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Fox Gaden
Immortal Guides
3479
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Posted - 2014.05.24 21:15:00 -
[1] - Quote
I am not sure if this was the post that you saw, but it is one of the posts where I explain how I think kills/deaths should be handled.
Fox Gaden wrote:Kills/Deaths: Dropping an enemy should count as an Incapacitation (+25 WP). If that clone bleeds out, or someone shoots the unconscious body so that the clone is lost, then it should count as a death and the person who Incapacitated the clone should get another (+25 WP) for the kill and have the kill added to their stats. (Not the guy that shot the unconscious body.) Similarly, the incapacitated player should only have a death added to their stats if the clone is lost. (This would greatly alter the way we look at Nanite Injectors.)
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3482
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Posted - 2014.05.25 12:07:00 -
[2] - Quote
Bragoltur Valaruina wrote:Fox Gaden wrote:I am not sure if this was the post that you saw, but it is one of the posts where I explain how I think kills/deaths should be handled. Fox Gaden wrote:Kills/Deaths: Dropping an enemy should count as an Incapacitation (+25 WP). If that clone bleeds out, or someone shoots the unconscious body so that the clone is lost, then it should count as a death and the person who Incapacitated the clone should get another (+25 WP) for the kill and have the kill added to their stats. (Not the guy that shot the unconscious body.) Similarly, the incapacitated player should only have a death added to their stats if the clone is lost. (This would greatly alter the way we look at Nanite Injectors.)
I think a GÇ£KillGÇ¥ should only count if the clone is terminated as well, so no imbalance in the global K/D. This is why I have introduced the term GÇ£IncapacitateGÇ¥ in my suggestion. If you want to make sure you get the GÇ£KillGÇ¥ you can shoot the incapacitated clone to finish it off. (Clones have health just like Shields and Armor, there just isnGÇÖt a bar for it.) I donGÇÖt think there is any need to limit the number of times you can be revived, as long as only Clone loss results in a kill. If the clone is revivable it will be laying there. If it is not revivable it will be burning up. At least if that is how it works now. Good point, but if done that way, I think that you should have incapacitations/ number of people you have incapacitated added to your K/D. It would be helpful to know how many kills you missed, as well as how many you got. P.S. I think that was the thread. Incapacitations: Given/Received as a separate stat from K/D.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3482
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Posted - 2014.05.25 12:12:00 -
[3] - Quote
Shadowswipe wrote:KDR should just be removed. Only thing that should be tracked is isk lost vs isked you caused to be lost. People don't care if you die 100 times when getting a job done. The contractor just cares that you get the job done for a good price.
If I was looking to fund a war, I know that many times it comes down to money and/or raw materials. I would hire the corp that can win me a planet for under 1 billion isk, even if they use three times the number of clones another corp would use that charged 2 billion.
As for the guy with the needle, whelp you get the isk value of what you saved and the revived guy still get credited for losing that gear. Under the assumption that he was gonna bleed out. If he dies again, then you lose what you would have gained from the revive. I am strongly against the removal of data! We need more stats, not less!
And yes, ISK gained, ISK lost, and ISK value destroyed, are definitely some of the most important states we need to have added.
Edit: Under your system AV Infantry would come off looking REALY good, while HMG Heavies would look like they sucked in comparison. Also, a bad Redline Snipers would look good because they donGÇÖt lose much ISK, even if they only get 2 or 3 kills per game.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3486
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Posted - 2014.05.26 12:07:00 -
[4] - Quote
bogeyman m wrote: Although AV could use help looking good on a stat sheet, I don't know what ISK won/lost would actually look like for them. I mean, some proto logi suits are pretty expensive and some HAVs are pretty cheap... In any case, I think it would be pretty easy to implement a modifier for vehicle related ISK to balance against infantry.
Sorry, I thought you meant the ISK value of the items you destroyed, vs the value of items you lost.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3486
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Posted - 2014.05.26 12:12:00 -
[5] - Quote
Jonny D Buelle wrote:I like this idea, and agree with all but the first point.
As someone who can averages 20 kills per match, what is to stop someone from terminating the clones I can't terminate due to a long engagement and stealing those 25/WP. I really only get a good WP gain from my kills. Unless of course you are meaning I still get a kill if someone else terminates, then that would be okay.
I think another good fix would be that IF the guy gets down and picked up by a dildo of life (thats what I like to call them) I think there should be a 5 second no WP gain/no kill count gain. This will make it so that people who K/D boost using the method of having a mate on the other side to revive your kill, will be left high and dry. When I proposed it I suggested that the person who Incapacitates the clone should get the extra 25 WP and the Kill on their stats when the clone is lost, even if the clone was lost due to someone else shooting the incapacitated body.
I agree with your second point as well.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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