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ZDub 303
Escrow Removal and Acquisition Negative-Feedback
2981
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Posted - 2014.05.23 23:55:00 -
[1] - Quote
One thing from EVE that absolutely should be in Legion is the Low-Med-High slot setup for vehicles.
Cloaks, Remote Reps, etc should all be high slot modules that take the place of turrets and do not compete with EHP/utility modules that belong in the Med or Low power slots.
That solves a lot of the things you are bringing up here. Could put mCRUs in the high slot as well.
EVE has Role Bonuses for *Can fit "xxxxxxx" - which would work for this as well.
tbh im fine with infantry/dropsuits being very simple for new players or whatever but vehicles should be a copy/paste from EVE. We need to bring absolutely as many concepts from EVE to vehicles in Legion as possible. |
ZDub 303
Escrow Removal and Acquisition Negative-Feedback
2981
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Posted - 2014.05.24 02:14:00 -
[2] - Quote
Godin Thekiller wrote:ZDub 303 wrote:One thing from EVE that absolutely should be in Legion is the Low-Med-High slot setup for vehicles.
Cloaks, Remote Reps, etc should all be high slot modules that take the place of turrets and do not compete with EHP/utility modules that belong in the Med or Low power slots.
That solves a lot of the things you are bringing up here. Could put mCRUs in the high slot as well.
EVE has Role Bonuses for *Can fit "xxxxxxx" - which would work for this as well.
tbh im fine with infantry/dropsuits being very simple for new players or whatever but vehicles should be a copy/paste from EVE. We need to bring absolutely as many concepts from EVE to vehicles in Legion as possible. lows, mids, and highs don't work in dust due to weapons, turrets, and grenades having different sizes (yes, thought of this too when I realized that this would also be a problem).
So I do agree... some vehicle fitting will be contained by the graphics model. Not putting a large turret on an HAV would look silly. However, you can get a little creative about it.
Almost none of the vehicles are constrained by this except those that fit large turrets. So large turrets arent a high slot item then, they are just large turrets and have a required fitting slot for it. But things that aren't required like small turrets could be high slot modules.
This would give us the freedom to do some really interesting things I feel like and allow modules that dont belong in low or med slots a place to be.
We could implement cap warfare, mCRUs, possibly move things like active scanners to high slots (if it makes sense).
Warfare links possibly?
Mobile depots that you could activate for a short period to help infantry swap their loadout and reload?
Seige modules? Bastion modules? Triage modules?
Some of these may not be high slot modules in EVE but there would be more room for flexibility and creative builds is all im really getting at. It would also help with the current situation where its "Do I lose tank and fit small turrets or just go all out solo, remove the small turrets and bump that adv modules to complex?" which is a poor place to be imo, cause it hasnt really been much of a choice. |
ZDub 303
Escrow Removal and Acquisition Negative-Feedback
2981
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Posted - 2014.05.24 02:59:00 -
[3] - Quote
1: Hardpoints could solve the 3 large turrets part, even then... what I discussed wouldnt make that possible anyways if large turrets had their own slot. Medium turrets, based on vehicle design, could go either way as needed.
Equipment slots could do the same thing, but you make the system a bit more restrictive in doing so. Essentially splitting turrets and 'equipment' modules completely... Using a high slot system would give it more of a utility vs damage kind of theme which is a little more eve-like in ways. You can choose between a small turret and any sort of high slot module instead of 'this vehicle fits x turrets and y equipment' which could lead to a logi suit dilemma where they have so much utility.
Either way could work, but I don't believe we should just make vehicles simple for the sake of it. I'm 100% for a simplified infantry system, as that is the introduction for new players. Vehicles, on the other hand, can be as complicated as we want... they are completely optional for people to use/spec into.
2: Cap could make sense for vehicles, I've seen quite a few good posts on it. We can just agree to disagree on that.
3-5: Cant tell if you agree or disagree with my post so I'm just gonna leave it alone. |
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