Joseph Ridgeson
WarRavens Final Resolution.
1919
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Posted - 2014.05.26 23:58:00 -
[1] - Quote
Bragoltur Valaruina wrote:
1. kills should be gained same as now. You put him down, you get a kill. You get 25 war points right away, if/when he bleeds out (or you shoot until he is beyond repair), you get your other 25 war points. A head shot kill would continue to give 60 War points.
I highly disagree with this. Allow me to put a different spin on this: "because those guys are working together, I get less WP which means less SP." Working together should give a bonus to your efforts rather than act as a detriment to the enemies. Only getting 25 WP because I dropped someone but they got a needle is lame. A needle is already a huge advantage (saves a clone, saves isk, gets someone back into the fight immediately) without it needing the advantage that it can troll the enemies.
Bragoltur Valaruina wrote: 2. Deaths should only be added when your clone is terminated. If "That guy with the needle" comes and sticks you right in front of the meta 10 HMG (not proto anymore) that just killed you, you don't stand to loose anything from his poor decision making skills. And about him,
I can agree on this I guess. It only counts as a death if you bleed out. This means that the person that 'died' 3 times but only bleed out once would only gain one death on their statistics. Seems fine enough.
Bragoltur Valaruina wrote: 3. "That guy with the needle" SHOULD NOT be rewarded for running out and sticking a guy only to have him get put back down a nano second later. Give him 10 war points for putting him on his feet and give him the other 50 IF The guy stays alive for 10 seconds (could be longer or shorter).
Dunno about this one. Allow me to put a different spin on it: "Ugh! I killed the two guys that killed this stupid blueberry and raised him. The idiot sat there for two seconds and than ran out into enemy fire so I only got 10 WP!"
Bragoltur Valaruina wrote: 4. Each clone should only be able to be picked up with a nano injector once or twice.
Absolutely. Maybe like a once every thirty second thing, three times maximum per clone. This stops the Zombie Charge.
Bragoltur Valaruina wrote: 5. You should have a toggle in the options menu to choose whether any person on your team can stick you (without you requesting help first) or just squadmates, or if you don't want anyone to be able to pick you up without permission.
Agreed. Just a few options. "Open needle: anyone can raise you", "Squad needle: only squad members can raise you; can request for help", "Request needle: can only be needled if you call for help." It is a little 'videogamey' but it is obnoxious trying to change a suit while dead only to have some jackass raise you when you were using the opportunity to come in as a different suit. Or the friendly shotgun + needle thing.
So I disagree heavily on 1, am leaning against 3, am leaning towards 2, and agree with 4 and 5.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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