am very rarely actually looking at my opponents ship model and more at the information presented to me, modules, aligning to gates, etc.
As far as I am aware you can turn those notifications off or relocate them. Additionally these values are directly applicable to combat.
In Dust I find this +50 Arbitrary points rather irritating. Were still being awarded Action or Game Points in what is supposed to be a mature and developed shooter?
((Disclaimer: LP would directly refer less so to actual points and more to the respect a faction shows to you. Its capacity for doing you a favour. Whereas WP represent you doing what you should be doing anyway...... immersion wise it shatters my suspension of disbelief.))
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